A lot of unfulfilled promises here. To me, the game has mostly been a downgrade from the original. The active development is nice, but we could've just had that on OW1. As an Overwatch one player,...
A lot of unfulfilled promises here.
To me, the game has mostly been a downgrade from the original. The active development is nice, but we could've just had that on OW1.
As an Overwatch one player, most of the "features": Free to Play, Battlepass. Are just downgrades of the original experience. I don't play often enough/don't have the time to invest to really get their benefits, thus it's glaringly obvious they want me to not play for my rewards, but pay, but, that's not worth it either.
And if there's nothing actually new going to be added..
Not without some change to monetization. Sales for OW1 fell off a cliff by 2018, which is a big part of why they shifted from supporting that game to working on something new. That's the problem...
The active development is nice, but we could've just had that on OW1.
Not without some change to monetization. Sales for OW1 fell off a cliff by 2018, which is a big part of why they shifted from supporting that game to working on something new. That's the problem with traditional boxed multiplayer games in today's market; once they hit market saturation, there is little income to continue funding development. For a competitive shooter, people expect years upon years of support and content updates.
And if there's nothing actually new going to be added..
The pace of new content in OW2 has been pretty good. They've released maps an heroes at a similar cadence to OW1 in 2017-2018, on top of that they've shipped new game modes, reworks of older maps, and their seasonal events have become much more frequent and ambitious.
Starting next month, new heroes will no longer be locked to battlepasses or challenges, making all "microtransactions" 100% cosmetic.
I think if OW2 was instead branded as a F2P relaucnh of the OW1, and omitted the hero locking nonsense, the game's reputation wouldn't be in the toilet. People understand when games get canned because they aren't panning out, but they don't like it when they are given something very different from what was originally promised.
Blizzard has gone full enshittify mode over the last 5 years. Bit of a bummer, as I do still enjoy playing the new WoW expansions until I get bored (usually a few months).
Blizzard has gone full enshittify mode over the last 5 years.
Bit of a bummer, as I do still enjoy playing the new WoW expansions until I get bored (usually a few months).
Maybe they've gone into unhinged mode more recently, but they started in 2010 with Starcraft 2 and its enshittification of multiplayer / battle.net: removal of local network multiplayer, lack of...
Blizzard has gone full enshittify mode over the last 5 years.
Maybe they've gone into unhinged mode more recently, but they started in 2010 with Starcraft 2 and its enshittification of multiplayer / battle.net: removal of local network multiplayer, lack of cross-region online play, mods coming late and with limitations, and other things I don't remember.
When OW2 was first announced, the big selling point of making a sequel to a game that was already wildly successful and live service has to be something the base game didn't have. The PvE scenario...
When OW2 was first announced, the big selling point of making a sequel to a game that was already wildly successful and live service has to be something the base game didn't have. The PvE scenario missions they did for events were great and my playgroup was excited to hear that it was in fact a focus for OW2.
...but then as time went on, the PvE event missions in OW1 started to dissappear along with other items that made the original OW1 so fun. I figured "well, of course they would rather build them for the new sequel product focused on it, right?" Which makes sense, but apparently this was the time where Blizzard threw sense making out the window.
After Kaplan left, all of this became super uncertain, but my fears confirmed when they announced that OW2 would not launch with story missions. What was the point? We already had a perfectly good OW game.... well, not as good as it used to be but still was okay. Why ruin it?
Well, clearly that was because the execs wanted to push it out anyways and just get whatever return they could. That means minimal investment for ma small returns. Story missions are dead and safe money would say that they never will show up.
Man, Blizzard really shat the bed on this one, huh? They had a bona fide hit with the first one, a genuine evolution of first-person team shooters, and it seemed like everyone was playing OW for a...
Man, Blizzard really shat the bed on this one, huh? They had a bona fide hit with the first one, a genuine evolution of first-person team shooters, and it seemed like everyone was playing OW for a hot minute there (except for me, since I've never been able to get into competitive multiplayer stuff). Now, I never hear about OW2 except for how unnecessary and disappointing it is. If I were one of these devs, I'd be pissed.
A lot of unfulfilled promises here.
To me, the game has mostly been a downgrade from the original. The active development is nice, but we could've just had that on OW1.
As an Overwatch one player, most of the "features": Free to Play, Battlepass. Are just downgrades of the original experience. I don't play often enough/don't have the time to invest to really get their benefits, thus it's glaringly obvious they want me to not play for my rewards, but pay, but, that's not worth it either.
And if there's nothing actually new going to be added..
Not without some change to monetization. Sales for OW1 fell off a cliff by 2018, which is a big part of why they shifted from supporting that game to working on something new. That's the problem with traditional boxed multiplayer games in today's market; once they hit market saturation, there is little income to continue funding development. For a competitive shooter, people expect years upon years of support and content updates.
The pace of new content in OW2 has been pretty good. They've released maps an heroes at a similar cadence to OW1 in 2017-2018, on top of that they've shipped new game modes, reworks of older maps, and their seasonal events have become much more frequent and ambitious.
Starting next month, new heroes will no longer be locked to battlepasses or challenges, making all "microtransactions" 100% cosmetic.
I think if OW2 was instead branded as a F2P relaucnh of the OW1, and omitted the hero locking nonsense, the game's reputation wouldn't be in the toilet. People understand when games get canned because they aren't panning out, but they don't like it when they are given something very different from what was originally promised.
Blizzard has gone full enshittify mode over the last 5 years.
Bit of a bummer, as I do still enjoy playing the new WoW expansions until I get bored (usually a few months).
Maybe they've gone into unhinged mode more recently, but they started in 2010 with Starcraft 2 and its enshittification of multiplayer / battle.net: removal of local network multiplayer, lack of cross-region online play, mods coming late and with limitations, and other things I don't remember.
When OW2 was first announced, the big selling point of making a sequel to a game that was already wildly successful and live service has to be something the base game didn't have. The PvE scenario missions they did for events were great and my playgroup was excited to hear that it was in fact a focus for OW2.
...but then as time went on, the PvE event missions in OW1 started to dissappear along with other items that made the original OW1 so fun. I figured "well, of course they would rather build them for the new sequel product focused on it, right?" Which makes sense, but apparently this was the time where Blizzard threw sense making out the window.
After Kaplan left, all of this became super uncertain, but my fears confirmed when they announced that OW2 would not launch with story missions. What was the point? We already had a perfectly good OW game.... well, not as good as it used to be but still was okay. Why ruin it?
Well, clearly that was because the execs wanted to push it out anyways and just get whatever return they could. That means minimal investment for ma small returns. Story missions are dead and safe money would say that they never will show up.
Man, Blizzard really shat the bed on this one, huh? They had a bona fide hit with the first one, a genuine evolution of first-person team shooters, and it seemed like everyone was playing OW for a hot minute there (except for me, since I've never been able to get into competitive multiplayer stuff). Now, I never hear about OW2 except for how unnecessary and disappointing it is. If I were one of these devs, I'd be pissed.