Xbox is planning to shutter Peabody Award-winning Compulsion Games (We Happy Few, South of Midnight) Article 361 words 14 votes
Blizzard sues to take down another private World of Warcraft server, Project Ascension Article 746 words 34 votes
'Stop Killing Games' movement gains momentum: California Assembly passes game protection bill Article 529 words 43 votes
007 First Light fans are requesting refunds after learning about Denuvo DRM addition ahead of launch Link 38 votes
Embracer Group has announced its intention to split into two public companies, with a new spin-off taking over its biggest game IPs, including Tomb Raider Article 540 words 18 votes
Former Housemarque game director Harry Krueger launches new studio Cosmic Division – Finnish studio working on a new single-player franchise for PC and consoles Article 220 words 8 votes
EVE Online developer CCP Games has rebranded to Fenris Creations following its split from former parent company Pearl Abyss Article 938 words 17 votes
Valencia and a Sledgehammer (MinnMax spotlight on a new game from Deconstructeam) Video 51:09 5 votes
I made s'mores from cats and dogs in Lucid Blocks, a version of Minecraft held together by dream logic Article 621 words, published Mar 18 2026 12 votes
IOI Partners, the publishing division of IO Interactive, and Build a Rocket Boy have concluded their publishing agreement for MindsEye Article 379 words 15 votes
Subnautica 2 publisher Krafton's CEO asked ChatGPT how to void $250 million contract, ignores lawyers, loses in court Article 752 words 72 votes
007 First Light gameplay director, Andreas Krogh, details how IO Interactive designed a new stealth-action game, and importantly, how it differs from the Hitman games Video 15:38 14 votes
How open world Soulslike deckbuilder Death Howl was built – The Outer Zone shares the story behind today's PS5 release Article 749 words 5 votes
As Hitman 3 turns five years old, we surely have enough hindsight to declare it – this is one of the greatest of all time, right? Article 1124 words 27 votes
007 First Light, IO Interactive's foray into the world of James Bond, has been delayed – will now release on 27th May 2026 instead Article 17 votes
In a city of 58,000, there are almost 1,000 people studying or making a living from video games. How can Skövde in Sweden punch so far above its weight? Article 1976 words 12 votes
Development of the Paradox Interactive-owned IP Cities: Skylines will shift from Colossal Order to Iceflake Studios Article 666 words 18 votes
Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027 Article 508 words 17 votes
New World is dead: Amazon ends new content updates following massive layoffs, says 'servers will be live through 2026' Article 32 votes
Remedy Entertainment CEO Tero Virtala steps down after nine years – developer appoints co-founder and chief product officer Markus Mäki as interim CEO Article 215 words 15 votes
Most games want you to save the world. The stop-motion adventure Out of Words wants you to hold someone's hand. Article 655 words 14 votes
Remedy Entertainment issues profit warning after FBC: Firebreak's big overhaul fails to turn things around Article 400 words 29 votes
Ten years after it was founded, Metal: Hellsinger studio The Outsiders is closing – fallen victim to the Funcom layoffs announced last week Article 350 words 6 votes
Developer Starbreeze Studios announced Thursday it had canceled its co-op Dungeons & Dragons game – re-focusing on its Payday franchise Article 338 words 13 votes
Funcom, the Oslo-based studio behind the recently released Dune: Awakening, has announced it will be laying off staff Article 449 words 17 votes
Avalanche Studios' UK office is set to be closed as part of a workforce restructure – will also impact their Swedish studios in Stockholm and Malmö Article 387 words 11 votes
Blizzard Entertainment files lawsuit against World of Warcraft private server Turtle WoW Article 429 words 46 votes
Remedy Entertainment will be blowing out thirty candles on the birthday cake in August – celebrating thirty years of independently making video games Article 634 words 15 votes
Remedy Entertainment is "unsatisfied" with the sales of its live-service shooter FBC: Firebreak, as the game underperformed on Steam Article 486 words 19 votes
Sony has seen enough: Three years after acquiring Bungie, Sony says the days of independence are 'getting lighter' and its future 'is to become part of PlayStation Studios' Article 574 words 28 votes
Atari has agreed to acquire Thunderful Games for roughly €4.5 million – will own around 82% of shares, subject to shareholder approval next month Article 304 words 16 votes
Peak went from a cancelled game that couldn't get funding to selling millions on Steam – result of a killer collaboration between Aggro Crab and Landfall Games Article 1533 words 19 votes
The boss of mobile gaming giant Supercell says the industry needs to take bigger risks to compete Article 1023 words 7 votes