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5 votes
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Embracer has entered a $1.2 billion agreement to divest mobile developer Easybrain to digital entertainment firm Miniclip
10 votes -
"Valve are gathering the avengers": we believe Gabe Newell is assembling the ultimate dream team for the one game everyone's been waiting for
23 votes -
Supercell acquires Space Ape – the Finnish mobile studio had already been a majority investor since 2017
4 votes -
Sony closes Concord studio and permanently shuts down the game
45 votes -
Twelve years and $700 million later, what's going on with Star Citizen's development?
36 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
Hazelight Studios has announced that It Takes Two has sold over twenty million copies – Josef Fares teases next project
15 votes -
Game Freak acknowledges massive Pokémon data breach, as employee info appears online
16 votes -
Riot lays off more League of Legends developers while promising to increase team size
11 votes -
Starbreeze admits it made poor design decisions on Payday 3, but has plans to turn the heist FPS around
8 votes -
Summer Eternal - A new cooperative game studio from ex-ZA/UM devs
26 votes -
Paradox must refocus to rebuild trust and survive, bosses say, after Life By You cancellation
28 votes -
Roblox: Inflated key metrics for Wall Street and a pedophile hellscape for kids
24 votes -
Nintendo shows off Mario, Zelda, and 135 years of history in a new Kyoto museum
10 votes -
Ubisoft needs the next ‘Assassin’s Creed’ to be a hit
14 votes -
Inside Annapurna Interactive's mass walkout: Internal politics, the surprise Remedy deal, and why it all happened
50 votes -
Nintendo and The Pokemon Company file lawsuit against Pocketpair for Palworld
33 votes -
Starbreeze Studios has announced major changes to Payday 3's creative leadership team – continues to struggle against its decade-old predecessor
9 votes -
Remedy is set to update its original version of Alan Wake on PC – David Bowie's Space Oddity will be removed from the credits due to changes in licensing
13 votes -
Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'
31 votes -
Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway – some positions at developer's Berlin office also at risk
14 votes -
Risk of Rain developer cancels next project to join game development at Valve
27 votes -
Annapurna and Remedy Entertainment announce partnership on Control 2, adapting Control and Alan Wake for film and TV
19 votes -
The design of Dredge
11 votes -
Meta closes down first-party Quest studio Ready at Dawn Studios
15 votes -
There's an EU petition to prevent publishers and devs from leaving games in unplayable states
70 votes -
Why is it so expensive to make games in the United States?
14 votes -
Studios can 'suffer' on the stock market: Hitman dev IO Interactive says independence brought stability
21 votes -
Dinosaur Polo Club opens up to share canceled Magic School project
6 votes -
Bethesda Game Studios workers have unionized. Not the same as the QA union. This time it’s “wall to wall”…
50 votes -
10,000-hour indie RPG goes free-to-play as devs aren't comfortable making "tens of thousands of dollars from people who don't play the game"
34 votes -
Modern Warfare: How Call of Duty 4 changed a genre forever
22 votes -
Game studio co-founded by Dr Disrespect ‘immediately’ terminating relationship with the streamer
34 votes -
Less than a month after the highly anticipated life sim Life By You was delayed without a new release date, Paradox has announced that the whole project has been cancelled
36 votes -
Pieces Interactive, the Embracer-owned studio behind the recent Alone in the Dark remake, has seemingly shut down
7 votes -
Wipeout 2097: The making of an iconic PlayStation soundtrack
13 votes -
Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'
32 votes -
Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets
42 votes -
Star Citizen crowdfunding passes $700 million
21 votes -
Embracer cut ties with more than 4,500 employees and cancelled eighty projects, reducing its headcount by 27% in twelve months
28 votes -
‘Grand Theft Auto 6’ sets fall 2025 release as Take-Two posts $2.9 billion quarterly loss
23 votes -
EA is looking at putting in-game ads in AAA games — 'We'll be very thoughtful as we move into that,' says CEO
48 votes -
Ubisoft shut down The Crew. Here is what we can do about it.
24 votes -
Warner Bros. gives Adult Swim games back to their creators rather than kill them
46 votes -
Microsoft's decision to close down Tango Gameworks, Arkane Austin and other game studios is largely motivated by the desire to keep IPs, and ensuring the studios can't work for Microsoft's competition
29 votes -
Microsoft closes Redfall developer Arkane Austin, Hi-Fi Rush developer Tango Gameworks, and more in devastating cuts at Bethesda
37 votes -
Take-Two publishes WARN notice about seventy layoffs and studio closure in Seattle, possibly affecting Kerbal Space Program 2 developers Intercept Games
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by...
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by Games Industry.biz, although without much more details than what I have here (at time of writing).
The only Take-Two studio in Seattle is Intercept Games, who have been making Kerbal Space Program 2. We also know that Intercept had about 65-70 people working there (half of which were on KSP2, half of which were on an unannounced project).
Various KSP2 devs have also posted on social media that they have been impacted by layoffs (not sure about the rules re: linking social media profiles, so I'll hold off).
We may or may not have more news in the coming days. It's hard times in the industry right now, and my heart goes out for everyone affected.
EDIT: From Game Developer:
When approached for comment by Game Developer, Take-Two wouldn't confirm whether Intercept Games has been impacted by the cuts–despite multiple Kerbal Space Program developers indicating they recently left the studio, with one expressly stating they were "laid off." A company spokesperson did, however, explain that its Private Division publishing label will continue to support Kerbal Space Program 2.
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When pushed again on the current status of Intercept Games, Take-Two told Game Developer it has "nothing further to note."
31 votes -
Alan Wake 2 still hasn't earned back its budget
28 votes -
Swedish gaming conglomerate Embracer Group announced plans on Monday to split itself into three distinct games and entertainment companies
24 votes