8
votes
Starbreeze admits it made poor design decisions on Payday 3, but has plans to turn the heist FPS around
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- Title
- Payday 3's launch was a disaster and Starbreeze devs admit they "messed up," but change is happening
- Authors
- Ed Smith
- Published
- Oct 12 2024
- Word count
- 1091 words
I played a ton of Payday 1 and 2 and with what they ended up doing to 2, I have no hope this will be good. Never touched 3 but I can't imagine it being any fun.
Its a great idea for a game and you'd think it wouldn't be hard to mess up but...well, there they are
Agreed. The way they tried to monetize the game was absurd and burned the credibility they had from the first game.
It's well worth considering that if my recollection is correct, almost nobody from the original PD:TH team is working on Payday anymore. I believe a lot of them are at a new studio working on a cyberpunk heist game called Den of Wolves.
For all my opinion is worth, Payday 3 is a good time but a short time. It's not got anywhere near as much content as 2 and it's not the same kind of infinitely replayable dopamine factory as the first game. It's not free on gamepass anymore, but if you can get it on sale it's worth it I'd say.
I vaguely remember there were some ownership shenanigans or something with Payday 2 that lead to the... aggressive DLC model compared to PD1 but not the specifics. It seems a shame that that's continued.
Reminder that when originally asked about microtransactions, they said "No, and shame on you for asking!" then years later they tease a new in-game event. Something to do with stealing safes? Cool! Once we get the event, we realize... it's lootboxes. What a terrible way they went about it... They had the audacity to make an in-game joke about CSGO knives being expensive when they themselves just added CSGO crates to their game.