Please excuse the shameless self promotion, but I just put up this video and I'm quite happy with it. In this video I'm asking a simple question with a surprisingly difficult answer: Out of all...
Please excuse the shameless self promotion, but I just put up this video and I'm quite happy with it.
In this video I'm asking a simple question with a surprisingly difficult answer: Out of all the games that let you defeat enemies by jumping on them, which one was first?
For my money, I do think that Joust qualifies, but I agree that it's part of a larger "be higher on the screen" strategy as compared to the more defined and discrete jumps of SMB.
For my money, I do think that Joust qualifies, but I agree that it's part of a larger "be higher on the screen" strategy as compared to the more defined and discrete jumps of SMB.
This may be too meta, but I'm sorry I can't watch it. AI generated imagery rips me out of what is probably otherwise a perfectly fine video. I'd 100% rather watch a real human talk into a camera...
This may be too meta, but I'm sorry I can't watch it. AI generated imagery rips me out of what is probably otherwise a perfectly fine video. I'd 100% rather watch a real human talk into a camera without any other visuals. Others may not mind, but it's just a problem I can't get over.
They didn't make the video unwatchable for me, but I do agree that the AI images stood out in a bad way. Plus, they didn't show anything essential. I think every instance could be replaced with...
They didn't make the video unwatchable for me, but I do agree that the AI images stood out in a bad way. Plus, they didn't show anything essential. I think every instance could be replaced with gameplay footage or a slow pan of the timeline.
Still, I thought the writing, narration, and topic were good, and I encourage anyone to look past their distaste for AI and give it a shot.
I'll give it another chance, but as audio only. I always feel bad skipping watches for stuff like this, but it's hard to keep watching without knowing it's still a good video otherwise.
I'll give it another chance, but as audio only. I always feel bad skipping watches for stuff like this, but it's hard to keep watching without knowing it's still a good video otherwise.
I went back and forth on this a little. It just kind of felt static. Outside of the gameplay footage, it's a lot of still images and text on the screen and I felt like i needed something more...
I went back and forth on this a little. It just kind of felt static. Outside of the gameplay footage, it's a lot of still images and text on the screen and I felt like i needed something more dynamic.
The first two AI videos I made (the shadowy arcade with broken machines, and the circuit board question mark thing) came out pretty good. Then I think i let it get away from me a little.
Please excuse the shameless self promotion, but I just put up this video and I'm quite happy with it.
In this video I'm asking a simple question with a surprisingly difficult answer: Out of all the games that let you defeat enemies by jumping on them, which one was first?
For my money, I do think that Joust qualifies, but I agree that it's part of a larger "be higher on the screen" strategy as compared to the more defined and discrete jumps of SMB.
This may be too meta, but I'm sorry I can't watch it. AI generated imagery rips me out of what is probably otherwise a perfectly fine video. I'd 100% rather watch a real human talk into a camera without any other visuals. Others may not mind, but it's just a problem I can't get over.
They didn't make the video unwatchable for me, but I do agree that the AI images stood out in a bad way. Plus, they didn't show anything essential. I think every instance could be replaced with gameplay footage or a slow pan of the timeline.
Still, I thought the writing, narration, and topic were good, and I encourage anyone to look past their distaste for AI and give it a shot.
I'll give it another chance, but as audio only. I always feel bad skipping watches for stuff like this, but it's hard to keep watching without knowing it's still a good video otherwise.
I went back and forth on this a little. It just kind of felt static. Outside of the gameplay footage, it's a lot of still images and text on the screen and I felt like i needed something more dynamic.
The first two AI videos I made (the shadowy arcade with broken machines, and the circuit board question mark thing) came out pretty good. Then I think i let it get away from me a little.