The graphics look gorgeous. Never played the first one but it reminds me a lot of the game Inside (same makers of Limbo). Similar side scrolling puzzle mechanics and style. Will definitely check...
The graphics look gorgeous. Never played the first one but it reminds me a lot of the game Inside (same makers of Limbo). Similar side scrolling puzzle mechanics and style. Will definitely check it out! Thanks for posting.
I played the first one and enjoyed it! Inside is a good reference, though Planet of Lana is less horror/unsettling and more just an adventure with some light action. It also reminded me of Another...
I played the first one and enjoyed it!
Inside is a good reference, though Planet of Lana is less horror/unsettling and more just an adventure with some light action.
It also reminded me of Another World, with it's focus on cinematic scenes and art.
It really holds up visually, though the gameplay is a bit stiff in comparison to modern titles. I've always loved it for its ambitious use of vector graphics at a time when most games were...
It really holds up visually, though the gameplay is a bit stiff in comparison to modern titles.
I've always loved it for its ambitious use of vector graphics at a time when most games were sticking to pixel art; and its custom virtual machine to handle the rendering (and make it portable). Those two decisions are a big part of why it's still pretty easy to play nowadays.
The graphics look gorgeous. Never played the first one but it reminds me a lot of the game Inside (same makers of Limbo). Similar side scrolling puzzle mechanics and style. Will definitely check it out! Thanks for posting.
I played the first one and enjoyed it!
Inside is a good reference, though Planet of Lana is less horror/unsettling and more just an adventure with some light action.
It also reminded me of Another World, with it's focus on cinematic scenes and art.
That's quite a callback from ~1991. I'm amazed how good that game looks for Amiga/SNES era.
It really holds up visually, though the gameplay is a bit stiff in comparison to modern titles.
I've always loved it for its ambitious use of vector graphics at a time when most games were sticking to pixel art; and its custom virtual machine to handle the rendering (and make it portable). Those two decisions are a big part of why it's still pretty easy to play nowadays.