I agree. The current client is perfectly fine, I like how Vanilla WoW looks and the previews for the new version looked soulless and generic Unreal. The Unreal version would probably require a...
I agree. The current client is perfectly fine, I like how Vanilla WoW looks and the previews for the new version looked soulless and generic Unreal. The Unreal version would probably require a more powerful machine as well.
One issue that it would've addressed though is how the current Vanilla/TBC/WotLK clients are eventually going to stop being able to run on modern operating systems. Already cracks are starting to...
One issue that it would've addressed though is how the current Vanilla/TBC/WotLK clients are eventually going to stop being able to run on modern operating systems. Already cracks are starting to form, with certain hardware exhibiting stuttering in the 1.12.1 client for example.
There's the possibility of switching private servers over to the Blizzard Classic client, but some will find that unsatisfactory due to its nature of being derived from the Legion client originally (and having been rebased on newer retail clients since then). Tooling around the original three expansions is much more capable/mature too, which is crucial for servers looking to add new content.
I'd speculate that eventually the community will build a Vanilla/TBC/WotLK client replacement that's true in feel to the original three, but is comprised of modern internals and is accompanied by more robust developer tooling than is possible with reverse engineering. The best way to accomplish this would probably be to take a page out of the book of private server projects and bill it as a generic open source MMORPG client that just so happens to be compatible with WoW client data (or can be easily made compatible with a separate addon) to create some legal insulation.
I'm not a programmer. But Turtle WoW already have several patches to the client that are automatically applied by the launcher. From an user's perspective, it works, and the patches are...
I'm not a programmer. But Turtle WoW already have several patches to the client that are automatically applied by the launcher. From an user's perspective, it works, and the patches are indistinguishable from the base code. It runs very well on modern computers. Perhaps continuously patching a game is preferable to rewriting it from scratch on a modern engine.
That will likely work for a while, but it's bound to hit a wall eventually when the gap between the old software and what the OS supports becomes too wide. DirectX 9 support won't remain in...
That will likely work for a while, but it's bound to hit a wall eventually when the gap between the old software and what the OS supports becomes too wide. DirectX 9 support won't remain in Windows forever, for example.
Running it through wine on linux is one option. Thats what I do with a lot of old windows game clients, including vanilla WoW and it continues to run like the day it released.
Running it through wine on linux is one option. Thats what I do with a lot of old windows game clients, including vanilla WoW and it continues to run like the day it released.
I mean, good. It was a huge investment of resources, it put the game in Blizzard's sights, and to what end? It should've never been attempted.
I agree. The current client is perfectly fine, I like how Vanilla WoW looks and the previews for the new version looked soulless and generic Unreal. The Unreal version would probably require a more powerful machine as well.
One issue that it would've addressed though is how the current Vanilla/TBC/WotLK clients are eventually going to stop being able to run on modern operating systems. Already cracks are starting to form, with certain hardware exhibiting stuttering in the 1.12.1 client for example.
There's the possibility of switching private servers over to the Blizzard Classic client, but some will find that unsatisfactory due to its nature of being derived from the Legion client originally (and having been rebased on newer retail clients since then). Tooling around the original three expansions is much more capable/mature too, which is crucial for servers looking to add new content.
I'd speculate that eventually the community will build a Vanilla/TBC/WotLK client replacement that's true in feel to the original three, but is comprised of modern internals and is accompanied by more robust developer tooling than is possible with reverse engineering. The best way to accomplish this would probably be to take a page out of the book of private server projects and bill it as a generic open source MMORPG client that just so happens to be compatible with WoW client data (or can be easily made compatible with a separate addon) to create some legal insulation.
I'm not a programmer. But Turtle WoW already have several patches to the client that are automatically applied by the launcher. From an user's perspective, it works, and the patches are indistinguishable from the base code. It runs very well on modern computers. Perhaps continuously patching a game is preferable to rewriting it from scratch on a modern engine.
That will likely work for a while, but it's bound to hit a wall eventually when the gap between the old software and what the OS supports becomes too wide. DirectX 9 support won't remain in Windows forever, for example.
Turtle WoW already supports Vulkan. That is what I use currently and performance is very good.
Running it through wine on linux is one option. Thats what I do with a lot of old windows game clients, including vanilla WoW and it continues to run like the day it released.
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