2 votes

DORF: The last, best hope for real-time strategy

2 comments

  1. Tum
    Link
    An interesting idea: an isometric, sprite-based game that supports terrain deformation and lighting. As you can see in the trailer, there are 3 asymmetric factions with 3 different resources: ore,...

    An interesting idea: an isometric, sprite-based game that supports terrain deformation and lighting.

    As you can see in the trailer, there are 3 asymmetric factions with 3 different resources: ore, oil and scrap. I really love the art style and animation; hopefully the gameplay and mechanics will live up to the potential!

    1 vote
  2. sparkle
    Link
    Has this been a project for awhile? It's scratching a familiarity itch in my brain and I'm not quite sure why. I don't really keep up with gaming news but maybe I heard of this around the bend?...

    Has this been a project for awhile? It's scratching a familiarity itch in my brain and I'm not quite sure why. I don't really keep up with gaming news but maybe I heard of this around the bend?

    Anyway I like the Commands & Conquer vibes it's giving off and the terrain deformation is certainly a cool feature to add to classic isometric style RTS.

    Too bad there isn't an easy way to port that feature to other game engines - Total Annihilation would be a lot cooler with literal total annihilation of the maps. Make the wasteland even more inhospitable in Fallout 2. Actual craters formed after flinging your test rides into oblivion in Roller Coaster Tycoon. Expand the various AD&D titles.

    I remember Red Faction being one of the first 3D titles I played with basically unlimited terrain deformation and it blew my mind - this could be equivalent for 2.5D isometric, I'll be keeping an eye on it!