BailerAppleby's recent activity
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Comment on What games have you been playing, and what's your opinion on them? in ~games
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Comment on What games have you been playing, and what's your opinion on them? in ~games
BailerAppleby Link ParentSpace Bear Take a million monkeys typing randomly into typewriters, and eventually you'll get Shakespeare. Take one bear typing random inputs into a non-branching linear adventure and you've got...Space Bear
Take a million monkeys typing randomly into typewriters, and eventually you'll get Shakespeare. Take one bear typing random inputs into a non-branching linear adventure and you've got yourself Space Bear, the non-interactive, interactive game you've been waiting for all your life.
No more will you be oppressed by accuracy-obsessed typing tutors. Space Bear features a typing interface designed for 10-ft tall ursine-adjacent individuals who'd rather be catching salmon with their teeth than use "fingers" to press the correct key. Overwhelmed by the possibilities of Todd Howard's next Fallout pitch? Space Bear snaps the branches off interactive fiction to present a narrative straight enough to serve as an Appalachian family tree.
Space Bear is
- dumb enough to escape serious criticism,
- primitive enough to deflect calls to propriety,
- subversive enough to inspire cult status,
- and free enough to get even the most fussiest of Steam connoisseurs to give it a try.
Space Bear is exactly the kind of vehicle it needs to be to deliver its weapons-grade payload of self-referential, pop-culture-referencing jokes that are subtly hidden in throwaway lines, all ready to be taken out with the trash. Stop panicking at Mass Effect's vanishing dialog meter; quit squinting at the floating word bubbles of Heavy Rain's dialog choices; choices don't matter. Smash your keyboard to take the only branch available in this unilateral, non-branching, non-adventure game where you paradoxically never know where you are going next.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
BailerAppleby Link ParentIf I were David Fincher, I'd be pretty mad about now. You make a neat movie with a plot twist, and nobody references it because the audience can't let go of a middle part that they never want to...If I were David Fincher, I'd be pretty mad about now. You make a neat movie with a plot twist, and nobody references it because the audience can't let go of a middle part that they never want to end.
In fact, the ending is so incongruent to the minds of its viewers that you could insert full frontal male nudity into the ending of this movie and nobody would care because no one would ever remember it.
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Comment on Of course viewers are giving up on Netflix shows in ~tv
BailerAppleby LinkAs Netflix begins to meet the consequence of turning their backs on their patrons while Sony faces a backlash for abandoning physical media, Blockbuster Video has the opportunity to do the...As Netflix begins to meet the consequence of turning their backs on their patrons while Sony faces a backlash for abandoning physical media, Blockbuster Video has the opportunity to do the funniest thing right now.
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Comment on Tildes Game Giveaway: June 2026 in ~games
BailerAppleby Link ParentThere's a real existentialist bent to Infini, so go in with your mind clear. Also, the other thing about Infini is that not only is its narrative mind-warping, but its puzzling is too. Basically,...There's a real existentialist bent to Infini, so go in with your mind clear. Also, the other thing about Infini is that not only is its narrative mind-warping, but its puzzling is too. Basically, the game keeps you off-balance the entire time: you'll get powers and then they'll get taken away; new characters get introduced all the time, like an inaccessible, overly obtuse The Big Lebowski.
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Comment on Tildes Game Giveaway: June 2026 in ~games
BailerAppleby Link ParentAwyeah! Super mech melodrama coming my way! Thank you so much!Awyeah! Super mech melodrama coming my way! Thank you so much!
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Comment on What games have you been playing, and what's your opinion on them? in ~games
BailerAppleby LinkDopeNet Life is unfair. There are some things in this world that deserve criticism, but are completely immured in a impenetrable anti-criticism shield. Like war. You try to make an anti-war movie,...DopeNet
Life is unfair. There are some things in this world that deserve criticism, but are completely immured in a impenetrable anti-criticism shield. Like war. You try to make an anti-war movie, and boom! You end up with a rollicking adventure that glamorizes violence and deifies its heroes. Or toxic masculinity. You stick it to the incels by making Fight Club, and all people remember is the fun middle part before consequences set in.
Or take Monopoly, the beloved board game lovingly ensconced in the back of every cottage and rec room closet. Many a rainy day has been spent setting out down Mediterranean Avenue and buying up as many railroads as you can until someone invariably loses, usually in dramatic fashion. As an adult, you can see that Monopoly is a way to show how capitalism works; play enough rounds, and someone will end up owning the entire board. But as kids, the lesson is lost in favor of fun. For all of its cultural impact, Monopoly has completely failed as a criticism of the capitalist system It's just too fun.
So how can you criticize capitalism? How can you stand back and explain this thing that you, me, the world is inextricably a part of? How can encapsulate all of that into a single video game, and make it fun?
Meet DopeNet, the drug dealer simulator that is the apt metaphor that explains the billionaire era we find ourselves in.
Taking its inspiration from the ol' Dope Wars, DopeNet is "Spreadsheets: The Game", tasking you to navigate menu after menu of number values, challenging your mettle as a gangster who knows his product by challenging you to "buy low, sell high." You'll start out with a pittance and build an empire, traveling around the world with impunity as you ply your illicit wares without consequence, operating above the law without any fear of reprisal.
Sounds like what a criminal would do. It also sounds a lot like what the elite that have profited the most from the capitalist system would do.
DopeNet shows us a fantasy world which is completely true. The limitless growth of a rags-to-riches drug overlord parallels the success stories of your Forbes cover story (before they go to jail, that is). For people with capital, doing trades is all a game, one where you escape consequences when no rules apply to you. Why make a living through honest work when you can amass a fortune by using your privilege to always be in the right place at the right time.
DopeNet is a very basic game when it comes to graphics and story. It's at its best on the phone when you're stuck in a queue rather than devote a block of your weekend to complete as a campaign. The people that will enjoy it the most are those natural-born killers (interesting movie, bad satire) that enjoy making the right call, knowing that their win is someone else's loss.
As a sign of the times, gambling games have really taken off lately, but DopeNet isn't a gambling game, as much as it may appear. It's an exercise in showing you have the killer instinct, that you know when to pull the trigger, that if you, somehow, were in the same situation, that somehow you had the means and opportunity to make big trades, that you would not falter. Because you are a killer, too.
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Comment on Microsoft’s Xbox to cut 3,200 jobs, divest five studios in major overhaul (gifted link) in ~games
BailerAppleby LinkCan't say if this is the E.T. moment that has been foretold in the prophecy. But, with Premium gaming imploding and self-foot shooting, this is the moment the Unleaded gaming has been waiting for,...Can't say if this is the E.T. moment that has been foretold in the prophecy. But, with Premium gaming imploding and self-foot shooting, this is the moment the Unleaded gaming has been waiting for, especially now that so many laid-off developers have finally received the ultimate inspiration to open their own studio.
As seismic shifts go, this won't happen just by the collapse of AAA gaming. Indie studios need to step up their A-game, committing to their artistic visions instead of going the safe route that doomed the bigger studios. More than that, we consumers need to choose wisely and support the change we want to see in the world. But this will be the hardest thing of all to change as corpo-branded wage slaves have earmarked their meagre salaries to plan for the next-big-thing, and FOMO is too strong to ignore for collection-happy branded merch hunters.
Please, Double Fine: Indiemaxx your next game by making it focus-group-abhorrent levels of twee. Fellow connoisseurs: Vote with your wallet and go Larian on unfettered game studios. We owe it to ourselves to bring the change we deserve.
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Comment on Summer Games Done Quick 2026, a week-long charity fundraiser featuring speedruns, is live (runs July 5 - July 11) in ~games
BailerAppleby LinkInteresting ones for me: On Tuesday at 12:16 pm, there will be a mellow-off speedrun called "Mines vs. Crafts Room Race" for Stardew Valley. Besides the usual Mario and Zelda speedruns, they'll...Interesting ones for me:
- On Tuesday at 12:16 pm, there will be a mellow-off speedrun called "Mines vs. Crafts Room Race" for Stardew Valley.
- Besides the usual Mario and Zelda speedruns, they'll also be doing "Silly Runs" on Thursday that include What the Golf?, Drywall Eating Simulator, and American Idol. Maybe not new, but new for me.
- Mary Shelly's Frankenstein is on Thursday. Inspired by the theatrical run?
There's also a Humble Bundle to match. Unfortunately, it features no less than 2 coupons in the lower tier, so it's a no from me.
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Comment on Current Rothko: A site that picks the closest Rothko for how the weather feels outside your window in ~arts
BailerAppleby LinkFantastic. Immaterial if accurate or not; anything to get people talking about art is a plus. Somebody, somewhere, please manifest these into our reality: an app that pairs any TikTok video with...Fantastic. Immaterial if accurate or not; anything to get people talking about art is a plus.
Somebody, somewhere, please manifest these into our reality:
- an app that pairs any TikTok video with its matching sin as depicted in a corresponding Pieter Brueghel work
- an app that depicts the real-time performance stock chart with an anime image (spoiler: whether gains or losses, it's all hentai)
- a website that runs French existentialist films on silent loop all day long. It's not meant to match anything specifically; it's meant to complement our lives.
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Comment on Tildes Game Giveaway: June 2026 in ~games
BailerAppleby Link ParentHere we are at the end of the week after free-for-all mode has been enabled, and it's interesting to see which games are the last ones remaining. But being far from the runts of the litter, I...Here we are at the end of the week after free-for-all mode has been enabled, and it's interesting to see which games are the last ones remaining. But being far from the runts of the litter, I humbly submit to you that these games should have been snatched up days and days ago.
These are my final selections for games I would like, along with a short explanation as to why everyone was wrong to ignore these games (myself included, on the first pass) that I admittedly haven't played:
Grapple Dog: Easily a 7/5 indie game. This one I already know about since I've followed it progress a bit. But just consider: There was a time when video games had to be good. They came in genres that demanded good gameplay and playability. They could not depend on fancy cutscenes with bleeding edge graphics. The game had exactly 30 seconds to achieve enough addictiveness to last you through a weekend rental from Blockbuster, or else it suffered poor word-of-mouth at the schoolyard. And, it had to have a name that explained its premise, main gameplay mechanic, and protagonist... in just two words. This is to say Grapple Dog is that game, and it didn't deserve to be left as the last few games on this list.
Bloodshore: I am not a fan of FMV games. I had a bad time with The Shapeshifting Detective, despite its interesting premise/gameplay mechanic/protagonist. But it should not have been left to the end. That's because this game looks to occupy the unsafe zone between "bad" and "bad but enjoyable" that videogames fear to tread. Like, the lighting is atrocious, and the non-star-status actors--three of whom are given star billing--deliver stilted performances. And yet, the undeterred production shoots in multiple locations, equips its actors in TV-ready guns and costumes, and fill out the action with added special effect explosions. It's a FMV video game that can't decide if its good or bad, necessitating a verdict that got passed over in this giveaway.
If there's time for one of my unsolicited controversial video game opinions, I opine that video games won't mature as an art form until its bad examples can be just as accepted and celebrated like the rest. Like the way there is a community/market for films that are objectively bad. But instead, gamers thumb their nose at the slightest inconvenience, proffering thumbs down review if a game ever has the audacity to crash, lose their save progress, or have one minor thing they find disagreeable. See, the thing about B-movies (and other letter grades) is that they're meant to be that way; their audiences enjoy them for what they are. There are no B-video games, only games you like and the unplayable trash you don't.
The reason for bringing this up here is that I want to find that game that can straddle this line. Maybe Bloodshore can be it. If I get this game, I feel as though there is a future Backlog Burner awaiting it.
Vampire: The Masquerade - Coteries of New York: I don't like the vampire genre (there's probably a theme going on here); I find it prissy and preening. Immortality is a device used to prolong petty grudges, apparently. But this game is definitely worth checking out, if for no other reason that to see what they've done with the follow-up to one of the most interesting RPGs ever made, one with depth you can usually only discover by reading about it, rather than playing it. But a generation has passed since, one that has experienced the popularity of Twilight, Blade, and one half of the Metroidvania subgenre. This series needs an update, it likely has a lot to say, and it should have been snatched up long ago.
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Comment on Tildes Game Giveaway: June 2026 in ~games
BailerAppleby Link ParentNon-gendered bro, please take care of yourself. If the relationship is over, just move on. Every day is tough, but improvement won't happen unless you agree to move on with your life. You're...Non-gendered bro, please take care of yourself. If the relationship is over, just move on. Every day is tough, but improvement won't happen unless you agree to move on with your life. You're important, don't lose sight of your goals, good luck. It is now an excellent time to play video games.
Regarding charity recommendations, please consider donating to Ecojustice. Environmental activism is great, but the truth is that intent without action is meaningless against those that use their power and resources to avoid consequences. Ecojustice puts truth to power by getting actual results, holding massive corporations and the government to account through legal representation and government lobbying.
As Canada's largest environmental law charity, they have worked to protect the environment and limit climate change, earning no less than 63 legal victories since it was founded in 1991.
Here are just a few examples of the good work Ecojustice has accomplished:
- By helping pass Bill C-59, Ecojustice's advocacy has helped keep giant corporations honest, pressuring Pathways Alliance to drop its net-zero claims.
- In 2023, they went to court to uphold the government's decision to label plastic manufactured items as a toxic substance after it was overruled by a federal court.
- Ecojustice provided legal representation in the fight against Northern Pulp, a Nova Scotia pulp mill that dumped millions of gallons of effluent into a bay next to a First Nations territory in an act called "one of the worst cases of environmental racism in the province." Ecojustice pressured the government to impose tighter regulations against the mill until they eventually closed in 2024.
This is all to show you that donating to Ecojustice will bring real-world results. A charity like Ecojustice is necessary as the voice that will champion the environment against those that would exploit it.
My selection is for Daemon x Machina Titanic Scion, please. I am not normally a fan of gundam-style mechs that places style over substance (which is usually my just my thing; I suppose "giant battling robots" is where I draw the line). But the story, which is getting put to task in the reviews, looks delightfully bonkers. I can think of no better way to end a cutscene than to have a character strap into a mechanized murder machine to work out their anger issues. I find that if I'm not confused enough by all the backstabbing and reveals and plot twists, it lacks a certain over-the-top je ne sais quoi.
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Comment on The 2026 Steam Summer Sale is live (runs June 25 - July 9) in ~games
BailerAppleby LinkDaedalic - Gigantic Bundle 14 lesser-known titles for CA$3.99, 95% off the regular price of $79.99: Anna's Quest Blackguards Blackguards 2 Cultures - 8th Wonder of the World Cultures - Northland...14 lesser-known titles for CA$3.99, 95% off the regular price of $79.99:
- Anna's Quest
- Blackguards
- Blackguards 2
- Cultures - 8th Wonder of the World
- Cultures - Northland
- Dead Synchronicity: Tomorrow Comes Today
- Decay: The Mare
- Gomo
- Journey of a Roach
- Munin
- Randal's Monkey
- SKYHILL
- The Last Tinker: City of Colors
- Zanzarah: The Hidden Portal
Seems like a good deal, and is among the best in-store bundles I've seen in this Steam sale, really any Steam sale. Posting it here to see if anyone has any opinions on the games. Look like they are from a bunch of different genres, and are rather old. Anna's Quest looks like a decent point and click.
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Comment on Save Point: A game deal roundup for the week of June 28 in ~games
BailerAppleby LinkFanatical SpecialEffect Charity Bundle Get 12 games for US$6.99. All proceeds go to SpecialEffect, a UK-based charity dedicated to improving accessibility in gaming for people with physical...Fanatical SpecialEffect Charity Bundle
Get 12 games for US$6.99. All proceeds go to SpecialEffect, a UK-based charity dedicated to improving accessibility in gaming for people with physical disabilities. Games include:
- Warhammer 40,000: Dawn of War II - Anniversary Edition
- FUNKO FUSION
- PlateUp!
- Battletoads
- The Entropy Centre
- Brewmaster: Beer Brewing Simulator
- Stuffed
- Little Orpheus
and more
Games wise, this bundle is kind of a miss for me. The variety of this bundle is all over the place, neither cozy nor cute with Warhammer 40K serving as its flagship title, but also includes Baby Shark, the game with the 2nd highest retail price on the list . One of the games is VR, making it useless to we, the unenlightened, VR-deficient masses. And then there's the ratings: this bundle has no less than 4 games rated as Mixed.
I'm not sure this bundle appeals for me, but with its high value and good cause supported, this may appeal to some of you.
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Comment on Tildes Game Giveaway: June 2026 in ~games
BailerAppleby Link ParentI just wanted to say: I'm glad that no matter what you do, you do it looking good. Or not. Or whatever you chose to wear. What matters is: I am a third party with indirect, non-specific knowledge...banned
endangering the public
flagrantly violated club dresscodesI just wanted to say: I'm glad that no matter what you do, you do it looking good. Or not. Or whatever you chose to wear. What matters is: I am a third party with indirect, non-specific knowledge of the incidents.
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Comment on Tildes Game Giveaway: June 2026 in ~games
BailerAppleby Link ParentAll right! Back in the black! In hindsight, I think a much easier way to describe this game would have been "What if the City of San Fran Tokyo (or whatever) of "Big Hero 6 was a country?" Am...All right! Back in the black!
In hindsight, I think a much easier way to describe this game would have been "What if the City of San Fran Tokyo (or whatever) of "Big Hero 6 was a country?" Am still totally floored this never got a sequel, but that just means the nostalgia for this forgotten Marvel movie will be huge down the line.
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Comment on I need more hilariously awful pick up lines to make my wife roll her eyes at me in ~talk
BailerAppleby Link ParentI'm in my "forgetting stuff" era. The middle one was inspired by this one comic, whose name I have (temporarily) forgotten. He told okay jokes, but what set him apart was his insistence to keep...I'm in my "forgetting stuff" era. The middle one was inspired by this one comic, whose name I have (temporarily) forgotten. He told okay jokes, but what set him apart was his insistence to keep talking after the punchline. Really daring stuff. The extra spoken stuff was funny too (the only one I can remember is "Yeah, dinosaurs had really tiny brains, like the size of a walnut."), but because the audience was laughing, much in the same way this comment had everyone rolling in the aisles, they missed all the extra parts.
What was that comic's name?
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Comment on I need more hilariously awful pick up lines to make my wife roll her eyes at me in ~talk
BailerAppleby (edited )LinkHey girl, are you the ebola virus? Because you're threatening my bodily fluids with forceful evacuation. Hey girl, are you a centrally located duplex home with a driveway? Because I want to park...Hey girl, are you the ebola virus? Because you're threatening my bodily fluids with forceful evacuation.
Hey girl, are you a centrally located duplex home with a driveway? Because I want to park my car in your garage, seeing as there's no street parking available, especially during the busy summer months when all traffic is a chore and you just want to get away from the city, you know?
Hey girl, are you my step-sister? No? Do you want to be?
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Comment on The 2026 Steam Summer Sale is live (runs June 25 - July 9) in ~games
BailerAppleby Link ParentExcellent game, seconded. Very chill, very vibes. Games don't have to be political. But when they are, they have a tendency to be brilliant, if for no other reason than being a game about...Hardspace: Shipbreaker
Excellent game, seconded. Very chill, very vibes. Games don't have to be political. But when they are, they have a tendency to be brilliant, if for no other reason than being a game about something is always better than being a game about nothing.
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Comment on The 2026 Steam Summer Sale is live (runs June 25 - July 9) in ~games
BailerAppleby LinkMaking a new post to ask: Has anyone tried clicking on the Steam Summer Sale image? The banner at the top of the page? On computer, use your mouse to hover over the spot where the chicken's...Making a new post to ask: Has anyone tried clicking on the Steam Summer Sale image? The banner at the top of the page?
On computer, use your mouse to hover over the spot where the chicken's fishing line enters the water. You'll notice that your cursor will change into a very noticeable chicken head. Click, and be rewarded with a revelation!
But wait! There's more! The secret clicking is not yet over! There is another secret to be found! Imbued with the wisdom you now have, hunt with your mouse until your cursor becomes a chicken head, click, and lo! You are rewarded! Something unexpected!
Doesn't make up for the lack of Steam Delivery Girl, but what does.
Quiet City
Discovery is at the heart of the video game experience. Through player agency, skill, dilligence, and maybe a little luck, a whole new world is opened up, a feat that becomes an achievement in itself when compared to non-interactive art forms. But what if that discovery reveals something unexpected, or unwanted?
Quiet City is a modest little game that challenges the idea of cities as livable spaces. As a crudely realized game in the Humble Vault, Quiet City does not have a lot going for it: no music, very basic graphics, primitively rendered stickmen created without the decency of ASCII art. Instead of impressing its audience, Quiet City digs deep and finds the resourcefulness to use the discovery inherent in a video game as a viable technique to tell the story it needs to tell.
Spoilers for the ending to a 5-minute game that you won't play and I don't necessarily recommend
As its name suggests, **Quiet City** begins as a lifeless cityscape, devoid of people. Through your interactions, you begin to populate the city, breathing life into its streets and playgrounds, creating a frenetic bustle that hums with activity. But then, the real discovery happens when the player is recast as a harbinger of silence; instead of bring people out to play, your interaction cuts their actions short, revealing that a broken arm was to blame for not playing sports anymore, or that children shouldn't play out at night, or that the streets are too dangerous for bike riding.The kicker comes at the ending in a cutscene populated, as it were, by stickmen. An old woman admits she called the police in to investigate a noise complaint, but it all... just solved itself. Your previous spirit haunting was the detective work that revealed that people doing things outside ultimately had their own reasons for stopping.
And to be clear, the game doesn't take sides. Although many of the "noisemakers" were children at play in playgrounds or people playing sports, some of them were definitely up to no good. Some of the stick people are shown fighting, urinating on the sides of buildings, having sex (oh yes that's right, Quiet City depicts nudity and sex with its stick people, good thing this is hidden inside a spoiler tag)... for all the people that made noise and bothered the old woman at the end, not all of them were innocent.
And that's the best thing about Quiet City: it gives such a mixed, bittersweet message. Living in a city may be noisy, it may not be ideal, but its residents give it life. Take that away and you're left with a silence that won't satisfy. There's such a strong feeling of ennui at the ending of Quiet City that its use of crude, black-and-white-rendered stick people finally makes sense. The game shows us that if you want to be alone, you'll get your wish, for we are all alone... takes a drag off a cigarette held between the thumb and index finger and looks into the middle distance
Heeey Park-Boy
Mark my words: Heeey Park-Boy is a hidden indie gem that is destined for greatness... if it ever makes it to full release on Steam.
I played Heeey Park-Boy on Humble Vault, and it's very clear its an old build. The game is indeed playable and is going to delight the cosy crowd with its consequence-free farming and Cartoon-Network-type character designs. But it's missing something. It lacks a "B" story that takes the focus away from the decidedly non-cosy ambitions of power farming to make cash. It lacks more gameplay mechanics that give stakes in the game, like giving attributes to different colours of flowers so that harvesting too much of one type will harm the park in some way. It lacks a "chillout mode" that allows you to enjoy the beauty of the park you made, allowing the player to enjoy the view from above as it does in the trailer.
For me, Heeey Park-Boy is kind of an anti-farming game. You don't get to choose your crops, and you always have enough to harvest to make money for the next upgrade. The question becomes: how much of your current crop are you willing to sacrifice to achieve that? If I had to guess, this would be the big thing that the dev is trying to fix, trying to achieve a balance that remains fun to play.
For me, the game is weird, but not weird enough. Like, the characters are quirky and speak in glips and glops, but right now Heeey Park-Boy lacks the malevolence of Katamari Damacy that showed its dedication to the bit.
If I could change one thing about this game, I would change it so that the flowers speak to the hero Yuu-Boy (?) when he walks by. Nothing fancy, more like he's a rock star and all the flowers are enamoured with him. So when he harvests them to sell, the flowers don't mind (and even encourage him), but will make a slight screaming sound when they are snuffed out, their bright, smiling faces disappearing as they're plucked.
At this point, this is a great time to mention that I was inspired to play this game by @kwfyre from his/her inclusion of it in the recent Backlog Burner, and that s/he wanted to know my thoughts on it. There you go: a fun, cosy farming game that is not macabre enough.
It's been years in the making, but if/when Heeey Park-Boy finally makes it to Steam, it will be something special to watch out for.