I really enjoyed Exodus but I'm happy to return to the tunnels. The world these games have built is so immersive it really feels like a second home to me. Something about such a bleak world still...
I really enjoyed Exodus but I'm happy to return to the tunnels. The world these games have built is so immersive it really feels like a second home to me. Something about such a bleak world still showing a glimmer of hope with people surviving underground is really inspiring and oddly cozy at times. I hope they can capture that feeling again.
This feels a little more horror-coded than the gameplay in prior games has felt, to me, but the trailers often do. The series does include a number of unknown phenomena, and I distinctly remember...
This feels a little more horror-coded than the gameplay in prior games has felt, to me, but the trailers often do. The series does include a number of unknown phenomena, and I distinctly remember (and hate) the spider level in Exodus- though the Caspian was my favorite area in all three games. I'm excited for this entry. I've enjoyed the others immensely.
I appreciate that they showed actual in-engine footage at the end, but overall this gets a profound meh from me. I'm definitely a fan of Metro 2033, I enjoyed Last Light, but Exodus was a...
I appreciate that they showed actual in-engine footage at the end, but overall this gets a profound meh from me. I'm definitely a fan of Metro 2033, I enjoyed Last Light, but Exodus was a disappointment and I suspect this will be similar.
One thing I hated about Exodus was how it insisted on being "cinematic", specifically in two ways. Firstly super long cutscenes, 5+ minutes long, but with bad voiceacting, bad voiceline timing, and animations and sets that really tried to look like a movie and in some ways did look great, but in others very much didn't, and the result for me was that my brain stopped seeing the cutscenes as a technologically and budget limited videogame where I easily suspend disbelief and let fantasy take over, and started seeing them as attempts at an actual movie. And as an actual movie they're not quite on The Room level, but they're way below an average B grade flick.
Secondly the game insisted on taking control away from me for cheap little cutscenes like unavoidable monster ambushes all the time. And even if it wasn't a monster ambush but something less time critical, it also unnecessarily pushed me to look at the important thing as if I'm too dumb to notice (which also happened in those long cutscenes, where it was perhaps even more annoying, it's like taking the worst from static video cutscenes and in-game events). It's like the opposite of Half Life.
Looks like Metro 2039 is sadly still firmly in this genre.
Another thing I thought was weak in Exodus was antagonist variety. There were like 3 different but really not much different types of cultist groups. Here it seems like we get nazis, which, on one hand I appreciate the absolute bleakness in which they were described in the 2035 book and it seems like some of it may have spilled here, but on the other hand this is again not exactly original. But they can still be great with good writing, it's just that after the cultists in Exodus I'm not very optimistic. The monsters looked good though, if we could get something like the dark ones again, something more than just dumb aggressive beasts, I'd take it. I loved even just the masked enemies in Caspian that looked like semi-invisible statues until you came close enough.
I own Metro 2033 and this could nudge me in to playing it finally, hopefully my non-gaming focused laptop can handle it. Did anyone dive in to the books? Do the books compare to the games...
I own Metro 2033 and this could nudge me in to playing it finally, hopefully my non-gaming focused laptop can handle it.
Did anyone dive in to the books? Do the books compare to the games favorably?
I read the original Metro 2033 and enjoyed it. I haven't read any of the sequels yet, but do plan to get to them eventually. I also didn't know there was an extended universe of other authors writing "metro" books that the author endorses, though from what I saw online most of them are not available in English and are of mixed quality, just like any shared literature universe.
I really enjoyed Exodus but I'm happy to return to the tunnels. The world these games have built is so immersive it really feels like a second home to me. Something about such a bleak world still showing a glimmer of hope with people surviving underground is really inspiring and oddly cozy at times. I hope they can capture that feeling again.
This feels a little more horror-coded than the gameplay in prior games has felt, to me, but the trailers often do. The series does include a number of unknown phenomena, and I distinctly remember (and hate) the spider level in Exodus- though the Caspian was my favorite area in all three games. I'm excited for this entry. I've enjoyed the others immensely.
I appreciate that they showed actual in-engine footage at the end, but overall this gets a profound meh from me. I'm definitely a fan of Metro 2033, I enjoyed Last Light, but Exodus was a disappointment and I suspect this will be similar.
One thing I hated about Exodus was how it insisted on being "cinematic", specifically in two ways. Firstly super long cutscenes, 5+ minutes long, but with bad voiceacting, bad voiceline timing, and animations and sets that really tried to look like a movie and in some ways did look great, but in others very much didn't, and the result for me was that my brain stopped seeing the cutscenes as a technologically and budget limited videogame where I easily suspend disbelief and let fantasy take over, and started seeing them as attempts at an actual movie. And as an actual movie they're not quite on The Room level, but they're way below an average B grade flick.
Secondly the game insisted on taking control away from me for cheap little cutscenes like unavoidable monster ambushes all the time. And even if it wasn't a monster ambush but something less time critical, it also unnecessarily pushed me to look at the important thing as if I'm too dumb to notice (which also happened in those long cutscenes, where it was perhaps even more annoying, it's like taking the worst from static video cutscenes and in-game events). It's like the opposite of Half Life.
Looks like Metro 2039 is sadly still firmly in this genre.
Another thing I thought was weak in Exodus was antagonist variety. There were like 3 different but really not much different types of cultist groups. Here it seems like we get nazis, which, on one hand I appreciate the absolute bleakness in which they were described in the 2035 book and it seems like some of it may have spilled here, but on the other hand this is again not exactly original. But they can still be great with good writing, it's just that after the cultists in Exodus I'm not very optimistic. The monsters looked good though, if we could get something like the dark ones again, something more than just dumb aggressive beasts, I'd take it. I loved even just the masked enemies in Caspian that looked like semi-invisible statues until you came close enough.
I own Metro 2033 and this could nudge me in to playing it finally, hopefully my non-gaming focused laptop can handle it.
Did anyone dive in to the books? Do the books compare to the games favorably?
I read the original Metro 2033 and enjoyed it. I haven't read any of the sequels yet, but do plan to get to them eventually. I also didn't know there was an extended universe of other authors writing "metro" books that the author endorses, though from what I saw online most of them are not available in English and are of mixed quality, just like any shared literature universe.