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What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
In the past, I purchased Prince of Persia: The Lost Crown. Unfortunately, to my dismay, I soon found that this game was being sold by the publisher bundled with malware! Certainly it must have been an unintentional mistake, innocently made. Twirling its villainous figurative mustache, this malware refused to let me run the game I had purchased. Evil cackle! You shall never play this game! said the malware. Shrug, said I, refunding and moving on with my life.
But recently I found out, through a certain wavy punctuation website, that there had been new and exciting advances in videogame malware unbundling technology. OwO! Could it be? So I sought out a certain Girl, who is in Good Shape, or possibly the Right Shape, or maybe she just makes things Fit, so to speak, and who had kindly and competently (just a couple days earlier) repackaged the game in a way that, if not free of said malware, at least neutralized it. Hurray! Another victory for non-paying-customers!
TLC is a classic sidescrolling metroidvania (2.5D) featuring zero or more Princes of Persia. It took me just shy of 40 hours to beat it to a point that was reported in the loading menu as being beyond 100% (so I think you can assume I did "everything", except for the optional platforming busywork challenges, I did absolutely none of that). I played in Hero difficulty (harder, but not hardest) with no assists. Despite some jank and some minor design snafus, I'd call it a Good Game.
You control Sargon, youngest of the Immortals, who in this story are a small, elite strike team of overpowered agents of Queen Thomyris of Persia. During the celebration of a victory, Ghassan, the purported Prince of Persia, is kidnapped by one of the queen's generals and our unit is sent to get him back. They follow the kidnappers to Mount Qaf, where a huge city built by former and much greater King Darius has been cursed and pulled out of the normal flow of time. All who enter are trapped, and that is where the rest of the game takes place.
The visuals were fantastic. For as much as I enjoy a good indie game, it's always nice to experience a triple-A budget production once in a while. They really nailed the balance between epic scale, with beautiful background vistas of the vast abandoned city, huge temples and palaces, and the closeness of smaller, more intricate details (you can find bits of architecture here and there that don't stand up to scrutiny, but not a lot). A particularly impressive section takes place in a stormy sea that has been frozen in time. A fleet of invading ships is in the process of being torn apart amidst strikes of lightning. As you traverse it, the flow of time eventually resumes.
The story is... OK. It soon becomes obvious that, while there's plenty of optional flavor (mainly conveyed through all kinds of "lore" items that you can find all over the place, including many written tablets, papyrus, etc.) the plot is there only in service of the gameplay. So while there are intense cutscenes throughout, the pacing seems very uneven as some things go either unexplained or overexplained for what amounts to an "everything wants to kill you, just kill them back" plot. All the characters are pretty cliche and no dialogue is possible or desired. Why are they acting like that? Who cares! Just murder all the bosses, one after the other!
Which is fine, I guess, because the gameplay is excellent. Basic metroidvania traversal Wall Jump and Dash abilities are given pretty much immediately, but then the game focuses on the acquisition of some fairly interesting space manipulation abilities, like teleportation or a dimensional pocket (they can all be used in combat too!) You do get a double jump eventually, but fairly late in the game; fling is only acquired at the end and criminally underutilized. There is plenty of platforming to be had in the (huge) main map, which includes little challenges for collecting helpful power-ups or just "crystals" (money) and area-specific mechanics, including but not limited to the ol' reliable and traditional Spikes With Unfair Hitbox That Kill You From The Side For Some Reason.
TLC has a really complex fighting system for a metroidvania. Sargon is capable of all kinds of combos, including ground combos, aerial combos, smashes, dodges, parries, charged attacks, surges (kind of a limit break), archery, chakram throws and other mechanics combining these things and your cool space manipulation mechanics (which are required by boss fights). There is a trainer NPC where you can learn each mechanic one by one, something you are encouraged to do by small monetary rewards. The citadel is full of grunt enemies, including corrupted soldiers, mutated animals and insects, ninjas... err, probably Assassins? Let's call them Assassins - and more. There are many minibosses and several bosses. All the bosses, which are part of the game's main progression, are big and epic and have at least three phases, but if you die you can retry them immediately. Fantastic! The same is not true of minibosses, however, which can make them (amusingly) more annoying than the actual bosses, as you have to walk all the way back from the checkpoint after dying.
The way combat scales from regular grunts to major bosses is good at teaching you how you're supposed to be conquering fights in TLC: By learning enemy attack patterns and strategizing how to conquer each of them. As you progress through the game you acquire a variety of new surges, of which you can equip two at a time, and a crapton of different amulets, all with distinct benefits, which you can equip in a limited amount of slots. It really pays to choose the best tools to fight each boss and to invest on either upgrades (purchaseable) or looking around for additional health bar upgrades or potions (a traditional staple of the Prince of Persia franchise). It's also very important to make proper use of the parry; enemies' eyes will helpfully flash yellow for attacks that can be counterattacked after a parry and red for attacks that cannot be parried at all (must be dodged). It might seem safer to dodge most of the time, but some equipable amulets will provide rewards for each parry, and these are vital in difficult fights. Amusingly, as the amount of tools at your disposal increases, I found that fights became easier; earlier bosses were harder to beat.
And that's essentially it. I have very little to criticize. Play TLC if you want a solid, satisfying metroidvania experience (with combat). You may at times fall through a wall, hit an invisible ceiling or be confused about how to progress, but it's rare. Tools are given near the end that help you find some (not all) of the collectibles you missed. Grinding common enemies is pretty much never needed. As the game ends, the game's weakest aspect, its story, is brought to the forefront. You never really learn what happens to the most intriguing characters - there is no closure at all. Maybe there is an element of Zoroastrian mythos I'm ignorant of that would have helped? Some other conclusions I found unsatisfying, but I don't want to spoil why. Just part of the general shallowness aspect of the characters, I suppose.
DLC Note: The DLC features an independent zone with pretty difficult platforming. Your build in the main game does not cross over to the DLC area; there is little health available, "no" amulets or special attacks beyond two that are provided for you. All the strategizing and options you have in the main game are therefore not available here, greatly limiting potential solutions (and, consequently, my enjoyment). Since no amount of progress in the main game will help your DLC build, main game progress will actively hinder you here as it will get you used to moves you will not have access to every time you switch over to the DLC. So if you want to play it, I recommend doing so as early as possible (ie just after it unlocks). Checkpointing is also worse for some reason! As you can probably tell, I didn't love the DLC. I played it up to the final boss but did not bother with beating her.
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Bought Balatro on my android. I already have it for Switch. I used my saved up Google Opinion Reward money. Normally I wouldn't buy a game twice, but my buddy says it works great on mobile. He was right. I can see myself just playing some quick rounds when I'm bored
Google Opinion Rewards are the greatest invention. I have never paid for anything on Android
Mixtape
Seems to be a lot of polarised opinions about this one! I ended up kind of lukewarm on it.
The visuals and music are very polished, but there's not much here in terms of the themes, story or characters that you haven't already seen a dozen times before in classic coming of age films. I grew up in the 90s but not in America (and certainly not as one of these cool kids who skateboard everywhere and go out into the woods to drink), so for me, it was basically just like watching a John Hughes movie without any particular nostalgia attached to the setting or the music.
The protagonist is a bit of a dick, but then so was Ferris Bueller (both seem to also love fourth wall breaking quips into the camera) and I didn't find it hindering my ability to connect with the characters or their motivations. It's plausible enough to me that there are people who are so into music that they see it in terms of a literal soundtrack to life, even to the point where it harms their ability to empathise with people who don't.
The gameplay is pretty simple throughout. Some of it (particularly the segments where you're just wandering around a room looking for the next item you need to progress) is a bit of a drag, but the set pieces which are integrated into the story itself are generally well done and don't outstay their welcome, feeling more like playable music videos.
Decent overall, but not one I'd rush to play if the trailer doesn't speak to you.
Stories from Sol: The Gun-Dog
Sci-fi adventure game about a military spaceship which runs into some unexpected complications on a routine mission.
The gameplay and aesthetic is very much modelled on old PC-98 era adventure games, with a setting and animations heavily influenced by 80s sci-fi anime (especially UC Gundam). As someone into all of that, I enjoyed this a great deal!
The game strikes a great balance between giving the player freedom to explore and solve problems in different ways while not being obtuse in the way that the PC-98/NES adventure games actually were. There's a map for fast travelling (and if you get interrupted on the way, the game will automatically stop you) and an objectives screen showing what you should be focusing on next, so at no point will you need to just go around blindly clicking on everything. Interactable objects are highlighted when mouse-overed, and the inventory flashes at the points when you can actually use something. It all just feels painless to play. At the same time, if you want to go around and talk to / look at / use everything, you can, and there's plenty of extra dialogue and story/character tidbits you can pick up by doing so.
My only minor complaints:
While there's a story flowchart that you get shown at the end of the game, you can't actually select chapters using it, so you'll need to be making saves as you go if you want to go back and see what the other story routes look like.
The engine resizes the text to fit the (rather small) text window, so longer lines can get shrunk into a migraine-inducing tiny size. Would have been nice to have a large text option.
Pocket Mirror - GoldenerTraum
Horror RPG about a girl who wakes up in a strange place. Strongly reminiscent of the RPG Maker horror classic The Witch's House.
Features a gorgeous gothic anime aesthetic which looks like it came straight out of Rozen Maiden, paired with a great Ali Project-esque animated opening. The in-game pixel art also looks very nice, with detailed backgrounds that really bring out the creepy otherworldly Alice in Wonderland atmosphere.
Only played a bit of this one so far, but enjoying it quite a bit.
I played another couple of hours of Vampire Crawlers and it's still satisfying! I like the pick up and play nature and I don't have to think too hard about it. I just haven't been spending as much time with video games lately, so it's nice.
That said, I am picking up Forza Horizon 6 and will start playing that when it unlocks tonight. I've been waiting for a Horizon game in Japan since the first one, so you could say that I'm fairly excited. I'm a sucker for 90's JDM, especially.
I've mostly been playing tabletop games. I played a game of Twilight Imperium yesterday, which is always a treat. I played as The Nomad and enjoyed them. I had a strong start, but didn't do as well in the middle game and was a bit too defensive and just couldn't pull together a winning strategy. I still had fun, though!
I also recently learned to play both Star Wars Unlimited (the CCG) and Age of Sigmar: Spearhead. Both are excellent. I'm not sure how much $ I want to put into a CCG, I mostly started on it because I have a ton of friends that play it competitively and I find that it's a nice change of pace from Kill Team, my usual game these days. I'm still loving KT, but it's just such a heavy mental load to play, not to mention all the materials needed. It's sometimes nice to have a simpler card game where I can just bring my deck box to a game night and call it good.
Spearhead was also a good contrast to Kill Team. KT is all about intense tactical decisions, line of sight, dice modification, etc. Spearhead feels like just throwing dudes at objectives and rolling lots of dice. It was pretty easy to learn and I definitely want to get a spearhead painted up so I can play more.
Overall, I really missed in person gaming and I'm glad that I'm finding some more games to play. I still enjoy video games, but for the most part, I'm just preferring tabletop games at the moment.
So, this year I already played:
I got pretty addicted to Pokopia, as you can see. I played it between March 5 and April 27, so almost eight weeks.
I was pulling five-hour sessions, which was getting ridiculous. I found myself cutting corners everywhere with my duties just so that I could get just a few extra minutes with it. Even so, I feel like I barely scratched the surface of the content that it has to offer. I think I only had something like 150 Pokémon in my Pokédex.
I would have continued to play it, but I needed to put a stop to the addiction. So, I “forced” myself to play something else and bought Pragmata. The demo really impressed me, so it was easy to break with Pokopia. I played through the story, but there is plenty of post-game content for me to complete. I’ll probably return to it at some point.
Right now, there aren’t really any other Switch 2 games that I’m dying to play, so I’ll just wait until Star Fox releases. In the mean time, I decided to return to some games that I own but haven’t completed yet.
I never gave Mario Kart World a chance. I don’t really care for multiplayer-centric games these days. I bought the bundle with the game because the one without it wasn’t available. So, I decided that instead of returning to being addicted to Pokopia, I was going to limit my playtime to two hours a day and actually play the game that I invested 50 EUR in.
I’m basically going around in Free Roam collecting all the things, using a few guides. I’ve got 10 hours so far.
Unless I get bored of this, that’s what I’ll be playing until June 25.
I’ve been having an interesting experience with my gaming habits in the last three months. The first two were games on my list released last year. I had not had a chance to play them yet, but starting with Pokopia I decided to basically reject everything else that’s been released and focus on games that are currently coming to the market.
It’s been an enjoyable experience, because I get to play the games at the peak of their cultural spotlight. I get to have my own experience with the games and then also see how everyone else is reacting to them in real time. I don’t know. There’s something about it. I’ve never really been in this position, but I know that I want to continue to do this moving forward. That’s 50% of the reason why I want to play Star Fox next.
My other criterium for buying new games is: I’m dying to play them. That’s the other 50% why I want to play Star Fox next. From what Nintendo has shown (which admittedly, isn’t much), I know that I’ll love (re)playing this game. I played the original quite a bit back in the day and it was fun.
This criterium is very vague. I’ll admit that it’s 100% based on vibes. Still, I will give every game releasing on the Switch 2 a fair chance and look up a series of reviews, but if by the end of it I don’t feel an anxiety to dive into that experience, then I just won’t buy it.
Speaking of which, I’m also limiting my purchase options to Switch 2 titles. No Switch 1. No NSO classics. I just don’t want to feel overwhelmed with the choices.
That’s OK though, because all these criteria and decisions give me some off time in between releases, and I can use that to go back to titles that I played before and complete them, so I get my money’s worth. (In fact, it saves me money overall.) That’s what I’m doing with Mario Kart World right now.
I plan to return to Pokopia someday though, of course.
I have been playing quite a lot of Librarian: Tidy Up the Arcane Library.
Put 3000 books in the correct section and in order.
It's very zen.
I'm actually replaying this one now to get the achievement to reshelve the books without using any of the powers the game gives you to make it any easier. It's very relaxing for anyone who needs a relatively straightforward game about cleaning something up until it's all better :)
Devil Spire Falls is an open world roleplaying sandbox set in a pretty bleak fantasy world. It's obviously inspired by the Elder Scrolls series, and some say King's Field (though I've never played that). It looks and sounds almost impressively awful, but the sheer breadth of ways you can approach this game has kept me hooked for more than a few hours now. If Daggerfall is your thing you may enjoy this one as well.
Hades 1
Just an absolute blast. So easily I am pulled into the game design. I need darkness to unlock more death defiance -- ooh! But I need gems to unlock certain floors that would really help me -- ooh, but if I complete the ancient scroll for this equipment I get 4 diamonds, which I can use for this NPCs storylin--
I really enjoy the feeling of "okay this run is just going to be for gems" or "this boon combo feels unfuckingstoppable, this is going to be the run."
I finally got to the final boss and lost in the 2nd phase but I am determined to get back there.
So happy to see someone else discover Hades! I had an absolute blast when it came out. It's endless fun!! Totally deserved all its game of the year awards.
I'm still playing Borderlands 2, more specifically DLCs on standard difficulty (not True Vault Hunter mode). I played the game on PS Vita and now I play on Steam Deck. It's the first time I see some of the DLCs.
The game still has it. It is fun and it is funny. I love the RPG meets FPS mechanics of the game, I love the art style and I love that it makes jokes even about itself. They made it so much iver the top.
I suppose everyone here knows about Borderlands games, thus I'm not going into much detail. If you want to know something, just ask.
Currently I'm around 80 hours in with one major DLC remaining and sone minor not done. I have ayed using one character so far. If you wanted to get everything from this game, it could possibky become 1000 hours game (multiple characters + True and Ultra Vault Hunter modes on each of them).
I recently finished Elementallis. It borrows heavily from Zelda:A Link to the Past with similar graphics for plants, blocks and switches but the enemies and puzzles are fairly unique. The combat gets a bit repetitive since some spells just always seem better than the rest although you do have to use all of the spells at some point to solve dungeon puzzles. The music is really impressive, especially some of the temple themes.
I think anyone who expects a new amazing Zelda will be disappointed but if you just really enjoy the format with new areas to run around in you'll probably find it a fun and decently polished game.
I really enjoyed Elementalis, and would recommend it to any fan of the 2D Zelda games. It's not as polished as Nintendo makes them, but absolutely worth playing. The dev is super responsive, too. I emailed him a bug report with a save file and the game was patched in hours.
For months now the only game I've been playing is Minecraft. I don't know why or how it took this long but I just recently got into modding. It's a whole new game! We've been playing with the Medieval Minecraft modpack with a few tweaks and it's amazing.
Gaming-adjacent, but I finally took the time to properly setup a Switch emulator on my Steam Deck. I don't play much on my Switch anymore (except Red Dead Redemption on the TV when I'm in the mood), and just wanted the convenience of having a few specific games on my Deck.
When I say "properly" I mean
And honestly it wasn't particularly tedious to do, since I only wanted 3 games. So now I can enjoy Diablo 3 and Torchlight 2 with proper controller support, and... Cadence of Hyrule, which I am replaying right now.
If you own a Switch and haven't played Cadence of Hyrule, you really should. This game does spark joy.
It's a top-down 2D Zelda game with the gameplay mechanics of Crypt of the Necrodancer (CotN) slapped on top of it. If you haven't played CotN, it's an almost traditional roguelike: you move on a grid, turn-based, bump into enemies, and try to not get hurt. The twist is that the turns (and the enemies) don't wait for you, they all move to the music rhythm, with their own movement and attack patterns. It's a great game, but it's also hard and punishing.
But Cadence of Hyrule is not a Zelda-themed version of CotN: it's a real old-school Zelda game with all the usual tropes... except you move and attack to the rhythm of awesome remixes that cover the whole franchise. It's a delight to play, listen, and look at. It's also fairly short and replayable: the overworld is randomly generated when you start a new save!
And the trailer, because Tal Tal Heights music is a banger https://www.youtube.com/watch?v=Y3fiwIdKhZw
I've recently finished two games.
F.E.A.R
This game is one of those comelling yet annoying titles for me. A few things annoy me, but it's compelling enough to make me keep playing and getting more annoyed. Now that I've finished it, was it all worth it? I believe so, but I'm not sire I'd actually ever replay this one.
The coolest things about it are the slow motion bullets and destruction happening in combat, the spooky tone of the environs, and the graphics are genuinely good even all these years later. Sound is algo good, including the banter between enemy soldiers.
On the other hand, everything in this game was designed to make that bullet time mechanic central. Player movement is indefensibly slow, enemies shoot accurately and even in lower skills you take hitscan damage on sight essentially. Avoiding damage is all but impossible other than shooting unawares grunts, or engaging bullet time.
The fact even outside of slow motion, player speed is so slow makes much of the game a drag, and discourages exploration of the constrained environs. Also one can only carry 3 weapons, so you leave a lot of possible diversity on the table for each playthrough.
The Gunk
It's a narrative-focused action adventure game. The central mechanic is the main character's prosthetic arm Pumpkin's ability to suck in things and throw them. You can use it to rid environments of The Gunktm and to pick up and throw things for puzzles and to collect materials for arm upgrades. I like this system.
Other than that, the environments are beautiful and quite lush once you rid them of gunk. And no, it isn't much like Mario Sunshine. The game is also very story focused, not only on characters, but the enivronments will reveal the History of the planet you're currently on. Speaking of the planet, it may remind you of The Planettm, since this game shares similar themes and aesthetics with Final Fantasy VII. Actually, our protagonist is a black woman with a prosthetic arm. I've only now thought of it. It may well be coincidence. ¯\_(ツ)_/¯
It isn't a challenging game, and combat only exists as part of its gameplay puzzle. I liked it more than F.E.A.R is what I'm saying, but perhaps was the lack of annoyance and not the existence of something as cool as bullet time combat.
FEAR was so so good when it came out. Haven't thought about it in forever.
In case you want to revisit, it's cheap and fully patched on GOG.
I went on another hunt for exploration-focused, no-narrative, open-world games to play while listening to podcasts and landed on The Planet Crafter, which had a sale on GOG at the time I learned about it so I nabbed it with all its DLC. I'm probably like 60 hours deep a week later (quite a feat for me) and still enjoying it.
The premise is essentially that you're beholden to some (evil?) corporation that sees fit to punish you, and your punishment is to be dropped onto a barren, non-life-supporting planet with the job of harvesting resources and building machines that gradually terraform it into one suitable for colonization. It is very satisfying to start off with basically no supplies, and the ability to only go maybe a few hundred feet from the capsule you land in before having to trek back before your oxygen tank runs out, and take it all the way to a thriving life-filled planet with a blue sky, lakes, and forests. There are also tons of areas that slowly unlock as you go (melting ice, rocks that you can blast once you gain the ability to craft explosives), and wrecks of space ships that crashed into the planet which reveal new kinds of materials and sometimes hidden lore about the planet's history and your own back story.
The mechanics of terraforming under the hood are that different things you build and do cause various stats of the planet to increase at higher rates (oxygen, heat, pressure, biomass), and all of those combine together into a terraformation index score, which gradually moves the planet through its different phases (liquid water -> lakes -> breathable air -> and so on) as it rises. The gradual transformation through the different phases, like watching water appear and then slowly rise, watching ice mountains start melting and turning into waterfalls and rivers, is all very well executed and exciting to experience. The whole game is like a combo of the two genres that I find myself most drawn to, open-world exploration and incremental games. It also has base building and some automation aspects that you can really go nuts with (bots to farm materials, auto-crafting stations to convert those to other materials, and drones to move everything around). The whole thing is basically crack cocaine for me. I've fully terraformed the first planet and now on one of its moons doing the same thing and it still hasn't gotten old.
I've continued with my background flipping for Old School RuneScape (OSRS) on my various accounts. If you're not familiar with OSRS, I'm essentially buying low and selling high. My focus is usually on high volume/low margin items. Items where a large volume of them are traded daily, and I can gain 1-2 GP per transaction.
I finally got around to knocking out the remaining F2P quests on my main, and I am debating popping my bond and playing through some members content for a bit. Most of this will just be doing some background skilling and flipping during my work day with a bit of questing thrown in.
Ok I've always been massively unfamiliar and uninterested with OSRS, and I think (thought?) that it's just an old ugly MMORPG with an undying fanbase. So there are still enough players and a functioning economy to play it as a market simulator?
Please tell me more.
OSRS I believe is more popular the mainline RuneScape 3. It recently hit an all time high player count of over 250k concurrent players, so it is still alive and well.
There's a free to play tier and I'd recommend giving it a try, with the paid to play tier unlocking a ton more content if you enjoy free to play.
I've been playing RuneScape since I was a kid, and I did play some after OSRS first released and would play on and off for years. I unfortunately lost my account due to switching authenticator apps and having a work thing come up mid switch and leaving it off for awhile. Came back to my account being banned for botting.
My new account I made ~7 years ago. What's nice is that any progress you make in the game remains relevant no matter how long a break you take. I play rarely and in small bursts doing a few quests and what not. I have other friends who have maxed accounts and do end game content.
Avowed : COMPLETE. What an amazingly disappointing game. One I had been looking forward to since that first trailer. https://www.youtube.com/watch?v=W3QkO8fy3tg What the hell happened to that game I was so entranced by? Lets get some points out of the way.
What I liked was
Some of the vistas, if you climb high and look over the land it can be very attractive. Not the same art style as I was promised, but good enough.
er, that's about it
Dislikes
The art style actually. Most of it looks like an explosion in a haribo factory. Not for me this.
The NPCs are devoid of life, you can't talk to them, they don't move, except the ones you can talk to and then ...
You wish you can't. The dialogue is super bad. Bland and full of broken animations.
Story. What story? It's terrible. Maybe I've been spoiled on my RPGs of late but man, this is worse than Starfield.
Combat. I was wondering if to put this in the Likes or Dislikes to be honest. Perhaps in the middle third when power came online it was okay. By the last act though, it was so very very dull and repetitive.
It promises much in exploration, the map is massive. But you can only explore a tiny fragment of it. Don't promise me a massive map and then welsh on it later.
It lies to you about the build variety. All upgrade resources are limited one and done items. So although you could spend money (also a non renewable resource) to respec into a Wizard from my Ranger build, there won't be enough upgrade materials to build a wand, some tomes, appropriate armor, etc. So effectively you have to pick a class and run with it. The game's promise of respec and build variety doesn't really bear fruit. It's just another symptom of the hollow shell of a game this is.
52 hours then, start to end. Played on PS5 Pro. It crashed a lot in the last act. And stuttered quite a bit too.
I’ve been playing Hell Let Loose, a WWII 50v50 FPS.
I’ve been playing both solo and with a couple friends. The matches last ~1.5 hrs, but there’s a lot of flux in people coming and going during the match so you aren’t locked in for the full time.
The gameplay is basically based around capturing set points to advance, and definitely makes me feel a tiny snippet of the horrors of WWII of fighting and dying trying to gain 100 yards to the next trench, just to then lose it and try to take it back.
Also the bombing runs are pretty intense since you’re just on the ground as “infantry” and can just hear the plane & bombs approaching and basically it’s just luck at that point.
The game is pretty fun, and luckily haven’t ran into anyone actually spouting Nazi shit which is always my fear with WWII multiplayer games. Most of the community servers do seem to take that pretty seriously.
PSVita Minecraft is pretty great, on my PSV-1000. A bit slow and limited but very much enjoyable.
I finally got around to playing Slay The Spire and I'm not impressed. I feel like I have next to no agency.