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  • Showing only topics with the tag "ask.survey". Back to normal view
    1. What are the most iconic video game sound effects you can think of?

      I heard someone with the Sonic "ring loss" chime as their text message alert today and it instantly brought a smile to my face. Just wondered what other sound effects would be most nostalgic for...

      I heard someone with the Sonic "ring loss" chime as their text message alert today and it instantly brought a smile to my face. Just wondered what other sound effects would be most nostalgic for you if you were to hear it in a similar situation, as there are many games/franchises/systems I have little to no experience with.

      19 votes
    2. Do you feel bad for playing games on easy?

      I’m a very incompetent gamer and won’t access much of the content if I use regular difficulty. That makes me feel like a cheater and a lazy bastard. I know that’s silly but I grew up with the...

      I’m a very incompetent gamer and won’t access much of the content if I use regular difficulty. That makes me feel like a cheater and a lazy bastard. I know that’s silly but I grew up with the Super Nintendo. Our generation has certain values!

      18 votes
    3. Take, share, and then tell us about a meaningful or interesting screenshot from a game you're playing

      The screenshot can be of anything you want to show off: a beautiful moment, a hard-earned achievement, a creative triumph, a funny visual glitch, etc. Take a screenshot of your game and then post...

      The screenshot can be of anything you want to show off: a beautiful moment, a hard-earned achievement, a creative triumph, a funny visual glitch, etc. Take a screenshot of your game and then post it here, telling us what game it's from and, more importantly, why you chose that particular moment to highlight. What does it mean to you?

      Also, if you're gaming on something that doesn't allow for easy screenshotting (e.g. older hardware or handhelds), feel free to snap a picture of the screen itself with a camera.

      16 votes
    4. How can we encourage more posts with comments here?

      On this page, I see posts, but no comments. It's a see of death. The same is true of all game design subreddits. Despite this being a thing a lot of people find interesting, there doesn't seem to...

      On this page, I see posts, but no comments. It's a see of death. The same is true of all game design subreddits. Despite this being a thing a lot of people find interesting, there doesn't seem to be any really successful community oriented way to talk about this type of thing.

      What types of posts do you think we could make to bring this space to life?

      Personally, I think in-depth reviews of games you've played a lot are the way to go. Say you're a grandmaster at chess. Give it a review. Have you played Monopoly into the ground? Critique it. I'd like to start discussing here to, what other ways are there to liven this up?

      I also may start posting speculative designs. So, game rulesets I've come up with, asking for comments from others on what they think I should look out for.

      9 votes
    5. What are some of the longest running gaming series that have had consistently good entries?

      This is, of course, subjective, so go with whatever your feelings are. Also, you can choose to judge quality as based on the time of the game's release, or by current standards. However you choose...

      This is, of course, subjective, so go with whatever your feelings are. Also, you can choose to judge quality as based on the time of the game's release, or by current standards. However you choose to evaluate the question, I'm interested in hearing about which series haven't faltered in releasing good titles across a large number of entries or span of time.

      I also think it would be fun to examine some that barely miss the mark: series that are almost entirely great -- if only weren't for those one or two titles that really brought them down.

      20 votes
    6. Opinion so far on the Epic Games Store?

      Okay, so it's been around now for a year and a half. What's the good, bad, and ugly? I know they've got free games every week, I know they've got a bunch of timed exclusives, and I hear they've...

      Okay, so it's been around now for a year and a half. What's the good, bad, and ugly? I know they've got free games every week, I know they've got a bunch of timed exclusives, and I hear they've still got kinks to iron out. I'm primarily asking from the perspective of an occasional gamer who prefers to be as hassle-free, launcher-free, and DRM-free as possible.

      20 votes
    7. What are the best games you've played so far this year?

      We're halfway through 2020 (can you believe it?) and I'm curious to know what everyone's highlights are so far. They don't have to be games released in 2020, just ones that you've played in 2020....

      We're halfway through 2020 (can you believe it?) and I'm curious to know what everyone's highlights are so far. They don't have to be games released in 2020, just ones that you've played in 2020. Let us know what they are and why you took to them.

      22 votes
    8. Who are your favourite game developers?

      So recently I’ve started getting into the back end of games and looking at the people behind the scenes and it’s got me to research different developers and their history and the games they have...

      So recently I’ve started getting into the back end of games and looking at the people behind the scenes and it’s got me to research different developers and their history and the games they have produced, so I’m wondering what are your favourite game developers and why?

      18 votes
    9. What are some noteworthy games that aren't available through traditional/common means?

      I'm interested in hearing about games that exist off the main map of gaming: games that I can't buy from any of the common storefronts and games that aren't easily playable through an emulator....

      I'm interested in hearing about games that exist off the main map of gaming: games that I can't buy from any of the common storefronts and games that aren't easily playable through an emulator.

      Examples of things I'm interested in hearing about:

      • Long-forgotten abandonware
      • Homebrew games for consoles
      • Romhacks
      • Legally dubious fan-games
      • Total conversion mods
      • ARGs
      • Web games (not ones on sites like Kongregate/GameJolt though)
      • Independently distributed games (that you can't get through, say, itch.io)
      • Games for systems that aren't currently emulatable
      • Games that have been removed from distribution
      • Games with servers or content that are no longer operational
      • Anything else you think fits the question, really

      Tell me about the game(s) you know of and what makes them noteworthy.

      22 votes
    10. How do you feel board games have changed in the last twenty-five years?

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more...

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more eye-catching, but I'm more ambivalent about very recent (last five years) game mechanics.

      11 votes
    11. What are your favorite and least favorite gaming tropes?

      Exploding barrels, invisible walls, cutscene deaths -- gaming has a whole host of tropes that range from loveable to hateable. Which are the ones you most like, and which are the ones you most...

      Exploding barrels, invisible walls, cutscene deaths -- gaming has a whole host of tropes that range from loveable to hateable. Which are the ones you most like, and which are the ones you most dislike? Give examples of games that demonstrate these, and talk about how and why you feel the way that you do about them.

      For those that you like, what games have really elevated their use? For those that you dislike, which games are the most egregious offenders? Also, have any games played with the tropes and subverted them in interesting or meaningful ways?

      For the purposes of the question, these don't have to be tropes that only exist in gaming -- it's fine if there's crossover with other media.

      Also, please mark any spoilers!

      21 votes
    12. How do you organize your gaming library?

      I'm currently reorganizing my Steam library, as I do every other year or so, and I'm curious as to how people here organize things (or not). Do you have certain categories or a taxonomy you put...

      I'm currently reorganizing my Steam library, as I do every other year or so, and I'm curious as to how people here organize things (or not). Do you have certain categories or a taxonomy you put your games into? What are the benefits and limitations for the way you've chosen?

      13 votes
    13. What are the most worthwhile DLCs you've played?

      DLC can often feel nickel-and-dimey, where you're paying out real money for cosmetics or other minor additions. For example, Borderlands 2 has dozens of DLC packs that merely unlock extra skins...

      DLC can often feel nickel-and-dimey, where you're paying out real money for cosmetics or other minor additions. For example, Borderlands 2 has dozens of DLC packs that merely unlock extra skins for your in-game characters. On the other hand, DLC can also significantly expand a game's scope, or add a lot more value to the base game. Borderlands 2, again, several additional campaign DLCs that extend the game playtime by hours, with new maps, missions, stories, etc.

      I'm curious as to what DLCs out there fit this latter category. Also, for the purposes of the question, assume "DLC" to refer to any official expansion or additional content, even if it's not explicitly referred to as "DLC" by the devs or storefront or whatnot. What are some of the most worthwhile DLCs you've played?

      11 votes
    14. How would you feel about companies releasing "game concepts" for you to test?

      What is a "game concept": visually-unpolished but functional game costs little compared to the full product only basic UI and UX solid, release-worthy mechanics released publicly in order to test...

      What is a "game concept":

      • visually-unpolished but functional game
      • costs little compared to the full product
      • only basic UI and UX
      • solid, release-worthy mechanics
      • released publicly in order to test a particular kind of gameplay (standalone, not part of any other game)
      • retracted once the testing period is over
      • testers get 50% off purchasing or updating to the polished, complete game (possibly also in-game perks)

      Pros:

      • game design team gets to test quirkier ideas without the investment of a full game
      • mostly prevents flops (idiocy and hubris can still lead on)

      Cons:

      • players have to pay in order to participate (fewer players will want to join)
      • game is retracted after testing is over (may cause player discontentment)

      The essence of early access. Relevant to titles anywhere between AAA and indie (though more suited to AAA). Good early tests generate publicity. Bad tests are not as bad a publicity due to disclosed status.

      Thoughts?

      14 votes
    15. Let's talk gaming on Linux

      Assorted questions. As always, don't feel like you have to treat them like a quiz and answer them one-by-one (though you certainly can), but more like jumping off points for discussing whatever...

      Assorted questions. As always, don't feel like you have to treat them like a quiz and answer them one-by-one (though you certainly can), but more like jumping off points for discussing whatever you feel is relevant:

      • Who here games on Linux?
      • How long have you been doing it?
      • What is your setup like? Full-time Linux? Dual booting? GPU Passthrough?
      • Which distro do you use, and why? Did gaming-related factors have an influence on that choice at all?
      • What are some of the positives about gaming on Linux?
      • What are some of the drawbacks/frustrations?
      • What are some of your favorite native Linux games?
      • What are your thoughts on the main gaming platforms' support or lack thereof for Linux?
      • Do you personally feel a friction between open source philosophy and playing closed-source games?
      • Do you think that Valve's Proton initiative is a help or hindrance for Linux gaming?

      Share anything else you feel is relevant as well. I'm mostly interested in hearing what other people's experiences are.

      Also, I debated whether to put this in ~games or ~tech and ultimately decided on the former, but if it's better placed in ~tech I'm fine with that.

      26 votes
    16. What do you do with 51 character levels?

      My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a...

      My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a unanimous no, so that's something we're going to remedy with the next campaign.

      I got to fiddling around with characters and noticed that 5e caps itself out nicely once you hit 20th. No matter what you create, the limits on action economy, maximum spell/attacks, stats/scores all give rise to a nice plateau. The hit points getting huge is the biggest change, so you just end up trading healing word whack-a-mole for characters that can actually take some real punishment and using power word heal. Needs a wound mechanic so that going down has lasting consequences even if you get right back up, but that's easily workable.

      I was bored and threw another twenty levels on for a 40th level character, and then another 11 for a meaningful dip into a third class. Just cap the character's proficiency bonus at +6/20th and nothing really changes except you have a far larger bag of tricks at your disposal. Twelve feats is like candyland. I'm anticipating some of my players are going to get ferret shock trying to keep up with their spell lists during combat. Too many choices, they'll make a hilarious mess out of it and it'll be fun. I have a tiny hourglass sitting on the table to keep the pressure up, I'm sure that'll get some use.

      I told them to pick their favorite character they've played over the years that they want to revisit and make the best version they can, complete with character history, holdings, etc. They also have to explain everything on their sheet - every level, feat, item, holding, etc all have a story attached. You're a monk? Where and when did you get that training, etc.

      Then one of my players turned me on to the epic level book for 5e from 2c gaming. It's perfect, plugs right into the limits and takes them up a bit, but also adds all sorts of epic madness. Every class/archetype gets its own ten level epic prestige class. That's the 'real' 21-30 I can use for their advancement. I can also torment them with the prestige evolutions from the campaign setting we'll be using. There's plenty of advancement to be had this way despite already being at 51st level. I'm working in all of their existing characters from adjacent games as well, so we've got a ready made pool of henchmen.

      I have a feeling there's going to be a lot of spelljamming and planar travel in this campaign. There's probably a gods war in there somewhere too. I have my 2nd Edition monster manual binders right here, and a third of the critters in them can give these characters nightmares for days. I'm figuring I'll be making heavy use of Illithids as one of the main threats, that trailer for Baldur's Gate 3 has them back in vogue again. Psionics is such a wonderful foil for magic.

      So what kind of character would you build if you were making a character that's already the master of his/her/its? tiny corner of the D&D universe? What do you do with those 51 character levels?

      Any races allowed, of course. Racial abilities are the least of it at this point. Origin can be from any campaign setting, past or present.

      9 votes
    17. What are some games in which movement itself is a joy?

      I just started playing AER: Memories of Old which allows your character to transform into a bird and fly around a sky world of islands. I was struck by how good the flight feels in-game. The sense...

      I just started playing AER: Memories of Old which allows your character to transform into a bird and fly around a sky world of islands. I was struck by how good the flight feels in-game. The sense of speed, control, and freedom was immediately satisfying. I've spent most of the game not actually doing what I'm supposed to but just enjoying the ability to swoop, dive, and get from one point to another in a novel way.

      It made me curious: what other games are out there in which just the act of moving your player avatar around is engaging, interesting, or fulfilling?

      35 votes
    18. [LFG] Any Path of Exile players on the PS4?

      I recently became quite invested in this game, but my friends are not really interested in it. And talking to random people on PSN feels kinda creepy, TBH. Besides, most people don´t seem that...

      I recently became quite invested in this game, but my friends are not really interested in it. And talking to random people on PSN feels kinda creepy, TBH. Besides, most people don´t seem that interested. In these times of coronavirus, I´m playing from 1 am to 4 am (GMT-3) almost every day, but I´m open to playing at other times!

      I have a level 24 duelist.

      4 votes
    19. Does the frequent addition of content to esport games delegitimize them?

      This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in...

      This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in your opinions nonetheless, especially when it comes to the current state of esports. It seems to me that when we are talking about rules in any kind of sport we want to change as little as we can over time. If the rules changes enough, you could argue that people have over time played what essentially is a different game. It becomes harder to compare achievements between players within the a timeline. Meta's and achievements will only really be comparable after games has stopped adding content such as new heroes or mechanics. With a lot of games there seems to be a major content patch, then long period of balancing and this cycle basically repeats itself. Another point is that by adding content and changing the meta you are preventing the current players from reaching their full potential, the older players from retaining their hard earned experience and discouraging new players by promising them a game they can never "beat". That is until the content stops coming in and in today's world that might mean that you are not able to play at all due to a lack of dedicated servers. Further the players that might once have stuck to it might already have left, leaving no opponents left to play against.

      This superficial take ultimately comes from someone who hasn't really played esports except a little bit of 1.6 counter strike and counter strike global offensive. It always struck me as odd that with MOBA's and especially with shooters such as overwatch and siege, that there seem to be no pushback on this. When I ask people that prefer this sort of drip-feed-service, what I usually hear is that it's something that is necessary to keep them engaged. Isn't there ultimately a trade-off here, between a sort of accessible fun and lack of constancy which prevents players from reaching their full potential?

      I immediately see the talking point of financial aspect of games. It seems to me however that Quake and counter strike largely went without major changes when compared to modern esports games. Are there any good broad rules we can use when designing esport games in order to avoid the issues mentioned here?

      In an ideal world, do you agree that we generally don't want kind of content and/or rule change that we see today?

      If there is a need to add content (such as heroes) to keep a game feeling "fresh". Is there an acknowledgement here that the core-gameplay isn't engaging enough? I think there is a case to be made here when it comes to MOBA's since knowledge (about enemy heroes abilities) plays a more central part when compared to more archaic shooters. Is this indicative of a an audience that is more interested in an entertaining service, rather than a (e)sport that seldom changes?

      When we look at games such as world of warcraft, which isn't an esport, yet there are achievements and historic events so to speak which became cheapened or not attainable until what was basically a restart of the timeline (story of the game). Is this not what we are risking with current service models in modern esports?

      15 votes
    20. What is/was your favorite console, and why?

      This is not meant to be a "which is best"-style console war question but instead one of personal affinity: which console, if any, do/did you love the most, and why? Whether you're a diehard...

      This is not meant to be a "which is best"-style console war question but instead one of personal affinity: which console, if any, do/did you love the most, and why? Whether you're a diehard Dreamcast fan Hello friend!, you have fond memories of your first Gameboy, or you think the PS4 is the best piece of technology of all time, tell me your story and why it means so much to you.

      Also, I know we have a lot of primarily/strictly PC gamers here, so if you're wanting to view that as a console, feel free -- whether that's looking at the platform as a whole, an individual piece of hardware (e.g. my laptop from college), a specific time period (e.g. the early 2000s), or some other division. The question is about attachment to a device with a lifecycle and identity, which computers undoubtedly have too, just in different ways from consoles.

      19 votes
    21. What are your unpopular game opinions?

      There's nothing on Tildes that makes us more arbitrarily pissed off at each other than our unpopular topics, maybe aside from the political stuff (which I'm sure will be more civil than ever in...

      There's nothing on Tildes that makes us more arbitrarily pissed off at each other than our unpopular topics, maybe aside from the political stuff (which I'm sure will be more civil than ever in 2020). At the same time, these topics generate valuable discussion. Sometimes it turns out that our unpopular opinions are not so unpopular, at least within this community.

      In this topic we're doing unpopular GAME opinions. Any kind of game, I don't care. Doesn't have to be a video game. You can even say that Conway's Game of Life sucks because, I mean, you can't play it—it's a zero-player game.

      With that in mind, if you feel the need to take someone down, do it in the style of WrestleMania, not Muay Thai kickboxing. Share your opinions, but do not verbally incapacitate anyone. Keep in mind that people make games, and they could feasibly be reading what you have to say. Exercise some decorum, please.

      29 votes
    22. Tell me about your RPG campaign

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again. So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid....

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again.

      So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid. Well this one has been amazingly fun to role play, being that he has lived most of his life in solitude he has no social skills and tends to do things that can be a little off at times. Our merry band of misfits had cleared a small towns problem warerats who turned out to be a family of Gnomes who lived there, while trying to console the final member of the family Rolen (my druid) felt the best way to give emotional support would be to congratulate the young Gnome on becoming the head of the family. This actually broke the whole table for about a minute, the DM sat in silence for a moment, laughed, tried to role play the distraught girl but failed epically.

      We have also got another campaign going with a few of the same guys as the bigger campaign, this one is mostly homebrew. The first character I made I really wasn't happy with so spoke to the DM and we worked out how to kill her off and introduce the new character I made, completely homebrew this one and it's again been far more fun. He is a Dwaf Shaman whose ancestors speak to him constantly, sometimes good and sometimes not so much.

      So what has been happening in your RPGs? anything big, fun or just want to chat about? painted anything cool? got new dice? anything at all.

      18 votes