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Tell me about your favorite Minecraft mods!
This other topic got me thinking about all of the mods and modpacks that I've played over the years, some that have come and gone with versions of Minecraft past.
So I'm curious:
What are your favorite Minecraft mods?
I'm not going to be too restrictive here. It's ok if they are for an older version and no longer supported. I'll even say that server plugins (like for spigot/paper/bukkit) and datapacks are fair game here. Client side? Server side? QoL? Terrain? Entire modpacks? Doesn't matter! Post 'em if you've got 'em. :)
(Information about supported Minecraft version and direct links to the mod pages are appreciated.)
Well obviously that is going to be Minecraft web chat!(soon available on modrinth once review clears)
Nothing to do with me creating it last week and having worked on it a bunch together with Tea over the past couple of days and being proud of what was achieved. Nope, it just the best mod there is :p
More seriously though, distant horizons ranks pretty high and besides that mostly some QoL utility mods. Chest tracker, inventory profiles, that sort of thing.
I am not behind my pc but once I am I'll make a bit more comprehensive list.
I have been following your updates on this very closely! I haven't been on the server much recently because I've been playing a skyblock infinite run with my kids, but fully intend to have it in my mods list when I rejoin. :D
My favourite used to be Millenaire (approximately Minecraft 1.7), which basically turned your minecraft world into an open-world RPG with different villages, factions, relationships, etc. Sadly, I think it is no longer updated; curseforge mentions that its latest update was on 2022, and for minecraft 1.12...
There's lots of great and popular mods (Create, Thaumcraft, Botania, etc), but I'll try highlight some of my favourite, lesser-known mods, across all versions.
Honestly, I could have made this list much longer. I've played dozens of modpacks and hundreds of mods over the last 15 years or so, and many of them stick out. There's exciting new mods almost every month, and it's difficult to even keep up with. It's such a rich community.
The Minecraft modded ecosystem is also fantastic for embracing open-source and compatibility. The vast majority of mods are written in MIT or other permissive licenses, and it enables modpacks to utilize them to their fullest to create compelling experiences. There could be a completely separate topic on interesting modpacks, with all their variants of skyblocks, exploration packs, combat/survival packs, expert packs, and general kitchen sink packs.
Even after all these years, I still love the game. Minecraft was the best €10 I ever spent.
You've just reminded me that I've been meaning to play TFC since I saw Etho play it a few years ago.
I think the create mod and all it's add-ons is a product of genius. If I build a server for friends to join, it's always a requirement, everyone loves it.
I've posted elsewhere about the QoL mods and vanilla server plugins/datapacks I like, so I'll focus my list instead on some of the cool mods/modpacks I've encountered over the years. I'm certain that I'll miss a few. There are so many great mods out there.
1.12
Random Things - A collection of neat random things! My favorites are the spectral items, though, which allow you to keep items through death, and access your own private spectral pocket dimension.
Galacticraft - The original space mod, allowing you to create your own spacecraft and travel to different planets. Modern spiritual succesor is Ad Astra
Deep Mob Learning - A clever mod that uses data models and simulation to achieve mob farm loot without the entity lag. This one is much more inspired than the standard lag reducing fare.
1.16+
Mekanism - I love tech mods, but I think this one is my favorite. Too many cool features to list, but the "digital miner" has got to be my favorite way to mine.
Industrial Foregoing - Really interesting tech mod that has an eclectic collection of blocks for all kinds of tasks. In this mod you can milk the Wither! :D
Refined Storage - My favorite storage mod. It's so good when coupled with other tech mods like Mekanism and Industrial Foregoing
MineColonies - Create your own town filled with settlers that you can put to work doing different jobs. You also have to defend your settlement against raiders. It's hard to describe just how much this changes the game of Minecraft. Definitely something to experience.
Astral Sorcery - A magic mod focused around harnessing the powers of starlight and the constellations. It's super fun, can produce some awesome late game items and abilities, and adds beautiful animations and sounds.
Dragon Mounts - Dragons you can ride!!
Better End / Better Nether - Both add a ton of features and biomes to their respective dimensions. Some of the prettiest blocks I've seen in a mod.
Compact machines - Pocket dimension in a block. Imagine building an entire ore processing facility, then storing it inside a single block with neat inputs and outputs.
Pneumaticraft - A tech mod that uses air pressure for power instead of the standard forge energy. It's got a fun progression that leads to logistics/combat drones, and one of the coolest armor sets you will encounter in modded Minecraft.
Pedestals - A strange mod, made by a strange man in his underpants. Need a cobble gen? A mob farm? An OP enchanter? The answer to all of these could be "use a pedestal!"
Resourceful Bees / Productive Bees I like the idea of bees providing resources, and both of these mods are great in their own ways. I can't decide which I like better.
Capsule - Inspired by capsules in Dragonball Z. Can capture a region containing any blocks or machines, then deploy and undeploy at will.
Modpacks
All In One - Modded One Block. Pretty neat update to the one block concept with complimentary mods.
Uncle Genny's 100% Organic & Free-Range Modpack - A modpack by the original hermit, GenerikB! This one is super fun, and unique in that the team specifically looked for less well known mods and managed to craft a semi-cohesive (albeit weird AF) experience around them.
Enigmatica 6 - Excellent kitchen sink pack where I discovered a lot of the favorite mods I've listed above.
Growing up I had a few favorites which have been long gone, I was always a terrain generation nut so I played stuff like BetterWorldGeneration (BWG) and some sort of 'large trees' mod. I also had a no-snow mod because this was back when cold-warm biomes generated with jarring effects. This was back in 2013 when I was still in middle school, at the time my PC couldn't handle modpacks too well so I shyed away from them (22 mods was the comfortable limit, and this was back when installing them was very difficult). My brother had a tekkit server though, and I tried a little of it.
In the mid 2010s I had alot of more serious terrain mods like RTG and ATG, now you have stuff like biome bundle and whatnot, and this is what I'd use combined with some other terrain enhancement mods.
I think these days mojang fixed terrain generation pretty nicely and they added some pretty cool stuff so I use a LOD mod and some extras like optifine, so not too much going on.
Oh boy, let's go down the list! This list excludes performance enhancing mods, for that I usually pick a bunch from the Fabulously Optimized modpack.
AmbientSounds: Adds sound effects such as birds, waves, dripping water in caves, etc. Very good for immersion!
BetterF1 & BetterF3: BetterF1 let's you turn off GUI elements while still showing held items. BetterF3 lets you remove a bunch of the unneeded bits from your F3 screen.
Bridging Mod: Adds the bedrock method of placing blocks into java. You can place blocks below the block you're standing on and you can scaffold with blocks while walking forward, among a few other little things that make building faster. Big fan of this one.
Distant Horizons: As mentioned by others, let's you see very far into the distance.
EffectTimerPlus: Adds small timers to the top right of the screen that indicate how long you have left on various effects. Makes it easy to keep track of how long potion effects last.
Freecam: Detach the camera from your character to fly around and view builds. Saves a ton of time by not having to fly away to look at your project constantly.
Freelook: Let's you hold a key to freely point your camera around you without turning your head. This lets you look around while flying an elytra and not crash into whatever you're looking at.
Inventory Profiles Next: Let's you sort and move items more quickly.
Lighty: My favorite mod for showing spawnable blocks.
Shuffle: When enabled, each time you place a block your hotbar selection is randomized. This let's you fill your hotbar with a selection of blocks you want to texture with, and it will do the randomization for you quickly.
Shulker Box Tooltip: Must have! See the contents of a shulker without putting it down and opening it.
Xaero's Minimap/Worldmap: My preferred mapping mod. I'd literally be lost without it.
Zoomify: Zoom zoom! Seriously, you can zoom in a lot.
Still looove the quarry from Buildcraft
I have fond memories of Better Than Wolves. It’s possibly one of the oldest mods, but is all but forgotten. It started out as a very creative tech mod. It never fell into the trap of having single magic blocks that do everything for you. The developer was pretty influential in the early modding scene (back when you opened Minecraft.jar as a zip file, deleted meta.inf, and copied a bunch of class files into the jar). I recently learned he was one of the initial creators of forge, which is what really made modding generally usable. Then he got into a fight with, if I remember right, the dev of RedPower about how many base class mods were needed to support what he thought was a frivolous feature. Additional base class mods make it more difficult to support new Minecraft versions when they release. After that fight, BTW stopped using Forge or ModLoader and built its own API for it to use. Then for a big future version (maybe 1.12), there was an informal race between BTW and forge to see who could update their code faster, and BTW won by a day or two. After that, BTW decided it wasn’t worth it to support new versions, and has been in the same version ever since.
Sometime around this time, don’t starve was released and BTW started becoming a total conversion mod influenced by this hardcore type of games. This is also the time where I stopped playing continuously, but I kept watching the development closely. To give some perspective, one of the most influential features is hardcore spawn. When you die, you respawn somewhere in a wide swath of the overworld (beds no longer set your spawn). You have to build back from nothing, build a farm (or you will absolutely starve), start mining, get a compass (and getting those 4 iron and 1 redstone is no small feat, 1 coal makes 1 torch, a wood pick mines 1 stone, 1 coal smelts 1 item, iron chunks smelt into a nugget, not an ingot, etc). Then you make your way back to your main base. Over time, your world becomes lived in. It encourages large infrastructure like a road network in the hardcore spawn range.
The dev released the source and quit modding a few years age, and there is now a community effort to keep improving it.
I just watched a Mud Flaps video where he played BTW in Nightmare Mode earlier this week! I don't think I would ever have the patience for it personally, but it was fun to watch someone else struggle through it. I feel the same way about RL craft.
It's funny you should mention the hardcore spawn, because...
Spoilers for the end of BTW
In the video, he was playing in hardcore mode (as in he goes to spectator when/if he dies). He managed to actually create the soul forged beacon at the end of the game, and was disappointed that the beacon's purpose was to set his spawn. But if he had been playing the game in regular survival mode, I could see that beacon being a super useful. :D