55
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Tildes Minecraft Survival - Returning blockier than ever on Friday July 12th (1.21 update)
I hope everyone has been doing well! I've had a couple of people poke me now that Minecraft 1.21 is out to revive the server. The server software and plugins are all slowly updating so we will go live on July 12th. Mark your calendars!
The intention is to run this pretty similar to last time. It'll be a low key survival server running on a soft whitelist (Tildes account is required for normal signups). But I'm happy to take plugin/world generation/configuration suggestions in this thread.
Edit: Go time is 4pm Pacific - Countdown
OK, as promised, here is a comprehensive list of all the stuff I've been using in my own server this summer.
The exhaustive list
Spigot plugins
Datapacks
WorldGen
Vanilla Tweaks
I won't go into too much detail as there are a lot here and they are explained on the website linked above. I will say though that I highly recommend graves if you die a lot and want to take the stress out of recovering your items.
Datapacks
Crafting tweaks
Armoured Monkey's packs
Voodoobeard
Misc
Here's what I'd recommend (for a very vanilla experience with some nice QoL)
Some things I'd love to include that are a little less vanilla
Packs/plugins that I will always put on my server that probably don't fit the spirit of the Tildes server
I'm heavily considering joining this time but if Terralith is added there's no way I'm not playing. The vanilla experience is a little dull in my opinion but having a world that (imo) is a lot more inspired helps a lot with envisioning builds. Vane is super cool if nothing else because I genuinely had no idea plugins/datapacks had become capable of doing so much, but I'm unsure how exclusively vanilla this playthrough will be.
Okay I am definitely a fan of Terralith and the other terrain mods. I think it's worth including them from the start.
If you are considering changing terrain gen, I'd vote for the Stardust labs ones for sure. I would recommend skipping the other ones. They add a lot of stuff, but sometimes stuff generates funny with multiple things spawning structures. I would pretty frequently find Hopo mineshafts floating in the sky for example. The structures from Dungeons and Taverns seemed to behave better FWIW, but I'm not sure if it's worth the risk.
I'd also skip Incendium TBH. I really like building nether roof farms and the higher roof really puts a damper on that. The stuff added wasn't enough to offset that loss. I looked around to see if there was an easy way to set things back to the regular height, but it seems like you're stuck directly editing the datapack files. Not hard per se, but can have unintended consequences.
I think the structures generated by the extra data packs interfere too much with gameplay. Why build a nice castle and village when one generated automatically? The vanilla villages are great because they’re so minimalistic. They beg to be expanded upon, and pretty much anyone can. Professional level builds everywhere set a high bar. Even if you match it your build won’t stand out as much.
Ha, you highlighted nearly the exact situation that I encountered. I designed and built a cool castle/keep and spent the better part of a week gathering the supplies and building. Then I ran across an autogenerated village with a castle about twice the size of mine smack in the middle.
BTW, Terralith does have a few structures included. They aren't nearly as grand, but it is worth mentioning. I'm not sure if there is a way to disable them.
I also think Terralith looks really interesting. I’ll test it out.
I really enjoyed Terralith, but it was definitely a different experience when compared to vanilla world gen. I would go so far to say that it overall makes world traversal harder due to much larger caves, mountains, etc. And the end and nether were also amplified, so we didn't really get to those until much later game. Also, just a word of caution. A lot of vanilla nether roof farms will be degraded due to the modified nether roof height.
I didn't recommend them because I think it does change the game enough that it doesn't really feel vanilla anymore, but if I were to recommend one, I think I would suggest Nullscape. The end is soooo boring in vanilla, so an overhaul there actually is a 100% net positive IMO.
The other thing I tried to consider was how easy mods are to remove. World gen packs change the world in a mostly non-reversible way, so if we were to remove them due to issues we could run into trouble. So I tried to play it safe there and only include plugins/packs that can be removed with low impact. 🤷♂️
A world like Terralith's really benefits from a good transportation network, and generally I find that projects require more infrastructure and thought to fit into the landscape. I really wish minecarts were more sophisticated or at least programmable like Create trains.
I can't speak for the other dimensional mods, and I wouldn't really want to be forcing people to play something too foreign/difficult when they're trying to chill. If Terralith is rolled with and people don't like it the only real option is to start again which would be a bummer.
What I’ve done before is modded the vanilla amplified terrain so that it’s only half amplified. This keeps things interesting without interfering with gameplay much.
Agree. We got by with Waystones. It was fun in its own way, but definitely didn't feel strictly vanilla.
For anyone else who hasn't modded Minecraft in over a decade (except for maybe installing OptiFine), here is a basic modlist I came up with over the past few days:
(`)
as my zoom key. (Also, you can scroll in and out while you have the zoom function enabled.)m
key.Here are the four dependency mods that Prism also installed when it installed the mods above (in case your launcher does not automatically handle that for you):
To install these mods, and more generally handle the installation and launching of Minecraft, I chose to use Prism Launcher. It's much faster than the default Minecraft Launcher, makes managing multiple installations (or "profiles") of Minecraft a breeze, and supports one-click installation of mods and their dependencies. On Linux it can even automatically launch Minecraft with MangoHud hooked in for a nice FPS counter. (You'll need to also install MangoHud, of course).
Oh, and for my mod loader, I chose Fabric. Prism also handles the installation of Fabric with one click.
Hope that helps anyone else who is basically starting over with Minecraft like I am.
Some final notes:
Prism is good, but there are dozens of third-party launchers. Probably all of them are better than the default launcher. GDLauncher seems popular as well.
I prefer for MangoHud to just display my FPS number with no other information, so my config file (in
~/.config/MangoHud/MangoHud.conf
) consists of:I'm excited to get in on the first day this time around:)
I've spent some of the last few months running a vanilla server for my nephews, and we've had a blast tinkering with datapacks and spigot plugins. I'll compile some recommendations and drop them in the thread when I'm back at a real keyboard.
I'll just add my recommendations for datapacks here since I only have two to suggest that we didn't have last time. First I think we should add the Silence Mobs datapack. It would be nice to have a quiet trading hall. I also wouldn't be mad if we added the Cauldron Concrete datapack as well. It lets you drop stacks of concrete powder into a water cauldron to instantly turn all of it into concrete.
Oh my god yes to the concrete one. If I never have to spend two hours painstakingly hand-converting multiple shulkers of concrete powder again it will be too soon
You're telling me. I had used a ton on the skyscraper for the record shop.
Just FYI in case the the Silence Mobs datapack doesn't make the cut. I've been using Extreme Sound Muffler and it works great to silence the annoying sounds.
Personally, I just turn friendly mob sounds down to 1% in settings. That way I can't hear them but their subtitles still show up.
Huzzah! Very excited for this to start: I've been watching for this thread since 1.21 came out.
In the interim, I've been doing some interesting experiments with mob-proof doors of various sorts (mostly to keep villagers in), and I'm excited to implement them in a new (preferably badlands) villager village.
Excellent initiative! I was never on the previous server, but now I'd like to be added to the whitelist if possible. It was quite a while since I last played so I figure there's lots of new stuff I haven't tried. I briefly joined a model server, but there was just too many systems in place for my tester. Vanilla is wat more accessible to me (though I did like the ulti-mine? mod for the convenience of clearing out areas).
The whitelist will be self serve as long as you have a Tildes account.
Great! Was gonna ask about it too. I remember visiting the previous server exactly once after its ending announcement. But I forget if I ever registered or just when around to visit things non-interactingly.
In any case, I’m excited to check it out. :D
If I play, I usually do on Hypixel and modded, so such a recent Minecraft version on vanilla/only some datapacks and tweaks will be a new experience for me, for sure.
BTW, there are a ton of great client side only mods out there that can provide quality of life features while remaining vanilla compliant. I mentioned some of the ones I use in a set of old threads.
Your post was super helpful for an old mc vet rediscovering mods and Java. I want to use some client side mods to make the experience more enjoyable when starting in the new tildes world.
Have you made any updates to your mod list since that last post? For example, I went to download Builder's QOL shaders and the project seems abandoned.
Shaders are a bit less sensitive to version changes, so a lot of times older versions will work just fine. They might however be missing newer features. I still occasionally use Builder's QoL when I need to maintain a higher FPS, but I have since switched to Complimentary Reimagined as my daily driver. It just looks so pretty. The other mod I've been trying lately with pretty spectacular results is Distant Horizons. It was a bit fiddly getting all the settings just right, but I don't think I could go back to not seeing halfway across the world now. It's crazy how awesome it looks. It also now supports some shaders, which just puts the whole Minecraft experience on another level. Probably goes without saying, but a decent GPU is going to be absolutely necessary to use any of the above without sacrificing gameplay experience.
Other than that the list is pretty much the same. The only newish mod that I added is Zoomify which gives me the ability to assign a hotkey to use my spyglass from anywhere in my inventory.
There are a few other things I could suggest for more specific uses (mega builds, technical stuff, etc), but those can be overwhelming, so I'd recommend just trying some of the simpler mods out first and see how it all goes. :)
So tea, which data packs made the cut?
Data packs:
Plugins:
Configuration:
I'm holding off on DynMap for now. I pre-generated all of the terrain this time. 32,000 x 32,000 in the Overworld and End and 4,000 x 4,000 in the Nether. So it would probably be nice to keep things slightly secret for a week or two and let people explore organically.
I've got a nice idea for an upgraded treasure hunt. The old version of the plugin is not installed. As a hint: It uses GPT-4o. There are also a few secrets hidden around the map! Most should get discovered pretty quickly.
I'm super happy to see Nullscape in the list. Going to make for some very fun end exploration. :)
I'm super happy a few of my suggestions made the list. We'll be able to completely automate TNT crafting and rocket crafting with Husks Drop Sand!
Will the armor statues datapack be on there? The one that allows you to pose armor stands?
Oh yup! My bad I forgot about that but yes it’s in the list.
Sweet! I dont care about the redstone armor statues. nobody used that but me, and only once for the Christmas can-can girls
Oh shoot, totally missed that it wasn't listed! Definitely want that again please tea! 🙏
Tagging a few people who may be interested that haven't commented on the post. Just in case. @TBDBITLtrpt13 @Noox @creesch @hamstergeddon @talklittle @FluffyKittens @mintysaurus @chewonbananas
What a convenient day for me to see this.
Lol I saw and just lurked as per usual
See you guys in 5 days! Am excited
I posted, but thank you for thinking of me :) I'm very excited to play with you all again and maybe take a more hands-on approach with building tildestown rather than just focusing on my own stuff :)
Thanks for the ping. I didn't comment because I probably won't be available for the July 12 debut, but am excited to check out the new server a little while afterwards.
Ahh thanks for this tag too gravy:D
Appreciated!
Thanks for thinking of me!
Xisumavoid uploaded a video today explaining some of the changes and additions to VanillaTweaks data packs. I'd like to add a couple more suggestions for the server. Mini Blocks, Cauldron Mud, Ender Chest Always Drops, More Effective Tools, and Husks Drop Sand are all appealing to me. Especially Mini Blocks and Husks Drop Sand.
https://youtu.be/wUZ0Ls0HnI4?si=LM-Jbg4VfD6LBFnz
Having a renewable source of sand gets a vote from me. I hate having to tear apart terrain for resources.
I had some fun doing open-pit quarrying and trying to cover it up afterward but yeah, renewable resources are nice.
Ooh, I have not been paying attention to the changes, but I’m looking forward to it!
I’ll definitely be looking to get the guardian XP farm up and running again, because I always have fun making them and it seemed pretty popular last time even though I was late(ish) to actually join the server.
And if crafters are in the game, it will make processing the drops into blocks so much easier!
Yay! I might join in this time around!
Looking forward to crafting mines with you all again! I'll be getting a late start this time around though, I'll be out of town on launch weekend.
Woo! I'm excited! I've been planning out my new base for a few months and I'm ready to get rolling on the real thing!
I'm in total support of running with the same plugins we had before. Gotta have my armor stand mod and mob heads for sure!
Consider my calendar marked! Can't wait to play with everyone again!
The dawn of a new age
Picking out a good seed for us? :D
It's pretty much all prepared now! Just going in occasionally for finishing touches.
Edit: Base Terralith does seem to have a few fancy structures included. Hopefully that doesn't interfere with gameplay too much. They're few and far between and seem to be dungeon-like half of the time.
You probably already configured this out or checked for it, but I gave Terralith a shot in a single player game earlier this week and it was going well until it spawned a massive castle village with chests full of diamond and other items that were a little overpowered for the early game (I'd only been playing for an hour!).
Yeah, I looked around and it's a little out of control. But I figured there's not that much loot for a multiplayer server. Even if there's 100 diamonds in chests around spawn those will be gone in a few days.
So I just found this info on the Terralith discord FAQ. Might be helpful:
To change the rarity of a structure
To completely disable a structure set from spawning
The whole map's already pre-generated. Having moved around the map a bit I don't think it'll be too bad for gameplay. And I haven't seen anything too crazy right next to spawn.
But I could try tweaking and regenerate the overworld tomorrow.
Another possibility is to make the changes and only regen closer to spawn. That would make everyone travel farther to get to the higher end stuff.
Edit: And RE changes I think it would have to be only setting rarity rather than deleting them, as deleting might interfere with loot chests of already generated ones. I'm not sure how they coded it so I can't say for sure it would break.
Sorry, I would have done this digging earlier, but I didn't realize those castles were a terralith addition on our own server. :/
Alright, I'm regenerating now. The new strategy is to allow all of the new dungeon types (but less common than normal) as well as the small little structures like igloos.
Thanks for doing this, and sorry for introducing the crunch. :)
If it's just diamond gear it likely won't make a huge difference. Finding a bunch of diamonds on day one isn't difficult. But if it's enchanted armor then it probably needs nerfed.
I also found this info in the pins that might be of use
That's the version for 1.19ish I think, so I don't think this would be a direct drop in, but inspecting the datapack might give some helpful clues.
Agree the structures are a bit too frequent for my liking. I mean, it's Minecraft not Lootcraft! :D
They should really add some upfront config options so that you could control the rarity of certain structures, or turn them off completely. Or they could do something like Dungeons and Taverns, where the OP stuff is super well hidden and protected by mobs. The Taverns are just glorified villages that contain maps to the OP dungeon challenges.
Thankfully Nullscape (the end analog to Terralith) has zero new structures added. Just a bunch of cool new biomes to traverse.
I've got my theme picked out
Did you follow a guide for this? Or could you post what texture and shader packs you used? I would like to setup something similar.
No guides. I just cobbled it all together over time. I have another comment here that mostly explains what I use.
For the skin modification, I used Nova Skin.
I've never played minecraft, but my kids are almost old enough where I should probably figure it out.
What do I need, beyond a copy of minecraft, to join the server?
Just a copy of minecraft will do the job. Would recommend you get the Java version and play on PC, I believe there is a way to get the Bedrock version (mobile and console) working on the server but that'll be a bit more work to set up. There is a whitelist process but all you need is a tildes account to be allowed to build
It's not just more work. It'll be a lesser experience. If you're looking at Bedrock vs. Java you really should not consider Bedrock an alternative.
Are you going to set up another patreon for server donations?
Yeah!
I've only played singleplayer/split screen minecraft super casually, but would like to take part in some way. What sort of pre-requisites are necessary?
I use prism launcher on a steam deck if that changes anything?
Sounds like you’re ready to rock and roll. Just connect to the server tomorrow. Nothing extra is needed. If you don’t have the new update installed get that.
Ahh so excited! While I was only a minor contributor last time around, I had a ton of fun exploring the massive builds people made. Hopefully I can contribute a bit more this time around. Sadly I'll be missing the launch as I've got some travel planned but I look forward to joining when I get back.
Trial chamber raid group!
Going to Microcenter next week to make sure my PC is up to the task, and definitely blocking out my calendar so that I play as much as possible that first weekend.
@teaearlgraycold Is there any idea when on that Friday the server will go live?
Nice! Buying anything in particular?
I’m thinking of 4pm pacific time.
Clearing my weekend schedule!
Honestly, I'm just planning on bringing my spec list in, and ask what would be best to upgrade. Minecraft definitely runs my CPU (i5-4690K) at 100%, while running >30fps, so it'll likely be that, but I've heard that minecraft isn't properly multi-threaded, so I'll keep that in mind. Might also be a GPU or RAM depending.
I'm surprised your CPU isn't enough. That would have been plenty for Minecraft back when the CPU was released and I doubt the game's CPU requirements have gone up a ton since then.
Thanks @Mendanbar and @JIGABOT for your suggestions! My FPS is so much the better for it.
I'm still hitting 100% CPU usage anytime I'm loading any chunks, and I feel like they load super slowly. It's entirely possible I'm just expecting too much...
Are you testing on singleplayer or multiplayer? Multiplayer should have better performance than singleplayer because you're not generating the terrain.
It's definitely been less clunky on TildesSMP, and a Realm I played on a while back. I suppose I'd just like to have a smoother single player experience. It just feels awful trying to explore a new creative world, and waiting ages at the edge of an abyss waiting patiently for the world to consider loading.
Perhaps this is an issue with your storage device or a RAM limitation? When you have no apps open, how much free memory is available? Do you have an SSD and is Minecraft saving to it?
The hard truth is that chunk loading is just a very intense operation. You can definitely make it snappier by speeding up the disk itself (fast SSD as @teaearlgraycold suggested).
A couple of other options are to:
offload the chunkloading to a different thread. There are mods that claim to do this for fabric, but I also read somewhere that minecraft multithreads chunkloading by default now. I haven't really looked into it since I primarily run dedicated servers when I want performance. It's possible that some of the mods in Fabulously Optimized are already taking care of this.
preload chunks when idle. This is def less common in single player, but I do it for all of my dedicated servers. You basically have a plugin (like Chunky) pregen a set area of the world so that the game only has to retrieve chunks when playing instead of generating them as well.
Another idea would be to run a server on a separate computer on your local network, effectively distributing the load of the game across two devices.
You could try the Fabulously Optimized or Simply Optimized modpacks they make a big difference. I have a 4690K/GTX 970/16GB that can handle 4k decently with either of these installed.
You may also want to give Fabric a try if you haven't already. My FPS is consistently higher in Fabric than when I run Vanilla.
For those of you that are building up your client side mods in anticipation, you might have noticed that Litematica is not yet available on curseforge. I guess there has been somewhat of a passing of the torch. There are builds of the 1.21 version, but they are currently in testing and expect a curseforge release in days.
Little update: I got impatient and just grabbed the 1.21 Litematica version that is linked on github (in the reddit post linked in my previous comment). So far I've done quite a few operations with no issue.
Also I was today years old when I realized that another of my fav client mods, Tweakaroo, was maintained by the same group of people as Litematica. Awesome folks. :)
Do you happen to have a list of current and useful clientside mods? It's been years since I was in any way excited to play vanilla, so I'm completely out of the loop as to what people use to make the experience less - well - Mojang-y.
Having wandered around a bit on the new map, it’s definitely more of a Vanilla++ feel right now. Far better terrain, many new types of dungeons, the odd special structure, and revamped vanilla structures. And we’ve got a number of quality of life mods/data packs.
Here's my list:
I'm planning to add tweakeroo and litematica when they get official curseforge releases for 1.21.
I also highly recommend StayTrue texture pack. It works great with continuity while sticking to the vanilla style. I also recommend complimentary reimagined shaders, though rethinking voxels works better with Distant Horizons.
I manage all this with GDlauncher.
Freelook is worth mentioning as well. Normally when flying you can only fly in the direction you're looking. This mod let's you hold a key to freely rotate the camera around yourself without changing your flight direction. I also really enjoy using the Fresh Animations resource pack to make the world feel more alive.
I just installed Fresh Animations after watching a few of DanTDM's recent videos. He has some hilarious interactions with villagers thanks to the animations. I installed on Fabric (without OptiFine) and got them all working (I think). I can post what I did to get them working here if anyone would like to get it going themselves.
Okay I'm glad I tried that launcher because it made the process to get everything installed and up to date significantly easier, now I'm all set.
I use curseforge, do you know if it's better in any way?
I've never used curseforge, but I can say the advantage of GDlauncher over many other launchers is that it manages the java version for you. Their new launcher also has compatibility with modrinth, which is nice.
There have been pushes by curseforge to make their ecosystem more closed in the past, which have caused many to prefer things like modrinth. I tend to agree and try to minimize my reliance on anything related to curseforge.
This is the first time I've tried anything other than the vanilla launcher and manually installing mods so I can't help you there, sorry.
Minihud, libIPN, ferritecore, sodium extra, modmenu, clumps, cloth config, fabric language kotlin, inventoryprofilesnext, fabric api, nofog, indium, lithium, sodium, reeses's sodium options, entityculling, enhancedblockentities, logicalzoom, starlight, malilib and tweakeroo. Those are the ones I use.
I had already started my break from Tildes when the first server was spun up, so I missed out, but I'd like to join this year!
Aside from no griefing/don't be an asshole, what are the rules and best practices for the server?
It's been, oh god, years since I have played Minecraft, so I'll probably just explore a bit and then start building a cozy homestead somewhere, if that's okay.
We just follow Wheaton's Law here ("Don't be a dick").
Does anyone have any building plans, or overall goals? I would love to hear them. :)
I personally am planning to find some nice ocean that isn't too far away from where everyone else is building and build some tropical island huts. I want my builds to have a somewhat "Tropicraft" feel. I'm sure I'll get the itch to build some complex autofarms as time goes on, but I'm trying to take it slower at least initially.
Have you been watching this season of hermitcraft? Your new skin choice and theme make me think of what Keralis has going on with his base.
My plan is to build my base inside a hollow volcano. Gonna set it up with a random timer for eruptions. I also want to try making an ice boat race and an interactive maze, both with redstone obstacles.
I actually based the skin design on Iskall's when he and Mumbo were building Pacific!
I'm going to check out the new videos now though, because I love me some Keralis builds. :)
Your theme sounds awesome. Maybe we can be neighbors. :D
You're right, we should totally be neighbors!
OK, I am for sure going to take some inspiration from Keralis. Some of his designs are exactly inline with what I was envisioning. Thanks for pointing me in that direction. :)
I've been watching pretty much every episode of hermitcraft from all the members for this season and Keralis is definitely high on my list of favorite bases. You should also check out SmallishBeans base, it's not the theme you're going for, but it's the most impressive build on their server imo; he's building a cyberpunk asian inspired city. Scar also has a cool idea going with his zoo train.
Joel is a great builder. The first time I saw him really build anything was a castle for a 1 off hardcore world he did with Grian in between Hermitcraft seasons. His build was super good. Lots of little details, and he does a great job of working with existing terrain. I've seen bits and pieces of his Hermitcraft base, but I'll have to dig back in to some of his more recent episodes.
Trying to remember from being a casual observer last time. What sort of lifetime was there for the server overall? I'm deployed for another two months but would love to join then if I'm not too late to the party.
Pretty solid for 5 months.
Excited for this, thanks for choosing to host again! I'll be there
Ooh super excited for this! Will the whitelist from last time still work?
Yes I’ll just copy it over
Very excited to return! Also very excited to be here on the first weekend of the server, can leave my footprint in Tildestown 2.0's city center!
TBH I hadn't even really thought a whole lot about the early game other than getting all the crucial farms up and running. It will be cool to have a small place in town this time around.
I certainly have the itch to start minecrafting again. Already have an idea of what my base build will be. And some ideas on how to improve the piglin bartering farm to help avoid hopper backups.
Whoo!! Am ready for this, excited to see everyone again and get to building!!
Ooh, can we be on a list to be pinged when it goes live?
Looking forward to being able to spend more than 5 minutes on it this time haha
I was also curious how far away it was, and I’m never great at getting my head around Timezone calculations, so I found a countdown timer that should be correct every time you click the link...
Time until 4pm Pacific on Friday 12th:
https://www.timeanddate.com/countdown/generic?iso=20240712T16&p0=137
Edit for myself: that’s 9am Saturday morning for me in Melbourne
@teaearlgraycold maybe you could add this to the topic text so it doesn't get buried. Countdowns are fun. :)
Done!
Count me in.
I think I'll stick to smaller builds this time around. I am happy that the server will return!
Yes!! I've been getting the itch for Minecraft again and cannot wait!
Yay! I've been getting by using SDF's Minecraft server, but it isn't quite the same experience...
Will you be running Geyser so people who are more comfortable with the Bedrock version can join as well? I don’t like Java’s combat at all.
Well it’s still going to be Java in the server, so I don’t think you can fully avoid that combat experience. Geyser seemed buggy for me and other users so I was considering removing it.
For those that like to add some extra immersion to their visuals, I found this mod that improves Complimentary shaders:
Euphoria Patches
It adds a bunch of cool new effects, but the one I'm most excited about is seasons. It will adjust shaders as the in game date changes, or you can manually select seasons. In winter, it even draws snow on the ground!