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Tildes Minecraft Survival - Returning blockier than ever on Friday July 12th (1.21 update)
I hope everyone has been doing well! I've had a couple of people poke me now that Minecraft 1.21 is out to revive the server. The server software and plugins are all slowly updating so we will go live on July 12th. Mark your calendars!
The intention is to run this pretty similar to last time. It'll be a low key survival server running on a soft whitelist (Tildes account is required for normal signups). But I'm happy to take plugin/world generation/configuration suggestions in this thread.
Huzzah! Very excited for this to start: I've been watching for this thread since 1.21 came out.
In the interim, I've been doing some interesting experiments with mob-proof doors of various sorts (mostly to keep villagers in), and I'm excited to implement them in a new (preferably badlands) villager village.
I'm excited to get in on the first day this time around:)
I've spent some of the last few months running a vanilla server for my nephews, and we've had a blast tinkering with datapacks and spigot plugins. I'll compile some recommendations and drop them in the thread when I'm back at a real keyboard.
I'll just add my recommendations for datapacks here since I only have two to suggest that we didn't have last time. First I think we should add the Silence Mobs datapack. It would be nice to have a quiet trading hall. I also wouldn't be mad if we added the Cauldron Concrete datapack as well. It lets you drop stacks of concrete powder into a water cauldron to instantly turn all of it into concrete.
Oh my god yes to the concrete one. If I never have to spend two hours painstakingly hand-converting multiple shulkers of concrete powder again it will be too soon
You're telling me. I had used a ton on the skyscraper for the record shop.
Just FYI in case the the Silence Mobs datapack doesn't make the cut. I've been using Extreme Sound Muffler and it works great to silence the annoying sounds.
Ooh, I have not been paying attention to the changes, but I’m looking forward to it!
I’ll definitely be looking to get the guardian XP farm up and running again, because I always have fun making them and it seemed pretty popular last time even though I was late(ish) to actually join the server.
And if crafters are in the game, it will make processing the drops into blocks so much easier!
Excellent initiative! I was never on the previous server, but now I'd like to be added to the whitelist if possible. It was quite a while since I last played so I figure there's lots of new stuff I haven't tried. I briefly joined a model server, but there was just too many systems in place for my tester. Vanilla is wat more accessible to me (though I did like the ulti-mine? mod for the convenience of clearing out areas).
The whitelist will be self serve as long as you have a Tildes account.
Great! Was gonna ask about it too. I remember visiting the previous server exactly once after its ending announcement. But I forget if I ever registered or just when around to visit things non-interactingly.
In any case, I’m excited to check it out. :D
If I play, I usually do on Hypixel and modded, so such a recent Minecraft version on vanilla/only some datapacks and tweaks will be a new experience for me, for sure.
BTW, there are a ton of great client side only mods out there that can provide quality of life features while remaining vanilla compliant. I mentioned some of the ones I use in a set of old threads.
Your post was super helpful for an old mc vet rediscovering mods and Java. I want to use some client side mods to make the experience more enjoyable when starting in the new tildes world.
Have you made any updates to your mod list since that last post? For example, I went to download Builder's QOL shaders and the project seems abandoned.
Shaders are a bit less sensitive to version changes, so a lot of times older versions will work just fine. They might however be missing newer features. I still occasionally use Builder's QoL when I need to maintain a higher FPS, but I have since switched to Complimentary Reimagined as my daily driver. It just looks so pretty. The other mod I've been trying lately with pretty spectacular results is Distant Horizons. It was a bit fiddly getting all the settings just right, but I don't think I could go back to not seeing halfway across the world now. It's crazy how awesome it looks. It also now supports some shaders, which just puts the whole Minecraft experience on another level. Probably goes without saying, but a decent GPU is going to be absolutely necessary to use any of the above without sacrificing gameplay experience.
Other than that the list is pretty much the same. The only newish mod that I added is Zoomify which gives me the ability to assign a hotkey to use my spyglass from anywhere in my inventory.
There are a few other things I could suggest for more specific uses (mega builds, technical stuff, etc), but those can be overwhelming, so I'd recommend just trying some of the simpler mods out first and see how it all goes. :)
Yay! I might join in this time around!
Looking forward to crafting mines with you all again! I'll be getting a late start this time around though, I'll be out of town on launch weekend.
Woo! I'm excited! I've been planning out my new base for a few months and I'm ready to get rolling on the real thing!
I'm in total support of running with the same plugins we had before. Gotta have my armor stand mod and mob heads for sure!
Consider my calendar marked! Can't wait to play with everyone again!
Ahh so excited! While I was only a minor contributor last time around, I had a ton of fun exploring the massive builds people made. Hopefully I can contribute a bit more this time around. Sadly I'll be missing the launch as I've got some travel planned but I look forward to joining when I get back.
Trial chamber raid group!
Excited for this, thanks for choosing to host again! I'll be there
Ooh super excited for this! Will the whitelist from last time still work?
Yes I’ll just copy it over
Very excited to return! Also very excited to be here on the first weekend of the server, can leave my footprint in Tildestown 2.0's city center!
TBH I hadn't even really thought a whole lot about the early game other than getting all the crucial farms up and running. It will be cool to have a small place in town this time around.
OK, as promised, here is a comprehensive list of all the stuff I've been using in my own server this summer.
The exhaustive list
Spigot plugins
Datapacks
WorldGen
Vanilla Tweaks
I won't go into too much detail as there are a lot here and they are explained on the website linked above. I will say though that I highly recommend graves if you die a lot and want to take the stress out of recovering your items.
Datapacks
Crafting tweaks
Armoured Monkey's packs
Voodoobeard
Misc
Here's what I'd recommend (for a very vanilla experience with some nice QoL)
Some things I'd love to include that are a little less vanilla
Packs/plugins that I will always put on my server that probably don't fit the spirit of the Tildes server
I'm heavily considering joining this time but if Terralith is added there's no way I'm not playing. The vanilla experience is a little dull in my opinion but having a world that (imo) is a lot more inspired helps a lot with envisioning builds. Vane is super cool if nothing else because I genuinely had no idea plugins/datapacks had become capable of doing so much, but I'm unsure how exclusively vanilla this playthrough will be.
Count me in.
I think I'll stick to smaller builds this time around. I am happy that the server will return!
Yes!! I've been getting the itch for Minecraft again and cannot wait!
Will you be running Geyser so people who are more comfortable with the Bedrock version can join as well? I don’t like Java’s combat at all.
Well it’s still going to be Java in the server, so I don’t think you can fully avoid that combat experience. Geyser seemed buggy for me and other users so I was considering removing it.
Yay! I've been getting by using SDF's Minecraft server, but it isn't quite the same experience...