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  • Showing only topics with the tag "mods". Back to normal view
    1. Do you play your games modded or vanilla and why?

      I personally usually heavily mod my games, due to finding the process of modding itself fun, along with me preferring to spend a LONG time at one run through. As an example, I'd give minecraft...

      I personally usually heavily mod my games, due to finding the process of modding itself fun, along with me preferring to spend a LONG time at one run through.

      As an example, I'd give minecraft where I usually play so-called expert packs, which are basically taking a lot of mods and making them depend on each other for progression.

      22 votes
    2. What are some of your favorite tools that have given individual games a new life?

      I grew up playing DOOM, but if I were to boot up the original game I would find it frustrating to play by modern standards (e.g. mouse movement?!). Thankfully, there are a ton of source ports that...

      I grew up playing DOOM, but if I were to boot up the original game I would find it frustrating to play by modern standards (e.g. mouse movement?!). Thankfully, there are a ton of source ports that modernize the engine and make the game more accessible to current gaming sensibilities (e.g. WASD-movement). They're basically community remasters of the game.

      It got me wondering about what other games have strongly benefited from tools that exist outside of the game itself.

      Examples of what I mean:

      1. Source ports (e.g. DOOM)
      2. Community bugfixes (e.g. Vampire: The Masquerade - Bloodlines)
      3. Restored/extended content (e.g. Star Wars: Knights of the Old Republic II)
      4. Significant mods (e.g. Frostfall for Skyrim)
      5. Rulesets/challenges (e.g. Nuzlocke Challenge for Pokémon)
      6. Anything else that doesn't fit the above categories
      15 votes