10
votes
UEVR is here! Hype or legit? [it's legit]
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- Title
- UEVR is HERE and it Just Changed VR Forever! // THOUSANDS of New VR Games? Hype or Legit?
- Authors
- Beardo Benjo
- Duration
- 25:27
- Published
- Jan 3 2024
(title of the video slightly edited to remove most of the clickbaityness; I don't follow this youtuber but he gives a good overview of what UEVR is and its potential)
So there's this new tool (open source ? source available ?) called UEVR that makes any Unreal Engine games (and that includes some heavy hitters like Jedi Fallen Order and Survivor, Lies of P, Returnal, Final Fantasy VII Remake, It Takes two, ...) able to be rendered in full 6 DOF VR (meaning: you can look around without restriction, and your point of view changes when you move your head).
From my testing, it works remarkably well. Sadly my PC is not powerful enough to run the latest games at full speed, but I find the introduction of Jedi Fallen Order very impressive in VR even with a limited framerate. There's even some provision to actually modify the game to attach the camera to the main character and turn the game into a first person one; and with some further tinkering you can also enable 6 DOF firearm handling (meaning it's shooting where you point your VR controller)(you don't have to play with a VR controller or motion gaming; regular controller works) .
Did you try any community configs when you tested it? I left everything as default, but ran into some rendering issues in the couple games I tried. I found the game was sometimes slow to render the edges when turning my head, and the colors could be a little weird or over-bright.
Still, I will say it mostly worked out-of-the-box. Considering this is just a generic plugin and isn't tuned to each game (without loading a config), it worked remarkably well at separating out UI, and offering control over the camera. I see a ton of potential here.
I think I'll give it a little more time to mature, and to let some more community configs start to emerge for popular games, and then I'll try it again. Currently I have enough VR games in my backlog without adding more, but there's so many great Unreal games out there that could be fantastic VR experiences.
No, but that's because I don't own any of the game recommended in the spreadsheet, and I don't feel like digging through the community Discord* to look for profiles.
*Sidenote: so Discord has this threading features that really turns it into a message board... But it still has that chat interface and is not accessible through a regular browser or rather: it's still within the instant chat paradigm. Either way it's the user-interface (search in particular) is mildly infuriating and it feels like someone using an Excel file as a relational database.
Ah, I followed the same path. I didn't own any of the titles in that spreadsheet either, but did try out a couple games that were marked as "Perfect". Hopefully in the coming weeks, we'll see further improvements there from those who are willing to tinker.
I must agree about Discord. Their new forum interface just makes it even more obvious that Discord is siloed content, and unfriendly to search engines. Old style forums may have fallen to spam over the years, but at least they were accessible!