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4 votes
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Masochistic YouTuber punishes himself by writing a first person shooter entirely in COBOL
24 votes -
Controller suggestion? Hand is locking up.
Hey, so I've used an XBone controller for... God knows how long. I've been playing Mina the Hollower and realized that it's causing some pain along the muscles going from the top of my left middle...
Hey, so I've used an XBone controller for... God knows how long. I've been playing Mina the Hollower and realized that it's causing some pain along the muscles going from the top of my left middle and ring finger past my wrist; I've got piano fingers and kinda grip the analog pretty hard, so my fingers are going past 90° holding the thing and I'm pretty sure I shouldn't be doing this anymore.
I think if I had a bigger controller I'd be fine? I'm trying my arcade stick, but it's not great for fine motion like the analog. Does anyone have any experience with having to move out of their usual controller due to pain, and what did you do?
20 votes -
'Stop Killing Games' movement gains momentum: California Assembly passes game protection bill
43 votes -
007 First Light fans are requesting refunds after learning about Denuvo DRM addition ahead of launch
38 votes -
We said it wasn't possible… Turns out we were wrong! On October 4, 2025, KurtJMac made Minecraft history by reaching the Far Lands.
16 votes -
Help - Steam Link inconsistent across different games
Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the...
Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the Steam Link Client. I have tried this in various configurations and devices, but my host machine remains the same (PC running Bazzite)
I have tried this wired via router (to Steam Link on raspberrypi OS), wifi (to steam deck), and cellular via remote streaming to the android app.
The symptoms are the same on each setup. Games like Helldivers 2 and NMS run flawlessly, others are just a black screen.
Also, big picture mode runs great until you bring up the menu, and then the screen goes black.
Do you guys have any ideas?
SOLVED
thank you everyone for your suggestions! I switched to an X11 session and everything is working now with steam link!
8 votes -
I think that we won’t see any new and radical new gaming input devices or form factors anymore
I think this might be a hot take, but as the cliché goes, please hear me out. First of all, what I define by “new and radical” is something that is not only significantly different from what we...
I think this might be a hot take, but as the cliché goes, please hear me out.
First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.
So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.
What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).
I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.
You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.
So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.
Now, let’s have a talk about form factors, or rather, the hardware.
I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.
Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.
I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.
I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.
Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.
The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.
VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.
Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?
Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.
22 votes -
Steam Controller: Reservations open May 8th
39 votes -
Steam Controller 2 sold out
On sale at 1PM EST, sold out by 1:30. Payment processing failing awfully. Any lucky tildos score one?
53 votes -
Valve has released CAD files for the Steam Controller
63 votes -
New Steam Controller reportedly $99
64 votes -
Valve uploads Steam Controller unboxing video, launch imminent
33 votes -
Valve is working on Proton for ARM processors
47 votes -
What might be going on with this indie game "fansite"?
I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while...
I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while being pursued by a dangerous "murderpede" monster.
I first played it on what I thought was the official site, idolsofash.fun. It's a pretty spiffy design, with a playable web version, extensive FAQs, strategy guides, and embedded images and video of the game. But I ran into some bugs while playing -- no sound effects, weird lighting. When I mentioned these flaws on the developer's Itch.io page, they responded that they had nothing to do with the site.
Turns out it has a disclaimer at the very bottom: "Unofficial fan site. Not affiliated with or endorsed by Leafy Games." Buying and installing the actual version solved my tech issues. And in playing the game more, I noticed that the various guides on the site were subtly wrong in a lot of ways. The About page claims it's maintained by a big fan of the game, but in hindsight the whole thing seems AI-written and full of hallucinations.
Thing is, I don't get the angle here. There's no advertising on the site. It prominently links directly to the game's official Steam and Itch pages, so they're not trying to deliver malware or intercept the developer's sales. I assume the glitches are from a poor decompilation and rehosting of the original Godot engine game, but there's nothing to be gained from that. The presence of images and video suggests some level of human involvement in the site design, meaning it's not some cheap fire-and-forget thing. The URL and content are far too specific to flip into something else after gaining SEO rank. It presents (and acts) exactly like a non-commercial labor-of-love fansite (albeit one that shares the paid game for free in a broken state).
Could this be a genuine, if misguided, attempt by an actual fan to share the game using AI tools? Or is there some kind of scam I'm not seeing? Is this sort of fake AI fansite with embedded versions of the game a widespread problem with indie titles now?
23 votes -
Finishing the toy that Nintendo abandoned -- breathing new life into Mario Kart Live: Home Circuit
34 votes -
Denuvo DRM has been cirmumvented using hypervisor based bypass
51 votes -
Subnautica 2 publisher Krafton's CEO asked ChatGPT how to void $250 million contract, ignores lawyers, loses in court
72 votes -
RE//verse 2026: Hacking the Xbox One
14 votes -
NVIDIA forks Godot to add path tracing
20 votes -
The secretive company filling video game sites with gambling and AI
37 votes -
Arc Raiders - Discord SDK data exposure
16 votes -
goggle: A GoG Download CLI
21 votes -
Listing for GOG Galaxy developer cites Linux as “next major frontier”
54 votes -
Why I’m launching a feminist video games website in 2026
40 votes -
Show HN: I wrapped the Zorks with an LLM
16 votes -
Hytale surges to the most-watched game on Twitch, attracting over 420,000 viewers with its long-awaited launch
29 votes -
Indie Game Awards rescinds Clair Obscur's GOTY wins over use of generative AI [for now-removed background assets]
29 votes -
Windows: Linux GPU gaming benchmarks on Bazzite
45 votes -
iiSU, a new front-end for emulation on Android, announces its plans
8 votes -
Valve announces new hardware: Steam Frame, Steam Controller, and Steam Machine
Product Links: Steam Frame (standalone VR headset) Steam Controller (gen 2 design) Steam Machine (first-party mini PC) Video Links: Official announcement Tested hands-on with additional details...
Product Links:
- Steam Frame (standalone VR headset)
- Steam Controller (gen 2 design)
- Steam Machine (first-party mini PC)
Video Links:
Shipping in early 2026. Prices haven't been announced yet.
178 votes -
Best Bluetooth controller for sub $50?
Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of...
Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of good quality. Thank you!
10 votes -
Need pixel art software recommendations (it can be free or paid)
I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend...
I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend GDQuest courses)
I'm ready to start working on a small project to test out my skills, and it's going to be a top down pixel art game.
But to be completely honest, I suck at drawing. I suck at drawing as in, I can make stick figures at best. So forget any fancy software for drawing in general like gimp or photoshop.
What I'm looking for is a software meant for pixel art and that makes my life easy, in both drawing and animating. Bonus points if it allows me to trace (I'm not planning to copy/steal art, but I do need reference points, at least for now)
Do you guys have any recommendations? It can be free or paid. I don't mind paying as long the software is worth it.
15 votes -
Meet the man who beat Microsoft Excel
10 votes -
Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027
17 votes -
DeckFilter: A Steam library companion app
27 votes -
Microsoft's ambitious new Xbox: Your entire Xbox console library, the full power of Windows PC gaming, and no multiplayer paywall
16 votes -
Suggestions for a new Steam Deck user looking to make Desktop mode pleasant to use?
I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad...
I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad ergonomics.
I know there's emulation and such that I'd be interested in. I'm a linux nerd so don't be shy. I'd say the main thing I'm looking for is for the Desktop mode to be more of like a "default to Couch Mode: unlocked, but can go to a (nice) desktop if need be". I really like the idea of playing my GOG games, emulators, etc all in one menu that's ergonomic to controller. I have a file server handy as well, anything good to do with that in conjunction?
Besides that, what good/cool uses have you found?
23 votes -
'This is definitely my last TwitchCon': High-profile streamer Emiru was assaulted at the event, even as streamers have been sounding the alarm about stalkers and harassment
82 votes -
Subnautica 2 publisher Krafton will be an "AI-first" company, with AI HR, AI R&D, in-game AI services
30 votes -
If the Xbox Ally is the future of Xbox, Microsoft is in trouble
31 votes -
I made a tool to generate AI powered recaps of TTRPG sessions
My party recently finished Descent into Avernus, which we played over Discord and FoundryVTT given how scattered across the country we all are. A regular party of the campaign was the DM poking...
My party recently finished Descent into Avernus, which we played over Discord and FoundryVTT given how scattered across the country we all are. A regular party of the campaign was the DM poking and prodding players for "someone write up a recap of last session", helping keep us all in the loop, players who were absent in particular.
A few weeks ago it occurred to me that this could be automated, and Scribble was born.
Scribble is just a bash script wrapper that will:
- Take a
.zipof FLAC files from the Craig discord bot, recordings of each player present for the session - Use the tool
whisperxto transcribe those audio files to text - Compile a transcript of the session and send it off to Gemini to come up with the recap
- Parse the recap and send it along to Discord via webhook
After some trial and errors and tweaking, I've got it in a pretty good place, it's working very well for our campaign. So I docker-ized it and published it to share with
the worldanyone else who might get use from it. I'm not sure where else I could put the word out about this for anyone who might want to use it, so here it is. If you might find this useful, please, enjoy!23 votes - Take a
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Making your own MSP/payment processor (in response to Itch/Valve)
46 votes -
Made a free VTT prototype
13 votes -
Gaming on a medical device
11 votes -
These police officers in Denmark are tackling crime by playing online games with kids
8 votes -
The boss of mobile gaming giant Supercell says the industry needs to take bigger risks to compete
7 votes -
Steam finally goes native on Apple Silicon
39 votes -
The issue of indie game discoverability on distribution platforms
The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...
The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.
By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.
The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.
I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.
I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.
I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.
20 votes -
Can It Run Doom? An archive of all known ports.
28 votes