creesch's recent activity

  1. Comment on Tildes Minecraft Weekly in ~games

    creesch
    Link
    After talking it over with the people online I have culled the animals in the town center enclosures. For a few people they were causing lag and we want to move the farming operation probably...

    After talking it over with the people online I have culled the animals in the town center enclosures. For a few people they were causing lag and we want to move the farming operation probably anyway.

    For leather people are already planning to set up a bartering station in the Nether. A hoggling farm will at some point also provide plenty of pork cutlets and we already have two wool farms as well.

    2 votes
  2. Comment on Tildes Minecraft Weekly in ~games

  3. Comment on Tildes Minecraft Weekly in ~games

  4. Comment on Tildes Minecraft Weekly in ~games

  5. Comment on Tildes Minecraft Weekly in ~games

    creesch
    Link Parent
    For the pvp arena that is what we used, but with concrete powder instead of bone. Which worked quite well

    For the pvp arena that is what we used, but with concrete powder instead of bone. Which worked quite well

  6. Comment on Tildes Minecraft Weekly in ~games

    creesch
    Link Parent
    Something I forgot to mention Getting locations added to our webbased bluemap instance (Your home, farms, factories, landmarks). Bluemap? Bluemap is a live 3d map of the server you can access...

    Something I forgot to mention

    Getting locations added to our webbased bluemap instance (Your home, farms, factories, landmarks).

    Bluemap?

    Bluemap is a live 3d map of the server you can access through this link. On it we also maintain markers for things like player homes, landmarks, farms, factories, etc.

    Markers can be toggled from the menu in the top left corner - clicking markers - gives you a list to toggle and you can also click through - to see individual markers.

    The list you see in the menu is specifically for the world you are currently viewing. So if you are, for example, looking for farms that nether based you should make sure you have the nether selected.

    Cool cool cool, how do I get my stuff added?

    Good question! I'll be adding these locations, all I need from you is the exact coordinates (X, Y, Z) as a reply to this comment together with a description. You can get the coordinates very easily from bluemap itself click on the exact block, then click on the popup to copy the coordinate.

    I'll add the following things:

    • Player homes
    • Farms
    • Factories
    • Portals
    • Train routes and stops
    • Canals
    • Potential other important community landmarks

    I have added my thing to the book in the town center.

    That's great and if I have time I'll grab coordinates from there as well. However typing over all coordinates by hand from the books is tedious work, so I much prefer it if you also leave a comment here.

    1 vote
  7. Comment on Tildes Minecraft Weekly in ~games

    creesch
    Link Parent
    It works fairly well for US and EU players I think. It is a bit later for people in Asia and Oceania. At least, according to this tool

    but is 9 AM EST broadly convenient?

    It works fairly well for US and EU players I think. It is a bit later for people in Asia and Oceania. At least, according to this tool

  8. Comment on Tildes Minecraft Weekly in ~games

    creesch
    (edited )
    Link Parent
    This really doesn't seem like enough time to me for people to see it and sign on. Even more so since you did this as an edit. Edit: To make it a bit more clear why I am so adamant about this. It...

    Edit 2: how do people feel about tomorrow morning (Saturday circa 8-9AM EST)?

    This really doesn't seem like enough time to me for people to see it and sign on. Even more so since you did this as an edit.

    Edit:

    To make it a bit more clear why I am so adamant about this. It isn't because I can't join or something, the time would work for me. But, last time a bunch of people really wanted to join but couldn't because there was very little time between it being announced and people going out to kill the dragon.

    While a day might seem like a good amount for people to join, not everyone logs on daily or sees this thread on the same day it is posted. So in my mind it makes sense to plan it further ahead.
    It is also entirely possible that I am making too big a deal out of it. But I think it should at least be on the table.

    3 votes
  9. Comment on Tildes Minecraft Weekly in ~games

    creesch
    Link Parent
    Nope, not at all needed! It's nice, but absolutely not needed to play on the server.

    Nope, not at all needed! It's nice, but absolutely not needed to play on the server.

    3 votes
  10. Comment on Tildes Minecraft Weekly in ~games

    creesch
    Link Parent
    Just make sure that people have enough time to sign on. Last time people got together very quickly causing people to entirely miss out.

    Just make sure that people have enough time to sign on. Last time people got together very quickly causing people to entirely miss out.

    3 votes
  11. Comment on Tildes Minecraft Weekly in ~games

    creesch
    Link
    Screenshots! Finished my house today, if you look closely you can see the ghast parked in the upper floor garage. Day shot but slightly before I was done with it Town arial Town arial from the...
    • Exemplary

    Screenshots!

    Town lights

    (repost from earlier today)

    I have started placing street lanterns across town and in the process I have been cleaning up torches as well. I noticed that there were/are a lot of unnecessary torches as well. Likely because not everyone is aware of how light works in modern Minecraft. Last season we had no torches in town and took care to also not light spam. I am not planning to personally go that far this season, but I did write a comment last year explaining in detail how light works. I have quoted it below.

    PSA please don't torch/lantern spam.

    If you think this PSA aimed at you specifically you are wrong ;) There are multiple people this is aimed at.

    tl;dr:

    • Do not place lights where the light level is already above 0.
    • Avoid using torches close to town.
    • Try to be mindful of lighting areas.

    I have noticed there are a few people who place a lot of torches. Like, a lot, I suspect that these are old school players who are used to needing to do that. However, the lighting situation in minecraft is a lot more nuanced than it was in the past. In short, light sources emit a certain "level" of light. This level drops of gradually the further away you are from a light source. Any block that receives a light level of at least 1 will not spawn mobs.

    This means that you can place light sources fairly far apart (a lantern spreads light 14 blocks in each direction in a diamond pattern). Meaning that if it does look dark, the light level might still be high enough.

    Why is this an issue?

    • We have spent a lot of time and effort to reduce the amount of lights used overall. Basically have atmospheric light where possible and not just put a spotlight on all town.
    • We have spent a lot of time and effort to not use torches and hide lights where they are not obvious. Specifically within town and close to town.

    I have been finding areas spammed with torches, well lit areas with torches that aren't needed, etc, etc.

    How am I supposed to hide lights?

    For starters, you don't always have to hide lights. The best way is to start with lights that are supposed to be visible. Things like street lanterns, house lights, etc. And pick the lights that are suitable for what is in the area or what you are building. Glow berries for example can be nice decorative items in gardens and also light up the area bit.

    From there you can move on and depending on area do several things:

    • In grass areas: Digg a hole, place a lantern, place moss carpet over it.. This covers almost the same area as a normal lantern (minus one block) but makes it much less obvious.
    • Glow lichen: For people without shaders these are practically invisible. With shaders, they often do emit visible light but much more subtle. They don't spread as far but can be neatly tucked under overhangs. They also work underwater. We have a glow lichen farm
    • Underwater: If you are dealing with drowned and such. As mentioned, glow lichen work. But sea pickles also do a nice job and are much more subtle than lanterns underwater.
    • Sometimes you don't need to light up the entire area. Mobs attack when you are in their line of sight, if they don't see you they don't do anything. More obviously, if they can't reach you, they are not a problem. A good example of this principle is this area east of the industrial district station. It is a dark area, but that is okay as the station is elevated and the rail itself has a two block height hedge to the east.

    How can I tell if an area has enough lights?

    Good question! There are multiple methods.

    • Many shaders have an option to project light levels. These can often be configured to always show, when holding a special item or when holding a light source.
    • Mods:
      • Lighty is a dedicated mod that will show light levels. It can also be configured to show the light levels depending on specific conditions.
      • Minihud can show a shitton of information, including light levels. It can display the light level of the block you are standing on but also project an overlay much like lighty or shaders. The overlay is activated with a keycombo.
    • I don't have experience with these, but there are also texture packs that will show light levels.

    Some visual examples

    Final note on construction sites.

    If you are working in an area and temporarily need lights torches are obviously a perfectly fine choice. Everything I wrote so far applies to areas near town that distinctly are not construction sites.

    7 votes
  12. Comment on Tildes Minecraft - Season 3 Launch Day in ~games

    creesch
    Link Parent
    Could have been me who removed those, sorry about that. To be clear, just like the previous comment I linked, it wasn't aimed at anyone in specific as I came across pockets of torches across town...

    Could have been me who removed those, sorry about that. To be clear, just like the previous comment I linked, it wasn't aimed at anyone in specific as I came across pockets of torches across town everywhere. Sometimes even directly placed under street lanterns :D

  13. Comment on Tildes Minecraft - Season 3 Launch Day in ~games

    creesch
    Link
    I have started placing street lanterns across town and in the process I have been cleaning up torches as well. I noticed that there were/are a lot of unnecessary torches as well. Likely because...

    I have started placing street lanterns across town and in the process I have been cleaning up torches as well. I noticed that there were/are a lot of unnecessary torches as well. Likely because not everyone is aware of how light works in modern Minecraft. Last season we had no torches in town and took care to also not light spam. I am not planning to personally go that far this season, but I did write a comment last year explaining in detail how light works. I have quoted it below.

    PSA please don't torch/lantern spam.

    If you think this PSA aimed at you specifically you are wrong ;) There are multiple people this is aimed at.

    tl;dr:

    • Do not place lights where the light level is already above 0.
    • Avoid using torches close to town.
    • Try to be mindful of lighting areas.

    I have noticed there are a few people who place a lot of torches. Like, a lot, I suspect that these are old school players who are used to needing to do that. However, the lighting situation in minecraft is a lot more nuanced than it was in the past. In short, light sources emit a certain "level" of light. This level drops of gradually the further away you are from a light source. Any block that receives a light level of at least 1 will not spawn mobs.

    This means that you can place light sources fairly far apart (a lantern spreads light 14 blocks in each direction in a diamond pattern). Meaning that if it does look dark, the light level might still be high enough.

    Why is this an issue?

    • We have spent a lot of time and effort to reduce the amount of lights used overall. Basically have atmospheric light where possible and not just put a spotlight on all town.
    • We have spent a lot of time and effort to not use torches and hide lights where they are not obvious. Specifically within town and close to town.

    I have been finding areas spammed with torches, well lit areas with torches that aren't needed, etc, etc.

    How am I supposed to hide lights?

    For starters, you don't always have to hide lights. The best way is to start with lights that are supposed to be visible. Things like street lanterns, house lights, etc. And pick the lights that are suitable for what is in the area or what you are building. Glow berries for example can be nice decorative items in gardens and also light up the area bit.

    From there you can move on and depending on area do several things:

    • In grass areas: Digg a hole, place a lantern, place moss carpet over it.. This covers almost the same area as a normal lantern (minus one block) but makes it much less obvious.
    • Glow lichen: For people without shaders these are practically invisible. With shaders, they often do emit visible light but much more subtle. They don't spread as far but can be neatly tucked under overhangs. They also work underwater. We have a glow lichen farm
    • Underwater: If you are dealing with drowned and such. As mentioned, glow lichen work. But sea pickles also do a nice job and are much more subtle than lanterns underwater.
    • Sometimes you don't need to light up the entire area. Mobs attack when you are in their line of sight, if they don't see you they don't do anything. More obviously, if they can't reach you, they are not a problem. A good example of this principle is this area east of the industrial district station. It is a dark area, but that is okay as the station is elevated and the rail itself has a two block height hedge to the east.

    How can I tell if an area has enough lights?

    Good question! There are multiple methods.

    • Many shaders have an option to project light levels. These can often be configured to always show, when holding a special item or when holding a light source.
    • Mods:
      • Lighty is a dedicated mod that will show light levels. It can also be configured to show the light levels depending on specific conditions.
      • Minihud can show a shitton of information, including light levels. It can display the light level of the block you are standing on but also project an overlay much like lighty or shaders. The overlay is activated with a keycombo.
    • I don't have experience with these, but there are also texture packs that will show light levels.

    Some visual examples

    Final note on construction sites.

    If you are working in an area and temporarily need lights torches are obviously a perfectly fine choice. Everything I wrote so far applies to areas near town that distinctly are not construction sites.

    4 votes
  14. Comment on Tildes Minecraft - Season 3 Launch Day in ~games

  15. Comment on Tildes Minecraft - Season 3 Launch Day in ~games

    creesch
    Link Parent
    X:5770 Y:195 Z:6956 is the specific ice spike but as you can see on the screenshot there is quite a bit of ice around. I didn't explore further at time but there was a bunch more ice on the...

    X:5770 Y:195 Z:6956 is the specific ice spike but as you can see on the screenshot there is quite a bit of ice around. I didn't explore further at time but there was a bunch more ice on the horizon as well.

    2 votes
  16. Comment on Designing a slide-out phone case with a keyboard in ~tech

    creesch
    Link
    At this point this is a very old thread, but I was reminded by another thread about this. @first-must-burn already shared the clicks for google pixel keyboard. They recently announced a universal...

    At this point this is a very old thread, but I was reminded by another thread about this. @first-must-burn already shared the clicks for google pixel keyboard. They recently announced a universal one that might tick a bunch of your boxes the Click power keyboard. It attaches through magsafe (for most phones there are covers available that add the magnet), it can slide in an out and also works in landscape.

    It currently is in the pre-order stage, so it remains to be seen if it is any good. But I figured I'd share.

    I am also low key curious if you made any headway with the DIY route.

    2 votes
  17. Comment on Tildes Minecraft - Season 3 Launch Day in ~games

    creesch
    Link Parent
    I have seen a few biomes with those actually. I'll get the coordinates later. They do fall outside bluemaps (current?) range

    "giant terralith ice spikes

    I have seen a few biomes with those actually. I'll get the coordinates later.

    They do fall outside bluemaps (current?) range

  18. Comment on Strange Pop! OS 24.04 behavior in ~tech

    creesch
    (edited )
    Link Parent
    I'll be honest, I am not sure what you are specifically responding to here. Both Ubuntu and Mint are bigger than Pop! OS as far as I am aware. Mint does have a custom DE, Cinnamon. But that was...

    I'll be honest, I am not sure what you are specifically responding to here. Both Ubuntu and Mint are bigger than Pop! OS as far as I am aware. Mint does have a custom DE, Cinnamon. But that was forked from Gnome shell and has been supported since 2011 and is overal fairly stable. In fact, it is often the distro recommended to people looking for a stable experience.

    Edit: Realized my comment comes of a bit more combative than I might intend. It is more mild confusion on my side as I just mentioned Ubuntu and Mint and it did seem a response to that.

  19. Comment on Tildes Minecraft - Season 3 Launch Day in ~games

    creesch
    (edited )
    Link Parent
    Duplicate comment just to make sure people will see it. I have started adding coordinates from @chocobean's comment here to the map. Markers can be toggled from the menu in the top left corner -...

    Duplicate comment just to make sure people will see it.

    I have started adding coordinates from @chocobean's comment here to the map. Markers can be toggled from the menu in the top left corner - clicking markers - gives you a list to toggle and you can also click through - to see individual markers.

    I'll add player homes later today, some of them seem to be missing a coordinate number so it is going to take a little bit of work to verify their exact coordinates.

    For anyone who wants a factory, farm or home added please give the complete coordinate. You can do so very easily from bluemap itself click on the exact block, then click on the popup to copy the coordinate.

    Edit: Added everything from chocobean's list with the exception of @TaylorSwiftsPickles awaiting further instructions for that project.

    5 votes
  20. Comment on Tildes Minecraft - Season 3 Launch Day in ~games

    creesch
    Link Parent
    I have started adding these coordinates to our bluemap instance. Markers can be toggled from the menu in the top left corner - clicking markers - gives you a list to toggle and you can also click...

    I have started adding these coordinates to our bluemap instance. Markers can be toggled from the menu in the top left corner - clicking markers - gives you a list to toggle and you can also click through - to see individual markers.

    I'll add player homes later today, some of them seem to be missing a coordinate number so it is going to take a little bit of work to verify their exact coordinates.

    For anyone who wants a factory, farm or home added please give the complete coordinate. You can do so very easily from bluemap itself click on the exact block, then click on the popup to copy the coordinate.

    2 votes