creesch's recent activity
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5 votes
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Comment on Tildes Minecraft Weekly in ~games
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Comment on Tildes Minecraft Weekly in ~games
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Comment on Minecraft Java Edition is switching from OpenGL to Vulkan rendering in ~games
creesch Link ParentThey have been working on a from the ground up shader system for a while as well yeah. It's called aperture. But that is not what I am talking about. On checking though, it was Sodium (for which...They have been working on a from the ground up shader system for a while as well yeah. It's called aperture. But that is not what I am talking about. On checking though, it was Sodium (for which they are also a maintainer). Which I assume they did because Iris requires Sodium to work.
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Comment on Minecraft Java Edition is switching from OpenGL to Vulkan rendering in ~games
creesch Link ParentI can understand you feeling, it is a shame though. The tildes community server is a lot of fun!. Seems like it might not be that bad. The person behind Iris was posting on their discord today and...I can understand you feeling, it is a shame though. The tildes community server is a lot of fun!.
Absolute nightmare for people who make and use shaders though.
Seems like it might not be that bad. The person behind Iris was posting on their discord today and effectively got vulkan working rather quickly.
It should be noted that this will also introduce native shaders into Minecraft.
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Comment on Minecraft Java Edition is switching from OpenGL to Vulkan rendering in ~games
creesch LinkOr as Mojang in a very flowery way puts it "Another step towards Vibrant Visuals". This is likely going to have a pretty high impact on anyone who runs minecraft with shaders. Although with native...Or as Mojang in a very flowery way puts it "Another step towards Vibrant Visuals".
This is likely going to have a pretty high impact on anyone who runs minecraft with shaders. Although with native shaders I suspect fewer people will feel the need to keep using custom ones.
Interestingly enough this seems to be partially done for better macOS support. They need to use a translation layer to metal (I assume MoltenVK) since macOS doesn't support Vulkan either. Which still makes sense considering MoltenVK does a pretty good job and Vulkan still is the best choice for if you want to support modern desktop platforms.
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Minecraft Java Edition is switching from OpenGL to Vulkan rendering
28 votes -
Comment on Tildes Minecraft Weekly in ~games
creesch (edited )Link ParentFair enough, also something I was hoping to avoid since that wouldn't be fun for anyone involved. And to be clear, setting up a chunkloader with the command is easy enough to do. A permanent one...Granted, if it becomes a problem myself or @creesch might just come in and wipe the loaders without notice.
Fair enough, also something I was hoping to avoid since that wouldn't be fun for anyone involved. And to be clear, setting up a chunkloader with the command is easy enough to do. A permanent one is seconds of work. Doing command blocks a few minutes at most and they come with shiny notifications if you want to. Just give me a shout when you need them.
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Comment on Hold on to your hardware in ~tech
creesch Link ParentI don't know why you'd feel dumb for a comment about something that very much is designed to attract your attention and by its nature will distract you from the main content. It's perfectly valid...I don't know why you'd feel dumb for a comment about something that very much is designed to attract your attention and by its nature will distract you from the main content.
It's perfectly valid to notice and comment about.
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Comment on Tildes Minecraft Weekly in ~games
creesch (edited )Link ParentOkay, fair I worded that much more strongly than I should have. Although the core still is the same as the availability of the /forceload command doesn't mean much if people still keeping building...Okay, fair I worded that much more strongly than I should have. Although the core still is the same as the availability of the
/forceloadcommand doesn't mean much if people still keeping building chunk loaders.While I understand the intention of minimizing server impact, it seems like it is a stance taken without precedence.
I'd rather be proactive rather than reactive. It is well known and understood that redstone chunkloaders often cause issues on servers. Even more so on paper minecraft servers due to the way paper has implemented and is much more aggressive in its attempt to unload chunks compared to a regular minecraft server.
Previous seasons we have been a server that has not used chunk loaders that much. I think last season the only chunk loaders were comm. storage and also a restart detection mechanism to comm. storage. So I think it is weird to ban them.
Yes, exactly. Last season we had a limited amount of them in use. This season there has been talk about them being used for a variety of things by a variety of people spanning a bigger number chunks. For example, the proposed rail line to bring goods from the industrial district to community storage would span at least 37 chunks. It is also that proposal I had in mind when I made the "not optional" remark as for that use case I am firmly against using redstone chunk loaders.
More in general, I'd like to be ahead of the curve. Not cleaning up after things happened already.
I did not enjoy needing to restore the server after the storage issue for example, I rather would have prevented it.I can't stress this enough, but redstone chunkloaders really are well known to cause performance issues on many servers. Not only that, chasing them down and finding the exact cause can be time consuming. So I really, really, would like to be on the safe side of things here and use the command.
There has been no community input on whether we are banning portal-based chunk loaders. It has just been you figuring out an alternative that you prefer (for valid reasons), and then mandating that for everyone without others input.
I will concede that I potentially could have been clearer in my intentions. It is why I already gave the option to grand father in your current chunk loaders. At the same time I do think that when I specifically announce that I am looking for an alternative to redstone chunk loaders that means that once the alternative has been found it will replace (future) redstone chunk loaders. If it was purely about mechanics in game I'd agree that a vote of sorts might have been in order, but this is more about the technical running of the server than anything else.
Besides asking for feedback in this thread specifically, I also talked with several people in game. Where one person even said they were confused about us not using
/forceloadbefore and most others were either okay with it or neutral. If I had thought more people did not like the idea I'd might have asked more explicitly for feedback, but that is simply not the case. -
Comment on Hold on to your hardware in ~tech
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Comment on Hold on to your hardware in ~tech
creesch Link ParentIt is still there, apparently tildes supports html comment tags. <!-- This text would be hidden in a comment --> They wrapped their comment in it. Which is part of the reason why I felt like they...It is still there, apparently tildes supports html comment tags.
<!-- This text would be hidden in a comment -->They wrapped their comment in it. Which is part of the reason why I felt like they actually wanted people to do "basic bitching".
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Comment on Hold on to your hardware in ~tech
creesch Link ParentSensible upgrades is the key factor as well. If you want to upgrade a PC but still have very decent storage it makes no sense to buy a new storage at inflated prices now.Sensible upgrades is the key factor as well. If you want to upgrade a PC but still have very decent storage it makes no sense to buy a new storage at inflated prices now.
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Comment on Hold on to your hardware in ~tech
creesch Link ParentIt also really depends on how long the manage to keep the bubble inflated and how big the burst ends up being. I do feel it is wishful thinking to bet on it popping and hardware prices going down...It also really depends on how long the manage to keep the bubble inflated and how big the burst ends up being. I do feel it is wishful thinking to bet on it popping and hardware prices going down again as well. Certainly to previous price levels and if they do I think it will take a while.
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Comment on Hold on to your hardware in ~tech
creesch Link ParentI thought it was rather funny. Truth be told, if this is your only OP comment and you do this whole thing, I feel like you want people to talk about it more than the subject matter. Joke is on...Prediction time: most of the comments will be basic bitching about the JavaScript popup and the browser tab rug pull when you switch to a different tab. There will be zero informative or interesting comments about the content of the article because orange-site-tier[1] comments will snuff this post.
I thought it was rather funny. Truth be told, if this is your only OP comment and you do this whole thing, I feel like you want people to talk about it more than the subject matter. Joke is on you, most comments are on topic with yours being one of two that are off-topic. Technically three if you count my comment.
1. What's that? You want to know if I mean "reddit" or "hacker news" when I write "orange site"? Jokes on you. They're both equally terrible.
the amount I care
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Comment on Tildes Minecraft Weekly in ~games
creesch (edited )Link ParentAll fixed to what it was before.I might also have slightly broken something with the pale/dark oak farm. I noticed that I didn't get enough saplings back to keep it going and in the process accidentally had a little flood near the dropper and filter hopper.I think it is put together in the way it was. But I am not entirely sure.All fixed to what it was before.
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Comment on Tildes Minecraft Weekly in ~games
creesch Link ParentIn that case I'd suggest we do it based on overflow mechanisms. Like with the cactus farm where it fills a chest first and only when that chest is full things flow towards the composter.My thought on this would be to only route passive farms to storage.
In that case I'd suggest we do it based on overflow mechanisms. Like with the cactus farm where it fills a chest first and only when that chest is full things flow towards the composter.
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Comment on Tildes Minecraft Weekly in ~games
creesch Link ParentI saw where this reply was first :P That seems a bit too much :P If we do anything with water streams we probably want one underground stream where farms can route towards. And then also add...I saw where this reply was first :P
Or do we not want to fill the area with those :P
That seems a bit too much :P If we do anything with water streams we probably want one underground stream where farms can route towards. And then also add "full" detectors like on the cactus farm. Then the whole logic for filling up shulkers, filling the cart and then only send the cart off when it is full. It can all work, but it also has a high potential for being fragile and annoying to debug.
But, I feel like we probably can start with my manual idea and at some point retool it to automatic if we really want to.
the current options don't work out I'd also be down to have a go at writing a plugin for this. It's been about a decade since I've done any of that, but it's not rocket surgery so it should be fine ;)
Datapacks are relatively straightforward, already fixed one and made a very simple one for the server. But, in this case we probably want a paper plugin that intercepts the
/stopand/restartcommands to make it work with the server setup as is and also make it less likely that tea or me messes up when we type one of those commands.With a paper plugin we can get fairly close to the restart detector mod. Except that creating custom blocks with plugins is a challenge (understatement). For performance reasons we want to look at entity blocks and ideally those that already can do a redstone signal. Something like a daylight sensor with a gold block placed on top would work. It would not work with flying contraptions, but other than that I think I can make it work pretty much the same as that mod.
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Comment on Tildes Minecraft Weekly in ~games
creesch Link ParentThat could work, still leaves the logistical nightmare of routing all farm output to it and the question if that is desirable to do. I am not trying to shut down the idea entirely. Like I said, I...That could work, still leaves the logistical nightmare of routing all farm output to it and the question if that is desirable to do. I am not trying to shut down the idea entirely. Like I said, I had the idea of doing similar but with manual input allowing individuals to restock community storage from the industrial district. Which, I get, is less exciting than an automated solution but would make it a whole lot more reliable.
Whatever ends up being done, it does require some good planning and consideration for the impact.
I just had a closer look at the datapack and I am not entirely sure if this is what we want. Specifically this
This will activate every loaded dormant redstone block, one by one, for 1 second with 1 second break between them.
This means that we need to know how many blocks are placed before restarting the server. Which doesn't seem ideal to me.
The restart detector mod is a much better fit, but can't be used since we run paper. Functionally though it doesn't seem that complex, so I might have a crack at porting it to a datapack if I can't find something else.
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Comment on Tildes Minecraft Weekly in ~games
creesch (edited )Link ParentPossibly, @Isildursbane did some research there. We are running paper so can't use mods which automatically brings us to the datapack variant he found (this one). I'll have a closer look later...Would that be worth working out first?
Possibly, @Isildursbane did some research there. We are running paper so can't use mods which automatically brings us to the datapack variant he found (this one). I'll
install thathave a closer look later today and see if it works.@Isildursbane I saw you mention this btw while looking up your suggestions.
I will admit that the main reason I want this is for the future expansion of comm. storage where outputs of the industrial district are automatically routed to comm. storage via a chunk loaded rail line
I like the idea but to be frank, if you wanted automatic routing from industry to community storage we should have had better coordination at the start of the server to have them closer together. Having the entire area between them effectively chunkloaded with a steady stream of traffic is asking for FPS issues along the route. FPS in the industrial area is already lower, I can't imagine it will get better if we add a network of hoppers or minecarts to collect farm output. Not to mention that people might actually want to also be at the farms to collect output, though this could be solved by only transporting goods that are overflowing.
I have been considering a goods line, but that would work based on user input where the card would only run when people put things in it. Basically give the industrial area a dedicated manual storage input. That way we can easily keep storage stocked without a lot of the risks involved with tps lag.
Do you have the schematic still for the bonemeal farm? If so, can you send it to me? I tried to restore it earlier today with coreprotect since somehow the tree farm was blown up. But that made a mess with the lava and water somehow.
I'd like to restore that mess.