8 votes

Shamus Young's thoughts on the No Man's Sky NEXT update

6 comments

  1. [2]
    Deimos
    Link
    I wrote a comment yesterday about how I was finding No Man's Sky more tedious than anything so far, and I think the "Get Rid of the Busywork" section of this post by Shamus does a far better job...

    I wrote a comment yesterday about how I was finding No Man's Sky more tedious than anything so far, and I think the "Get Rid of the Busywork" section of this post by Shamus does a far better job of explaining it than I did. Here's one short quote, but the whole post is definitely worth reading:

    All the refueling mechanics do is distract you from the fun stuff. It’s trivially easy so it doesn’t make for a challenge to overcome. It adds to the fun-destroying inventory pressure and it distracts you from the parts of the game that are actually interesting. This is like a shooter where you have to stop after every room and spend five minutes piling up boxes to make a staircase so you can reach the next room. Yes, it makes the game much longer, but at what cost?

    8 votes
    1. [2]
      Comment deleted by author
      Link Parent
      1. hightrix
        Link Parent
        I'm one of the subset. I love the game. I've been having an absolute blast with it. Refueling is a bit annoying, but once you get used to it, it is easy to deal with. Once you are progressed a bit...

        I'm one of the subset. I love the game. I've been having an absolute blast with it.

        Refueling is a bit annoying, but once you get used to it, it is easy to deal with. Once you are progressed a bit in the game, you get higher efficiency equipment that require less refueling.

        That said, I'd love for some type of auto-refueling mechanic where if you have enough materials in your inventory the equipment is automatically refueled.

        1 vote
  2. [3]
    Krael
    Link
    There's LOTS of new content in the game now, but unfortunately all of the new stuff is just as shallow and ultimately pointless as the old stuff. NMS just absolutely insists on making you jump...

    There's LOTS of new content in the game now, but unfortunately all of the new stuff is just as shallow and ultimately pointless as the old stuff.

    NMS just absolutely insists on making you jump through mind-numbingly boring hoops for the next crumb of entertainment, and I can't help but feel disappointed to the point of being borderline angry each time I get said crumb.

    Freighters, for example. A gigantic capital ship where you can park your fighters and send your fleet of frigates out on missions. Sounds great, right? In reality it's just a moving parking lot that will take HOURS to acquire. Like everything else in the game, it's a soul-destroying grind to get something that's amusing for all of five minutes.

    Base building? Hell yes, that sounds aweso- oh wait, I have to mow down hundreds of plants to build a handful of walls that I can fill with lifeless NPCs that do literally nothing? That sucks, at least I can use the base fo- oh wait, there's absolutely nothing else to do with them. Yep.

    God, I hate this goddamn game so much. Constantly teases you with the promise of fun to come, but it never follows through. I thought I'd learned my lesson when it originally launched, but nope. Sean Murray tricked me into wasting my fucking time all over again.

    4 votes
    1. [2]
      cfabbro
      (edited )
      Link Parent
      While I agree with absolutely all your points, especially about how tedious and mind-numbingly repetitive/boring most of NMS NEXT's content is... one thing you got wrong was "freighters... will...

      While I agree with absolutely all your points, especially about how tedious and mind-numbingly repetitive/boring most of NMS NEXT's content is... one thing you got wrong was "freighters... will take HOURS to acquire". You get your first freighter for free and quite easily. You just need to jump a few times and when you encounter one being attacked by pirates (which happens incredibly frequently) after you defend it the admiral calls you in to his ship and will just give the fleet to you.

      They also aren't just "amusing for all of five minutes", they are incredibly useful since their storage slot stack capacity is double that of every other storage type in the game, you can build a player base inside them with even more storage and the missions you can send your frigates out on make you a ton of money and rare resources.

      Now, with all that said they are still annoying and tedious as well though, since every mission results in your frigates getting damaged which are a PITA to repair since you need to land on each damaged frigate, walk to all the damaged components and manually repair them (if you even have the materials required, which you can't find out until you reach the damaged parts).

      p.s. the game is also buggy as hell still. One of my buddies lost about 4 hours of progress when his save file corrupted and one of my quests bugged out resulting in me being unable to build a base. We solved both of them eventually, him by editing the JSON in the save file and removing the corrupted characters in it and me by using a savegame editor to give myself the blueprint the game failed to give me so I could progress the base building quest... but still... what a disaster of a game.

      p.p.s the game also likes to randomly make you fall through the frigates and freighter into space and kill you... which is also not a whole lot of fun to deal with.

      3 votes
      1. Krael
        Link Parent
        re: p.p.s. Half the time I load the game, all of my ships are on the same "landing pad" in the freighter, and I promptly get launched into the side of the freighter and stuck in the geometry when...

        re: p.p.s.

        Half the time I load the game, all of my ships are on the same "landing pad" in the freighter, and I promptly get launched into the side of the freighter and stuck in the geometry when I try to take off.

        2 votes
  3. demifiend
    Link
    Lots of good points here, but I wonder if the inventory restrictions are still there in the new "creative mode". The description for that mode suggests it's basically a sandbox where you can just...

    Lots of good points here, but I wonder if the inventory restrictions are still there in the new "creative mode". The description for that mode suggests it's basically a sandbox where you can just chill and have fun.

    1 vote