I'm excited about almost everything I saw in the stream. The increased mobility with the grapple and dashing, the visual damage to demons, the new weapons and enemy types, the expanding lore, and...
I'm excited about almost everything I saw in the stream. The increased mobility with the grapple and dashing, the visual damage to demons, the new weapons and enemy types, the expanding lore, and more.
For those who didn't watch the stream, there were multiple gameplay segments in the stream which weren't captured in this video. The whole stream can be found here, though the Doom stuff is only in the second half.
They've really gone very classic with the design. The little health potions and zombiemans, even the demons from the last game like the imps and mancubi look more like their OG selves. It's an...
They've really gone very classic with the design. The little health potions and zombiemans, even the demons from the last game like the imps and mancubi look more like their OG selves. It's an interesting choice, I'm down with it.
Apparently this is the longer version.
https://www.youtube.com/watch?v=dG2lJ3mmQC4
I'm excited about almost everything I saw in the stream. The increased mobility with the grapple and dashing, the visual damage to demons, the new weapons and enemy types, the expanding lore, and more.
For those who didn't watch the stream, there were multiple gameplay segments in the stream which weren't captured in this video. The whole stream can be found here, though the Doom stuff is only in the second half.
Launching on PC, PlayStation 4, Xbox One, and Nintendo Switch, according to their Twitter: https://twitter.com/DOOM/status/1027967953919201282
Jesus fucking Christ. Hardcore.
Looks pretty good to me, loved doom 2016.
More Doom. More Doom is always welcome.
They've really gone very classic with the design. The little health potions and zombiemans, even the demons from the last game like the imps and mancubi look more like their OG selves. It's an interesting choice, I'm down with it.