I can't wait for social games with this level of face tracking realism for player models being the norm... it will add so much more flavor, immersion and fun to them.
I can't wait for social games with this level of face tracking realism for player models being the norm... it will add so much more flavor, immersion and fun to them.
Pretty impressive, oddly enough it seemed to handle better when he seemed to overacted less, though it could just have been you don't notice the mistakes when hes running around talking. Also it...
Pretty impressive, oddly enough it seemed to handle better when he seemed to overacted less, though it could just have been you don't notice the mistakes when hes running around talking. Also it seems like a bad idea to include work accident deaths in a game that hasn't had its movement ironed out yet.
I can't wait for social games with this level of face tracking realism for player models being the norm... it will add so much more flavor, immersion and fun to them.
Pretty impressive, oddly enough it seemed to handle better when he seemed to overacted less, though it could just have been you don't notice the mistakes when hes running around talking. Also it seems like a bad idea to include work accident deaths in a game that hasn't had its movement ironed out yet.