From the time that Richard and Robert Garriott first founded Origin
Systems in order to publish Ultima III, the completion of one Ultima
game was followed almost immediately by the beginning of work on the
next. Ultima VI in early 1990 was no exception; there was time only
for a wrap party and a couple of weeks of decompression before work
started on Ultima VII.
[...]
Ultima VII remains an inspiring if occasionally infuriating experience
well worth having, even if you don’t normally play CRPGs or couldn’t
care less about the lore of Britannia.
Duplicate of https://tildes.net/~games/agt/ultima_vii