11 votes Wind Waker graphics analysis Posted February 25, 2019 by Silbern Tags: gamecube, graphics, nintendo, gamedev, zelda.the wind waker, analysis.video game, author.nathan gordon, source.medium, paywall.soft https://medium.com/@gordonnl/wind-waker-graphics-analysis-a0b575a31127 Link information This data is scraped automatically and may be incorrect. Authors Nathan Gordon Published Nov 6 2016 Word count 624 words 2 comments Collapse replies Expand all Comments sorted by most votes newest first order posted relevance OK Silbern (OP) February 25, 2019 Link A nice post linking to a couple others that explore in depth how some of Wind Waker's unique effects were achieved on the GameCube. A nice post linking to a couple others that explore in depth how some of Wind Waker's unique effects were achieved on the GameCube. 1 vote unknown user February 25, 2019 Link Aha, I think I remember reading the one about the ocean a while back – I didn't realise there were more! Aha, I think I remember reading the one about the ocean a while back – I didn't realise there were more!
Silbern (OP) February 25, 2019 Link A nice post linking to a couple others that explore in depth how some of Wind Waker's unique effects were achieved on the GameCube. A nice post linking to a couple others that explore in depth how some of Wind Waker's unique effects were achieved on the GameCube. 1 vote
unknown user February 25, 2019 Link Aha, I think I remember reading the one about the ocean a while back – I didn't realise there were more! Aha, I think I remember reading the one about the ocean a while back – I didn't realise there were more!
A nice post linking to a couple others that explore in depth how some of Wind Waker's unique effects were achieved on the GameCube.
Aha, I think I remember reading the one about the ocean a while back – I didn't realise there were more!