Texture Archaeology, Cobblestone, and the most overused texture from the 90s ~games.game_design Video 8:15, published Mar 19 2021 5 votes
Digital Foundry analysis of the upcoming Metro Exodus Enhanced Edition, the first major game release to require ray-tracing capable graphics hardware Article 1866 words 7 votes
Ten developers on what makes their games "hand-drawn" ~games.game_design Article 4099 words, published Apr 22 2021 12 votes
Digital Foundry's best game graphics of 2020 - PC, Xbox, PlayStation - An amazing year for visuals Video 50:54 6 votes
I want to play Cyberpunk 2077 at its best and it sucks that a GPU shortage is going to stop me Article 906 words, published Nov 26 2020 7 votes
Microsoft Flight Simulator PC hands-on: A generational leap in graphical realism Video 17:52 16 votes
Minecraft RTX deep dive: How Nvidia delivered a game-changing ray tracing upgrade Video 44:01 7 votes
A breakdown and comparison of the animation in the original opening cutscene of Final Fantasy VII and the new version in the remake Video 22:51 5 votes
Halo Combat Evolved Anniversary PC tech review - analysis of The Master Chief Collection version Video 16:00 9 votes
The effectiveness of the limited animation in the Phoenix Wright / Ace Attorney series ~games.game_design Video 15:22 6 votes
Video game subtitles could learn a lot from comic book lettering ~games.game_design Article 1644 words 19 votes
How much of a genius-level move was using binary space partitioning in Doom? ~games.game_design Article 4882 words 6 votes
Rimworld, Dwarf Fortress, and procedurally generated story telling ~games.game_design Article 2077 words 11 votes
Squash and Stretch - The twelve principles of animation and how they apply to games ~games.game_design Video 8:19 5 votes
John Romero discusses the development of Quake, which resulted in half of Id software including Romero leaving the company ~games.game_design Video 23:50, published Jul 11 2019 17 votes
Digital Foundry Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades Article 5470 words 9 votes
Older video game animation may have been limited by technology, but does that make it worse? Video 8:07, published Jan 28 2019 5 votes
Graveyard Keeper: How the graphics effects are made Article 1440 words, published Oct 23 2018 8 votes
Red Dead Redemption 2 analysis: A once-in-a-generation technological achievement Article 3408 words 16 votes
Dark Souls Remastered tested on all consoles - and only one locks to 60fps Article 1847 words 6 votes