I think people really need to play this game! I wrote a gushing piece about Eliza on my games blog, The Missing Quests, because this is sorta my thing. This game is easily going to be in one of my...
I think people really need to play this game! I wrote a gushing piece about Eliza on my games blog, The Missing Quests, because this is sorta my thing.
This game is easily going to be in one of my top games of 2019. I could barely fall asleep last night—my mind was racing, pondering some of the AI and ethics ideas that the game floats. I wish I could have gone deeper in my post, and maybe I'll do a longer spoilerified essay at a later date. I'm confident that the points the game floats will be relevant long into the future—we're living in shades of its dystopian society.
Honestly, I'm a bit scared that too many people are going to casually ignore this game. Probably because it's not the über-difficult programming and hardware puzzle games you expect from Zachtronics, or that many people don't play visual novels anyway. Really though, Zachtronics wrote this for their technically competent and socially aware audience. It's poignant, topical, and competent.
I have a group of friends that fell deeply for Opus Magnum and Exapunks (we sent each other solution gifs for opus magnum and helped each other with algorithm optimizations in exapunks), but most of them aren't even interested in Eliza, just because it's not what they expected in a Zachtronics game—and that makes me sad.
If Eliza isn't the game you think you'd typically play for reasons similar to what I've mentioned, I urge you—fight the impulse and give it a shot. You can expect a total of four hours of gameplay from it, and the game is cleanly segmented into five chapters—it's not too bad to crush through it in just a few sessions.
So weird to see a visual novel from Zachtronics, the programming puzzle guys. It kinda fits the background narrative you previously found in lots of their games, which has always been surprisingly...
So weird to see a visual novel from Zachtronics, the programming puzzle guys. It kinda fits the background narrative you previously found in lots of their games, which has always been surprisingly elaborate. I gotta check this out. One day, after I've cleared at least some of my 15+ game backlog.
I think people really need to play this game! I wrote a gushing piece about Eliza on my games blog, The Missing Quests, because this is sorta my thing.
This game is easily going to be in one of my top games of 2019. I could barely fall asleep last night—my mind was racing, pondering some of the AI and ethics ideas that the game floats. I wish I could have gone deeper in my post, and maybe I'll do a longer spoilerified essay at a later date. I'm confident that the points the game floats will be relevant long into the future—we're living in shades of its dystopian society.
Honestly, I'm a bit scared that too many people are going to casually ignore this game. Probably because it's not the über-difficult programming and hardware puzzle games you expect from Zachtronics, or that many people don't play visual novels anyway. Really though, Zachtronics wrote this for their technically competent and socially aware audience. It's poignant, topical, and competent.
I have a group of friends that fell deeply for Opus Magnum and Exapunks (we sent each other solution gifs for opus magnum and helped each other with algorithm optimizations in exapunks), but most of them aren't even interested in Eliza, just because it's not what they expected in a Zachtronics game—and that makes me sad.
If Eliza isn't the game you think you'd typically play for reasons similar to what I've mentioned, I urge you—fight the impulse and give it a shot. You can expect a total of four hours of gameplay from it, and the game is cleanly segmented into five chapters—it's not too bad to crush through it in just a few sessions.
So weird to see a visual novel from Zachtronics, the programming puzzle guys. It kinda fits the background narrative you previously found in lots of their games, which has always been surprisingly elaborate. I gotta check this out. One day, after I've cleared at least some of my 15+ game backlog.