6 votes Inside the narrative design of Control, Remedy Entertainment's least linear game Posted September 17, 2019 by Deimos Tags: finland, writing, interviews, gamedev, control, remedy entertainment, narrative, brooke maggs, author.diego arguello, source.gamedeveloper https://www.gamedeveloper.com/design/-i-control-i-freak-inside-the-narrative-design-of-remedy-s-least-linear-game Link information This data is scraped automatically and may be incorrect. Published Sep 17 2019 Word count 1649 words