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  • Showing only topics in ~games with the tag "writing". Back to normal view / Search all groups
    1. Let's hear some Tabletop RPG stories!

      I absolutely LOVE hearing other's stories from their games. Crazy things happen in game land, and these kinds of tales inspire others to play and experiment as well. Some of my favorite moments My...

      I absolutely LOVE hearing other's stories from their games. Crazy things happen in game land, and these kinds of tales inspire others to play and experiment as well.

      Some of my favorite moments
      1. My group had a guy - Thorgrimm - who was extremely impulsive and often did whatever first came to mind. It was often hilarious as the DM to play out, but alarming as a player to deal with. One such time, the group was face-to-face with a large host of Inquisitors (read: super soldiers) from another realm. They were in an anti-magic field, outmatched and outnumbered. Not to be deterred, Thorgrimm decides to parlay in his usual bombastic style, and one of the inquisitors silenced him (there were ways around the anti-magic field which had not been fully explored yet by the party). Thorgrimm took offense to this and attacked, alone, against 30+ inquisitors. The rest of the party distanced themselves from him. Well, Throgrimm got absolutely wrecked but was somehow clinging to life with a handful of HP. He then conveniently remembered his gimmick Wish spell, that I had given the party some time ago (I considered it a funny thing to do, I've been told I create a lot of trap items). With the party screaming at him not to, he used up the Wish spell to get them out of jail free.
      2. Which brings us to my second favorite moment... The group teleported back to their employer, The Wizard Who Did It (TM), known as Nobb. He had contracted them to retrieve an artifact of great power (Dymlingen Dire, a knife so sharp it can cut you if you look at it). The party bard, Jarl, thought this was crazy cool and wanted to keep the knife. Nobb said "Yes, as long as you forfeit all other rewards for this contract." Jarl readily agreed, while the rest of the party was distracted by arguing over Throgrimm's decision earlier. Suddenly, all the amazing items they had found over the last several adventures while in Nobb's employ disappeared. Jarl, in forfeiting the reward, had given up the rights to owning those items. The party was LIVID. Jarl's Player thought it was hilarious and one of the other Player's, a lawyer, began searching for loopholes. In the end, many of the PC's made more bargains with Nobb in order to receive their items back, meaning they had worked for him at great length and somehow become even more indebted to him... Which is totally perfect since Nobb would secretly turn out to be Loki, trying to kick off Ragnarok.
      26 votes
    2. I want to experiment with writing for video games, can you help me find a starting place?

      Hi there, I enjoy writing! I find all formats fun to play with from short stories to screenplays. One thing I've never really written for is video games. I love the idea though. All the world...

      Hi there,

      I enjoy writing! I find all formats fun to play with from short stories to screenplays. One thing I've never really written for is video games. I love the idea though. All the world building, lore notes, dialogue, weapon descriptions, codecs, bestiaries and on and on. There's all sorts of ways to tell a story through a video game and I want to try my hand at it!

      Problem being though, I'm not particularly interested in game design. I'm not NOT interested, but it's not where my passion is. I am willing to learn what I need to, so don't shy away from suggestions that would require me to learn some on the design side.

      Really the only ideas I've come up with are using the mod creator in Neverwinter Nights 1/2 or something like RPG Maker? Are these overwhelmingly difficult to get started in? Could I write in all the things I mentioned from dialogue to weapon descriptions?

      Or perhaps trying to find someone NOT interested in the storytelling side? Someone who wants to focus on design but would love some storytelling in their project and would welcome the addition?

      Or even starting with TTRPG modules maybe. Video Games and TTRPG modules seem to have some similar storytelling elements.

      Does anyone in the profession have thoughts? Does anyone not in the profession have thoughts?

      anyways, bye love you

      17 votes
    3. What are your thoughts on how romance is handled in gaming?

      Romantic relationships in gaming are often heavily debated, with lots of criticism and lots of support for the myriad experiences out there. I don't have a single specific question related to the...

      Romantic relationships in gaming are often heavily debated, with lots of criticism and lots of support for the myriad experiences out there. I don't have a single specific question related to the topic, only some guiding ones. Feel free to answer any/all of these, or simply give your thoughts on the topic:

      • What are some games that you feel have handled romance well?
      • What are some games that you feel have not handled romance well?
      • What particular advantages does gaming have with regard to portraying romantic relationships?
      • What particular disadvantages does gaming have with regard to portraying romantic relationships?
      • Are there any games that have depicted romantic relationships that were particularly resonant to you?
      • What would you define as some "best practices" for game writers/designers with regard to in-game romance?
      • What would you define as some "mistakes/errors" for game writers/designers to avoid with regard to in-game romance?
      15 votes
    4. Inside the writing in games: A three-part series exploring video game writing

      USgamer put this series of articles out over the last week. Here's links to the 3 parts: Out of the Wild West: Inside the Evolution of Games Writing Narrative Paramedics: Meet the Writers Called...

      USgamer put this series of articles out over the last week. Here's links to the 3 parts:

      1. Out of the Wild West: Inside the Evolution of Games Writing
      2. Narrative Paramedics: Meet the Writers Called in to Patch Up Games
      3. From The Witcher 3 to Queer Dating Sims: How Writers are Expanding the Boundaries of Video Game Storytelling
      8 votes
    5. Making peace with Alana Shepard

      I finished my second Mass Effect original trilogy run two days ago, and today is one year since I first played ME. Below I have my goodbye to my second Shepard, Alana, a Renegade Vanguard....

      I finished my second Mass Effect original trilogy run two days ago, and today is one year since I first played ME. Below I have my goodbye to my second Shepard, Alana, a Renegade Vanguard. (Spoilers below)


      Alana Shepard

      October 18th, 2017, to June 23rd, 2018

      Alana Shepard was not what you might think of when you think of a hero. Born on Earth, she was orphaned at a young age, and survived on the streets of some of the planet’s worst slums. Though the vids told the story of her enlisting in the Alliance Navy, she was essentially conscripted. Even as an untrained 18 year old, her biotics made her a danger to herself and others.

      The structure of the Navy changed Shepard’s life, but it didn’t change who she was. Both the anger she harbored from her abandonment and the stubborn determination that kept her alive on the streets remained. Her rage drove her to kill countless Batarians on Torfan, despite the loss of her squad. Her actions on Torfan were at once monstrous and impressive, and they caught the eye of the N7 program. The Butcher of Torfan became one of the Alliance’s top operatives.

      Watching Alana Shepard fight was awesome in the truest sense of the word. That a combatant could be so efficient and powerful was beautiful; that she might be heading for you next was terrifying. Many wondered if, somehow, her unknown parents were Krogan and Turian. In each of her biotic charges, there was the power of a Battlemaster and the precision of a Legionnaire. It was this combat prowess that drew Shepard and Garrus Vakarian together.

      As the saying goes, there is no Shepard without Vakarian. Alana and Garrus were partners on and off the battlefield, ever since Garrus’ stint as Archangel on Omega. Despite all the bullets that tried, the only thing to make it past their armor was their love for one another. This love kept them at each other’s side all the way to the conduit.

      On the Citadel, Alana Shepard did what she did best. When the Catalyst was done speaking to her, she leveled her pistol, and fired. This failed to activate the Crucible, dooming her cycle to be defeated by the Reapers. The same strength that helped Alana resist the Reapers in the entire campaign was her undoing. Alana Shepard was not what you might think of when you think of a hero, because she could not save the galaxy in its darkest hour.


      I do intend to come back to these games, as I feel there are at least a few more Shepards whose stories I need to tell. That said, I will be waiting a bit longer before I start my next run, either starting on N7 day, or next summer on the two year anniversary from my start. I'm open to discussion, either about Mass Effect (I've only played the OT), or about Alana Shepard.

      6 votes