Given how much of a clusterfuck Castle Story's development was, this doesn't come as a surprise to me at all. Management clearly didn't know what they were doing there, so it's no wonder their...
Given how much of a clusterfuck Castle Story's development was, this doesn't come as a surprise to me at all. Management clearly didn't know what they were doing there, so it's no wonder their second game flopped and the company collapsed. Hopefully the employees that lost their jobs here don't fall for the promise of the company re-opening next year. Move on to bigger and better things!
Castle Story always looked cooler than it played, too. I backed it on Kickstarter, and tried a couple builds, but I just feel like they never arrived on an enjoyable game mechanic loop. It's...
Castle Story always looked cooler than it played, too. I backed it on Kickstarter, and tried a couple builds, but I just feel like they never arrived on an enjoyable game mechanic loop.
It's regrettable though, I don't like to hear about indies not having success. I hope everyone can learn from it and land nicely in new jobs.
Given how much of a clusterfuck Castle Story's development was, this doesn't come as a surprise to me at all. Management clearly didn't know what they were doing there, so it's no wonder their second game flopped and the company collapsed. Hopefully the employees that lost their jobs here don't fall for the promise of the company re-opening next year. Move on to bigger and better things!
Castle Story always looked cooler than it played, too. I backed it on Kickstarter, and tried a couple builds, but I just feel like they never arrived on an enjoyable game mechanic loop.
It's regrettable though, I don't like to hear about indies not having success. I hope everyone can learn from it and land nicely in new jobs.
I backed it on Kickstarter as well and have not bothered to back another project there since. Learned my lesson!
Sauropod released an official statement about it today: https://www.sauropodstudio.com/statementoct2019