Overwatch Developer Update - Starting in March, "Hero Pools" will be introduced to competitive play, where different heroes will be disabled every week to encourage players to change strategies
I don't know if I like this. Instead of balancing the heroes out, Blizzard artificially locks them out of games. If a hero is stronger than the others, it may lead to people simply playing ranked...
I don't know if I like this. Instead of balancing the heroes out, Blizzard artificially locks them out of games. If a hero is stronger than the others, it may lead to people simply playing ranked at times when it's permitted. But I also haven't played/followed Overwatch for quite some time, so I don't know if actually tried balancing everything out first.
I like it in games where people are a bit unfamiliar with the system, and success comes from being able to adapt quickly rather than having memorized some meta, so I think this sounds neat. I...
I like it in games where people are a bit unfamiliar with the system, and success comes from being able to adapt quickly rather than having memorized some meta, so I think this sounds neat. I don't really ever play competitive mode though.
One of my favorite things in multiplayer games is playing custom gametypes+maps (especially in Halo) where the gametype+map is unfamiliar to everyone and it's a chaotic rush to figure out what's going on and get a foothold in it.
I don't know if I like this. Instead of balancing the heroes out, Blizzard artificially locks them out of games. If a hero is stronger than the others, it may lead to people simply playing ranked at times when it's permitted. But I also haven't played/followed Overwatch for quite some time, so I don't know if actually tried balancing everything out first.
I like it in games where people are a bit unfamiliar with the system, and success comes from being able to adapt quickly rather than having memorized some meta, so I think this sounds neat. I don't really ever play competitive mode though.
One of my favorite things in multiplayer games is playing custom gametypes+maps (especially in Halo) where the gametype+map is unfamiliar to everyone and it's a chaotic rush to figure out what's going on and get a foothold in it.