7 votes Accessible game design and focusing on the gaps Posted February 12, 2020 by Deimos Tags: accessibility, hyperdot, eye tracking, charles mcgregor, gamedev, developers.video game, author.brendan sinclair, source.gamesindustry https://www.gamesindustry.biz/articles/2020-02-12-accessible-design-and-focusing-on-the-gaps Link information This data is scraped automatically and may be incorrect. Published Feb 5 2020 Word count 1011 words