12 votes

ASCII art and permadeath: The history of roguelike games

6 comments

  1. deathmtn
    Link
    I can't help but smile at the classic Mac OS UI presenting a roguelike. I had no idea about a lot of those late '80s/early '90s roguelikes. John Harris wrote a fantastic series of columns on...

    I can't help but smile at the classic Mac OS UI presenting a roguelike. I had no idea about a lot of those late '80s/early '90s roguelikes.

    John Harris wrote a fantastic series of columns on roguelike design. (Disclosure: I'm an internet friend of his.)

    Dungeon Hacks is a good book about roguelike history that has some really good interviews in it.

    3 votes
  2. [5]
    acdw
    Link
    I've been trying to get into NetHaxk for a while but it's so hard. I do like DCSS though, what I've played of it. I'll have to check these others out too! Edit: the other thing I really like about...

    I've been trying to get into NetHaxk for a while but it's so hard. I do like DCSS though, what I've played of it. I'll have to check these others out too!

    Edit: the other thing I really like about a lot of these games is how they're open source.

    3 votes
    1. [2]
      pseudolobster
      Link Parent
      It's virtually impossible to ascend in nethack. Don't beat yourself up. As dwarf fortress players say, "Losing is fun!" They're not joking, and it's not necessarily stockholm syndrome. Dying is a...

      It's virtually impossible to ascend in nethack. Don't beat yourself up. As dwarf fortress players say, "Losing is fun!"

      They're not joking, and it's not necessarily stockholm syndrome. Dying is a big part of these games. You will die. Often. Sometimes in very stupid and unfair ways. That's part of the game. The best part of these games is the stories you can tell about your playthrough. It's about getting so close, defying the odds, then losing to something incredibly stupid like you inevitably always do.

      Anyway in the case of nethack, the game is seriously unfair and broken. If you don't mind spoilers, virtually the only way to actually win the game is to look at a guide. It's possible without it, and perhaps it's really satisfying once you've worked for it, but realistically if you want to beat it you're going to need to follow a guide. That said, the point really isn't winning, it's about the journey, which you will repeat over and over.

      4 votes
      1. acdw
        Link Parent
        I've heard that a bit now about NetHack, the spoilers thing. Guess I have some reading to do!

        I've heard that a bit now about NetHack, the spoilers thing. Guess I have some reading to do!

        1 vote
    2. [2]
      unknown user
      Link Parent
      Have you tried Cataclysm: Dark Days Ahead? You can die to a rabid dog in there because you ended up carrying too much on your night raid into the city, and you thought a holster with a handgun...

      Have you tried Cataclysm: Dark Days Ahead? You can die to a rabid dog in there because you ended up carrying too much on your night raid into the city, and you thought a holster with a handgun would be too much burden for such a safe mission.

      4 votes
      1. acdw
        Link Parent
        That's awesome! I'll have to check it out. If only I had the time... ;)

        That's awesome! I'll have to check it out. If only I had the time... ;)

        1 vote