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    1. What defines an extraction shooter, and why does the gaming community generally dislike it?

      Message for Deimos or anyone else on Tildes development I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm...
      Message for Deimos or anyone else on Tildes development

      I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm blind? The preview window's great but the edit window's locked to 6 lines and I would appreciate some more since it would make editing a long post like this much easier. Thanks.

      The actual post

      There has been a lot of gaming buzz regarding extraction shooters as of late, with the closed alpha of Bungie's Marathon currently underway, the second tech test of Embark Studio's ARC Raiders starting just now, and the recent news of the cancellation of a Titanfall extraction shooter from EA/Respawn. As someone who's played and enjoyed extraction shooters before I've been following these and observing the discourse surrounding them (except the Titanfall one, I didn't even know that was a thing til the news of its cancellation) and I've been somewhat dismayed to see a lot of confusion, mixed messaging, and general disdain for the genre. So I've decided to put my own thoughts and definitions of it down here, and clear up the most common misconceptions or falsehoods I've seen repeated ad nauseam elsewhere.

      A brief introduction to extraction shooters

      First off, what IS an extraction shooter, what makes it different from other shooters, notably battle royales, and which games qualify as extraction shooters? An extraction shooter, as its core gameplay loop, is a shooter where you enter a map with loot and AI enemies scattered about, and the goal is to gather loot and extract from the map with it. However, you need to get out alive - should you die, you will lose everything (with some exceptions) in your inventory, including the gear you went in with. On top of that, the most popular and successful extraction shooters are PvEvP - you will be competing with other real players for loot, and taking loot off their bodies can be just as profitable if not more so than taking it from PvE enemies. It is optional though, and it is entirely viable to play as a "rat", sneaking around and gathering loot without drawing attention and extracting without anyone noticing.

      Not a battle royale

      Extraction shooters are also frequently confused with battle royales as both games have players inserted into a PvP map where they scavenge gear. However, the similarities more or less end there. With battle royales, you do not risk losing your items on death as all players are dropped in with nothing and don't have a stash to draw from or store items in, so any "loot" found is merely a means of securing victory for the current round. PvP is also mandatory, as the goal is not to get loot but to be the last team/person standing. To facilitate this in a timely manner, battle royales have a shrinking map mechanic that forces the remaining players into a smaller playable area as time goes on to force them into a confrontation. Extraction shooters do not force PvP or have shrinking maps but do have their own ways of drawing players towards each other, through loot-rich points of interest and extraction zones. Some parts of the map will have greater quality and/or quantity of loot, which will naturally draw players in, and there are a few designated areas where you can actually leave with your loot which will also increase your odds of encountering other players either trying to take your loot before you can leave, or trying to leave themselves. Because it is not forced though, PvP encounters are a much more unpredictable and organic experience in extraction shooters.

      What extraction shooters are out there?

      So which games count as extraction shooters? The current leaders in the genre, which also happen to be some of the longest-lasting ones, are Escape From Tarkov (EFT) and Hunt: Showdown. EFT is a rather hardcore modern military FPS with a heavy focus on realism - guns are extremely customizable, ammo types and armor can make a huge difference, bullets are extremely lethal even from AI enemies, and a good headshot will drop even the most geared and armored player so there's always risk. It has a cult following but its hardcore emphasis makes it unapproachable for most. It also has periodic progression wipes where players have to start over from scratch to keep things fresh and more fair for newcomers, but is a major turnoff for players that don't like to lose what they've earned. Hunt is an FPS set at the end of the 19th century with a bit of dark magic/voodoo theme. Guns are reflective of the times and rather limited in terms of rate of fire and reload speed, which results in more drawn-out firefights where every bullet counts. For each round, the focus isn't to get loot around the map but rather to track and hunt down a bounty boss monster, then extract with that bounty. These two games are what will come to mind first when extraction shooters are mentioned, EFT more so.

      I won't go over cancelled (Titanfall), discontinued (The Cycle: Frontier), or side game-mode (The Division's dark zone/survival) extraction shooters here, which is basically almost all of them sadly, so I'll talk about the two biggest up-and-coming ones instead, Marathon and ARC Raiders.

      Marathon and the surrounding controversy

      Marathon is a sci-fi FPS that uses the lore of Bungie's Marathon trilogy from the 90's as its setting. You play as a "runner" in a robotic shell scavenging the remains of the colony on Tau Ceti IV for scrap to fulfill contracts for the megacorporations involved in the colony's development who now seek to find out what went wrong. It checks the usual boxes for an extraction shooter - you go in with your own loadout, scavenge at points of interest to fill your limited inventory, defeat PvE enemies and other runners for loot opportunities, and try to extract alive before time's up. There are a couple things of note that have resulted in mixed opinions:

      • The art direction for runners, gear, and architecture is a sort of mass-produced, neon-colored, smoothed plastic, blocky style, which is a "love it or hate it" kind of thing.
      • The gunplay is very similar to that of Destiny, Bungie's last game, which in my opinion is very solid. However, they did make the decision to have mouse magnetism enabled for PC (your cursor will magnetize to targets) to give it more parity with console players, and that has been very unpopular.
      • The only queueing option is teams of 3 and the devs have stood their ground on not having a solo or duo player queue, which is a turn-off for players that prefer solo, or don't want to play with randoms and don't have 2 friends to play with.
      • Players do not have full customization of their runners but must choose from 6 runner archetypes that have a set of abilities and a specific look, which can be partially changed with a skin. This is also largely unpopular, as Bungie's past titles have featured high levels of cosmetic customization and this feels largely restrictive and monetization-focused instead.
      • There is no option for proximity voice chat, which the devs have said was excluded to protect players from toxicity. This has also proved to be very unpopular.
      • It will have seasonal progression wipes which will reset faction reputation and clean out player vaults, which is unpopular among players that like to hoard their loot, especially many Destiny players.
      • Supposedly there will be more "raid-like" PvE experiences on an as-of-yet unreleased map that takes place aboard the Marathon colony ship, but how mechanically complex those are or whether or not that will be enough to attract PvE-oriented players is pure speculation at this point.
      • It will not be free-to-play, but rather released at a "premium" but not full game price point, which most people are assuming to be $40 USD.

      The game is set to release in September this year, but based on the feedback Bungie is getting from players in this very first alpha, they will need to take this feedback very seriously and make a number of changes in the few months they have left, or risk a very rocky release and potentially financial failure. Many players seem to want Marathon and Bungie to fail, notably vitriolic Destiny veterans that feel like they were snubbed out of Destiny 3 for this, but as someone with over 2000 hours in Destiny 2 myself I want it to succeed, whether I play it or not. I'd rather there be more fun and successful games than major failures, and wishing for something to fail just because it isn't what you want is incredibly petty.

      ARC Raiders, the underdog

      ARC Raiders is a third person shooter set in a post-apocalypse where robots called ARC have devastated the surface of Earth and humanity has retreated underground, sending "raiders" to the surface to scavenge for tech and goods. It's developed by Embark Studios, which is made up of ex-DICE (Battlefield) developers, and their other title is the well-received but niche PvP shooter The Finals. Mechanics-wise, there isn't anything particularly unique about this extraction shooter - limited mobility, limited inventory space, PvE enemies, points of interest, extraction points, etc. However, it seems to check all the boxes of what players want and it does it well while making the experience more casual and accessible:

      • There are "safe pockets" where players can store a few loot items they won't lose on death (Tarkov does also have this, Marathon and Hunt do not).
      • There is proximity voice, and also a quick emote menu for giving vocal commands, directions, and responses.
      • The art direction is realistic post-apocalypse with high graphical fidelity and semi-futuristic robots, which is "safe", but still good looking.
      • The audio design is phenomenal. Distant gunfire, supersonic cracks of rounds, bullets ricocheting off surfaces, large bots stomping around from blocks away, player footsteps on different surfaces and within enclosed spaces, quadcopter drones buzzing, larger bots with unsettling and deep "roars", and more.
      • There isn't a solo or duo-only queue, but there is solo-matching priority at least, so you're more likely to be placed with other solo players.
      • There is a clear progression path in the form of a workshop you can upgrade with scavenged materials, and a deep skill tree with multiple branches.
      • Raiders are not class or hero-based and are freely customizable by the players in terms of loadout and appearance.
      • Chaff PvE enemies are relatively easy to defeat but still dangerous. Aside from eliminating them as threats, they can drop materials or items to recharge your shields so they're not just a waste of ammo. Non-chaff PvE enemies can be significantly more dangerous and harder to defeat but will have valuable loot.
      • There is already an example of a PvE "boss" robot guarding a point of interest which requires some mechanics to collect the loot within it. The boss itself is very challenging to defeat, even with multiple teams fighting it, but should reward top-tier loot.
      • While the game was initially announced as free-to-play, the devs have since switched to selling it at at $40 USD.
      • There are "battle passes" in the game in the form of shops players can unlock using a currency that is earnable in-game, or purchased with real money (like warbonds from Helldivers 2 for any helldivers reading this).

      Overall, the game is shaping up to be a more accessible extraction shooter for the wider gaming audience and very serious competition for Marathon. No official release date has been announced but they are planning on releasing some time this year.

      The stigma around extraction shooters

      I've mentioned various things about extraction shooters that may be contributing to their unpopularity amongst the wider gaming audience throughout the post, but for the sake of cohesiveness and for all the folks that just want a TL;DR, I will collate and expand on those ideas here:

      • Confusion with battle royales - I've seen some people confuse extraction shooters with battle royales and say "the market is oversaturated with extraction shooters, dead trend chasing game" or something along those lines. It's hard to call a market oversaturated when there's only 2 successful and very niche games in it, but if you incorrectly lump all the battle royales in that makes more sense.

      • Escape From Tarkov is a bad poster child - When people do think of extraction shooters (and not mistakenly battle royales), they will default to EFT, which is notoriously hardcore and "sweaty". It would be the same as never having played an RPG, and being introduced to it with Dark Souls, which would understandably turn away anyone that isn't looking for that kind of experience.

      • PvP and losing progress - The game always having a PvP element is already discouraging to PvE-focused players, and this is only made worse by the chance to lose your gear if you die. Many players are strongly opposed to losing progress, and losing multiple times in a row due to other players defeating them when they just want to do PvE and get some loot is an awful experience that they don't have to have in a different type of game.

      • Progression wipes are anathema to hoarders - On top of potentially losing progress on a round-to-round basis, seasonal progression wipes also threaten to reset progress entirely between seasons, While they are effective at keeping things fresh, players that like to have 400+ items stored away in their vault that they will never use and just admire from time to time revile this concept. Less hoard-minded players may be concerned about their potential inability to max out their progression, the fear of missing out induced by temporary progression, or the pointlessness of even progressing if it gets wiped anyway.

      I didn't read any of that, are extraction shooters for me or not?

      Well, that depends. If you:

      • Don't mind or enjoy a mixed PvEvP experience
      • Are ok with the idea of loot and progression being temporary
      • Like the higher stakes of potentially losing your inventory and gear, or taking someone else's
      • Are ok with inventory management, even in the middle of a round
      • Are not terrible at shooters

      Then yes, extraction shooters may be fun for you! They certainly aren't for everyone, and there's nothing wrong with not enjoying one or the genre in general, but if you do, they offer a very unique gaming experience. If you are interested, keep an eye on ARC Raiders and Marathon - they aim to be more accessible than previous extraction shooters and it's a lot easier to get in on a new game than join one with a veteran playerbase.

      45 votes
    2. What gaming genre could use a renaming?

      What gaming genre could use a renaming? Why? (What makes its current name a bad/imprecise/clumsy one?) Also, an optional follow-up: What would you propose as a better name for the genre? Why?...

      What gaming genre could use a renaming?
      Why? (What makes its current name a bad/imprecise/clumsy one?)

      Also, an optional follow-up:
      What would you propose as a better name for the genre?
      Why? (What makes it better?)

      30 votes
    3. Sid Meyer's Alpha Centauri lovers, tell me what sets it apart

      I'm currently researching the 4x Alpha Centauri, and I'm wondering what, in your mind, sets it apart from other 4x, or what makes it better. Thanks for providing some rationale and not just...

      I'm currently researching the 4x Alpha Centauri, and I'm wondering what, in your mind, sets it apart from other 4x, or what makes it better.
      Thanks for providing some rationale and not just dumping on other 4x

      29 votes
    4. Do you have any game sub-genres that you have a name for, but aren't big enough to be "official" sub-genres?

      I realized that some games I play fall into specific categories that could be their own sub-genre, but are either too specific, haven't been around long enough, or there's a "good enough"...

      I realized that some games I play fall into specific categories that could be their own sub-genre, but are either too specific, haven't been around long enough, or there's a "good enough" combination of genres that could be used to describe them that makes it impossible to find more in that genre.

      I'm interested if anyone else has any of these weird little sub-genres that they enjoy and wanted to share.

      Feel free to add any games that you think fit into sub-genres other people describe

      30 votes
    5. Looking for a top down tactical wargame

      I've tried hundreds of searches (variations of this) on google and either I have no idea what to search for, or it doesn't exist. I'll keep it short, the best way to explain is that I'm looking...

      I've tried hundreds of searches (variations of this) on google and either I have no idea what to search for, or it doesn't exist.

      I'll keep it short, the best way to explain is that I'm looking for a game in the style of the Total War franchise, but focused (mostly) on the top down battle view:

      Example 1

      Example 2

      I'm not that interested in manually managing tens of regions, I don't want to 3d my way through a battle front while the soldiers gore eachother, I just want to focus on being a general that wins battles through tactics. Where I can apply strategies like Oblique Formation and False Gap to outmaneuver my enemies.

      Do you have any recommendations for me? Is there any game that even comes close to this? (apart from the Total War franchise - which I love by the way, but the games tend to last too long, and they're getting bigger and bigger with each release)

      17 votes
    6. Any popular game genres you just can't get into?

      I'll go first: turn-based combat. While not as common as they once were, there are still a lot of games, AAA and indie alike, that get massively popular and are known for their supposedly...

      I'll go first: turn-based combat.

      While not as common as they once were, there are still a lot of games, AAA and indie alike, that get massively popular and are known for their supposedly excellent turn-based combat. Games that are probably what a lot of people who don't care for turn-based combat make an exception for, for one reason or another. Say they really enjoy how Undertale is "the RPG where you don't need to kill anything", or how Persona 5 is "so stylish". Also, there's the classic JRPGs of old, such as the older Final Fantasy games, or these more military grid based kind of games like Fire Emblem.

      I just don't "get" any of it. I've never beaten a game featuring turn-based combat from start to finish. Yes, that includes Pokemon games. I don't know what it is specifically. I've beaten games of basically every other genre, but when I start any turn-based game because of some friend recommendation or good reviews, I try it, am genuinely invested for a couple hours, then my interest in the game just dies all of a sudden. I don't think it's any one issue really, probably a lot of different things.

      Anyone else never really got into these kinds of games? Or do you have some other game genre that everyone else swears by that you just don't care for?

      83 votes
    7. What is your favorite deck builder and why?

      I've been playing a ton of the Star Wars deckbuilder lately and love how the game flows. Want a short game? Play to 3 planets. Longer so you can get a better theme going? Play to 5. I like that it...

      I've been playing a ton of the Star Wars deckbuilder lately and love how the game flows. Want a short game? Play to 3 planets. Longer so you can get a better theme going? Play to 5. I like that it bucks the points to win trend by putting people head to head in combat and that you can attack a lot of things, even the market. Plus it feels thematic.

      19 votes
    8. How does everyone feel about immersive simulation games? Anyone have any sim recommendations that aren't Arkane?

      The System Shock remake thread got me thinking about it. I've played the crap out of the Dishonored series, and Prey, along with some Deathloop, and I really enjoy all of them. It's crazy how much...

      The System Shock remake thread got me thinking about it. I've played the crap out of the Dishonored series, and Prey, along with some Deathloop, and I really enjoy all of them. It's crazy how much fun it can be to just really get into it, I drop the lights and everything, sit 8 inches from my 4k monitor (ghetto VR basically), and just 'enter' the game. This is especially fun when a little THC is involved!

      Any games I may have overlooked? I do prefer the First Person type games, the visuals are part of the immersion for me personally.

      28 votes
    9. What’s a genre or style you wish was explored more in games?

      It’s often argued that open-world, zombie survival, and the likes have been overdeveloped and variety needs to be introduced to help stimulate an otherwise stale market. What do you wish upcoming...

      It’s often argued that open-world, zombie survival, and the likes have been overdeveloped and variety needs to be introduced to help stimulate an otherwise stale market. What do you wish upcoming games had that the others do not? Were there any titles that just fell shy of your expectations?

      66 votes
    10. Thoughts on romance in video game RPGs (no major spoilers)

      What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with...

      What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with cheeziness. I would prefer the term "attraction", which can also refer to more challenging relationships that might not include sex or even happy endings.

      The recent news that Starfield will only feature 4 romance options has fans debating, and before Starfield it was Cyberpunk, Mass Effect, Dragon Age, Skyrim, etc. Each of these games took a slightly different approach to romance and each had their fans and critics. On the one hand, the Witcher 3 had a defined player-character and very few romance options, but the writing was excellent and the romances fairly believable. And then there was Skyrim, where you created your own character and had lots of romance options, but all you needed to do was a fetch quest for your belle/beau and then give them a necklace before living a happily married life of fighting bandits, adopting children and saying the same things to each other ad nauseam every day for eternity. But even Skyrim's romance had a certain charm to it. At least you got to live with your partner, build a house, have a family and go hunting together...

      I fully understand the viewpoint that gamers would rather have fewer options if they are deep than more numerous janky options. We're yet to see what Starfield's execution will be like, but even if they have done a good job with it, I can't help feeling a little disappointed that there are so few options in such a massive game. I fully understand how difficult it would be to have more options and still make the romances compelling, but I think this should be strived for, rather than just given up as too hard.

      Of all the big entertainment media (movies, TV, books, etc.), games are understandably way behind when it comes to romance. It's either rarely implemented or implemented poorly because technically it is very difficult. Yet it's often a major part of storytelling and virtually omnipresent in other media. Sometimes it's the main story; other times it's a side story within the main one. But it's quite rare for it never to feature at all in mass entertainment media. Of course, it's often shoehorned in because it's what the viewers/readers want and expect, but you can also argue that attraction to someone else is just a fundamental human emotion and maybe even unavoidable, especially in an epic or heroic scenario like an RPG. I'm sure someone with professional experience in this field could probably speak more to this point, but I'm thinking here of those intense emotional feelings you get from stressful situations, which could lead to crushes and attraction for those in the same situation, or to rescuers and caregivers (Nightingale syndrome), or even to abductors (Stockholm syndrome) and the opposite (Lima syndrome).

      And the fact that it's a fundamental human trait that plays such a major role in our lives (for better or worse) is why I think gaming companies should not ignore romance and should strive to create truly compelling attraction stories. It's an area ripe for innovation and could really make a game stand out from the rest. It's time to move on from the stereotype that gaming is for teenage boys and all they want is to shoot things and maybe have sex with big-titted avatars. Gaming is now for everyone, for all ages and for all sexualities (including asexuals), and I'm sure there's a market for mature stories to reflect what drives many people's decisions and behaviours.

      The RPG genre in particular seems to be the best fit for romance (outside of dating sims, which I know nothing about). The beauty of role-playing is that you get to be who you want to be, which includes exploring attraction and your sexuality. It's incredibly challenging and maybe even impossible to create a game that would please everyone, but I certainly don't think the idea of compelling attraction gameplay should be given up because previous attempts have felt so inauthentic.

      Going back to Starfield, I'm really excited to go out exploring the stars, fighting space pirates, upgrading my ship, and acquiring cool abilities. I love all these things about RPGs. But I'm also a sucker for a great story and experiencing a genuine human journey. For me, this includes relationships, both platonic and sexual, because it would be unavoidable when spending so much time with people on my ship, and exploring the galaxy. The importance of attraction in games will vary between gamers, but as other mass entertainment media has shown us, it's massively popular when done well, probably because it speaks to something so fundamental within us as humans.

      These are just some of my musings and ramblings. What are your thoughts?

      • Is it a waste of dev time and resources because it's too hard to do well?
      • Is it an aspect you particularly enjoy or hate in RPGs?
      • Which game did it best?
      • What would you like to see in RPGs of the future with AI possibly being used?
      23 votes
    11. Are there any other simracing enthusiasts?

      Hey all, I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump? I told myself I wouldn’t buy another F1 game...

      Hey all,

      I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump?

      I told myself I wouldn’t buy another F1 game (hell, I partially got a PC to keep F1 22 alive with mods), but F1 23 looks like it’s a huge step better. Maybe that will be my last F1 game, lol.

      Otherwise, I find myself really only playing Assetto Corsa. I know other games are better at one thing or another, but AC just seems to have the best all-around. I play single player almost exclusively, so I want a decent AI and also be able to race everywhere they do IRL. For example, I hear the indycars are better in Automobilista 2, but AC has all the track mods, and I’m honestly having fun using AI apps to fix any kind of AI dumbness that occurs. Same with WEC- AC probably isn’t the best physics, but I have all the cars and the tracks.

      Any other sim racers here?

      21 votes
    12. Intermediate turn based strategy games

      I used to like Command & Conquer and similar games, but these days I find it stressful and too fast paced. I want some recommendations of turn based games that does not have a steep learning curve...

      I used to like Command & Conquer and similar games, but these days I find it stressful and too fast paced.

      I want some recommendations of turn based games that does not have a steep learning curve like Hearts of Iron but it's not too simple like Advanced Wars.

      It needs to be for PC and run on a Ryzen 3200G laptop.

      30 votes
    13. Mysterious, thoughtful games? A genre I can't define

      Hello everyone, I have been craving a sort of game genre, but I'm not quite sure what it is or if it really exists as a genre at all. It is a game with a lot of existential twists to it. I could...

      Hello everyone,

      I have been craving a sort of game genre, but I'm not quite sure what it is or if it really exists as a genre at all.
      It is a game with a lot of existential twists to it. I could call it Mystery though I feel it falls short.
      The main story tends to be a complete upheaval of what we thought was the basic premise. Think of it like paradigm shift: the game.
      They also tend to be games that you can really only play once. Lucky for me my memory is horrible.

      So far I came up with these games:

      • Outer Wilds
      • Enderal (which is a "total conversion mod for Skyrim", but an amazing game)
      • The Forgotten City
      • Paradise Killer

      Most of these have some kind of cycle involved in them, but I'm not sure if that's coincidental. All of them have you learn how the world works and it's never really what you first expected.
      They tend to be light in battle, which is probably a skill issue bias on my part.

      Honorary mention to:

      • Strange Horticulture
      • Horizon Zero Dawn, but the sequel less so (although still a very good game)
      • The Zero Escape series, although I haven't played the first one yet
      • The Legend of Zelda: Majora's Mask (as it really breaks away expectations you got from earlier games too, and the existential dread is dripping off it)
      • Nier Automata
      • Doki Doki Literature Club

      Do you know any others? Or do you know a good match to this list?
      What do you think kind of links all this? Feel like playing one of these games?

      87 votes
    14. What makes you play wargames instead of strategy video games?

      I am mostly a TTRPG player, but lately I have been becoming a bit curious on wargaming. I usually play TTRPGs because it allows a lot more freedom when compared to video games. However, I can't...

      I am mostly a TTRPG player, but lately I have been becoming a bit curious on wargaming.

      I usually play TTRPGs because it allows a lot more freedom when compared to video games. However, I can't really see that much in wargaming that you can't get in video games. Is the appeal primarily a social one?

      I am not bashing wargaming or saying that it's a bad hobby. I am just curious as to what the main draw is.
      Thank you for any answers :)

      6 votes
    15. What’s the genre name for “Vampire Survivors-like”?

      This type of game seems to be the new hotness right now, and there are now enough that I feel like they’ll need their own genre identifier. Is there a broadly accepted one? If so, is it good? And,...

      This type of game seems to be the new hotness right now, and there are now enough that I feel like they’ll need their own genre identifier.

      Is there a broadly accepted one? If so, is it good?

      And, if not, what do you think games of that type should be called?

      I’ve see a few suggestions here and there, but none of them have felt right to me. I’m interested in almost theorycrafting the optimal genre identifier (in the vein of “procedural death labyrinth”). What are the unifying traits of games of these types, how do we best identify them without simply stringing together other genres (e.g. “reverse bullet hell idle action roguelike”), and what can we use that has “stickiness” as a term?

      10 votes
    16. Did Real Time Strategy games die? Why?

      There were a few years when RTS was a popular genre with games like Total Annihilation, Age of Empires, Command and Conquer, and Starcraft being very popular examples. But these games have mostly...

      There were a few years when RTS was a popular genre with games like Total Annihilation, Age of Empires, Command and Conquer, and Starcraft being very popular examples.

      But these games have mostly died out, and I was wondering if maybe I'm just not aware of modern RTS variants, or if there are good reasons why these games died off.

      Like, are Tower Defence games a form of RTS?

      Are there any RTS games where teams play against each other, so 2v2 rather than 1v1?

      17 votes
    17. Let’s talk visual novels

      (Inspired by this conversation thread) Any and all thoughts on visual novels are welcome. Some potential questions for jumping off points: What are your thoughts on the VN genre/format? What are...

      (Inspired by this conversation thread)

      Any and all thoughts on visual novels are welcome. Some potential questions for jumping off points:

      What are your thoughts on the VN genre/format?

      What are some of the best VNs you’ve played/read?

      What would you recommend to someone who’s new to VNs and wants to try one out?

      How do you think VNs compare to games, literature, and other interactive fiction?

      14 votes
    18. I'm looking for a (fairly) accurate "caveman" game

      A cursory search found only comedic, light-hearted, fantastical options. I want something set in the late Pleistocene or early Holocene, roughly 50,000-8,000 years BCE. At least somewhat...

      A cursory search found only comedic, light-hearted, fantastical options.

      I want something set in the late Pleistocene or early Holocene, roughly 50,000-8,000 years BCE. At least somewhat (pre-)historically accurate (no dinosaurs or wizards, only 2001-esque aliens, at most), incorporating at least the basics of what we now know of that era.

      Either a single character or a small group (I'm envisioning something like Skyrim, or a Baldur's Gate style, or some kind of community-planner, like RimWorld or Dwarf Fortress).

      Alternately, if anyone still remembers the The Clan of the Cave Bear (novel or movie), I want that, in game form.

      Bonus points if it runs on Linux w/o Wine.

      Does anything like this exist, or should I just sit down and make it? Danke

      13 votes
    19. Can't seem to play the games I want to play, considering a forced-march approach

      I was wondering if anybody had any tips for muscling through a game. I've got a few games I want to play or go back to, such as Stardew Valley (I completed it before the 1.3 update, wanna play...

      I was wondering if anybody had any tips for muscling through a game. I've got a few games I want to play or go back to, such as Stardew Valley (I completed it before the 1.3 update, wanna play 1.4), and Factorio (I bought in a fit of passion, haven't gotten an hour in). There are others, but these are the two I find myself going "I'm going to play this!" and I just never get to, and it's not for time.

      I like the concepts of these games, and I've got something like 135 hours on Stardew Valley, but seem to get bored after I've restarted it (I lost some key items and bugs caused me to never get them back, plus the mine completion bug fixed in 1.3). I started Slime Rancher after playing through it in early access, but can't seem to get back into it after it went gold a couple years ago.

      I realize I'm sort of asking for a way to force myself to play games, but has anybody done this? I'm thinking for a given game I can set smaller goals to strive for, and work on doing that, but was wondering if anybody has any ideas.

      9 votes
    20. Let's rename some gaming genres to make them more accurate

      A recent discussion got me thinking about how a lot of the standard genre descriptions for games are either opaque to the unfamiliar or seemingly incongruous with what they are describing. Almost...

      A recent discussion got me thinking about how a lot of the standard genre descriptions for games are either opaque to the unfamiliar or seemingly incongruous with what they are describing. Almost any game can be described as a "role playing" game because you "play" the "role" of a given character. Adventure games often aren't very "adventurous" and often just mean that characters talk to each other instead of shoot each other. In survival games you survive; in racing games you race; in casual games you... well, usually match 3 but not always? Also why are we so focused on camera for some games (e.g. first-person shooter) but not for others (e.g. third-person sports)?

      So, let's throw away everything we know about genres and start fresh. No baggage from gaming history; no widely understood conventions; no games that reference other games (e.g. "Souls-like"). Your goal is to make gaming genres as clear and accurate as possible, at the expense of convenience, tradition, and, in some cases, good taste.

      Turn "roguelike" into "procedural death labyrinth". Turn "battle royale" into "shrinking-zone dead-is-dead killfest". Feel free to propose not just genre redefinitions but whole a whole taxonomy if you feel it's warranted. After all, some genres need a hierarchy of identifiers.

      Be as formal or loose as you want, and the main purpose of this is to have fun, though if some great new terms happen to fall out of it you won't hear me complaining.

      25 votes
    21. What's the best horror game you've played?

      I'm not necessarily asking for the scariest one you've played but for your personal favorite/best, based on whatever criteria you choose. Games that are more horror-lite/spooky still count as...

      I'm not necessarily asking for the scariest one you've played but for your personal favorite/best, based on whatever criteria you choose. Games that are more horror-lite/spooky still count as well, so feel free to consider and include those.

      With regards to your pick: what made it so good? In what ways did its use of horror add to your experience?

      Given that a lot of horror relies on surprise, subverting expectations, or the unknown, please give spoiler warnings if you plan to discuss important aspects/plot points that might ruin the game for others.

      13 votes
    22. Free-roam Friday - Let's discuss free-roaming and open-world games

      Hello all, hope you're doing well. It's the weekend again, and that means that a lot of us have some free time on our hands. And some of my favorite things to do with my ever-shrinking free time...

      Hello all, hope you're doing well. It's the weekend again, and that means that a lot of us have some free time on our hands. And some of my favorite things to do with my ever-shrinking free time is dive into a large game world and just explore. With that in mind, I thought we could start a little conversation about free-roaming video games, and open-world games in general.

      Some thoughts to ponder:

      • What are some of your favorite free-roaming titles?

      • What keeps a free-roaming or open-world title from getting boring?

      • What are some of the more unique ways to populate a large game world?

      • *Is Just Cause 2 the best free-roaming game ever? The answer may surprise you!

      12 votes