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Why is one Danish school producing nearly every cool alt-pop star? We go on a tour to see Copenhagen's Rhythmic Music Conservatory.
7 votes -
What defines an extraction shooter, and why does the gaming community generally dislike it?
Message for Deimos or anyone else on Tildes development I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm...
Message for Deimos or anyone else on Tildes development
I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm blind? The preview window's great but the edit window's locked to 6 lines and I would appreciate some more since it would make editing a long post like this much easier. Thanks.
The actual post
There has been a lot of gaming buzz regarding extraction shooters as of late, with the closed alpha of Bungie's Marathon currently underway, the second tech test of Embark Studio's ARC Raiders starting just now, and the recent news of the cancellation of a Titanfall extraction shooter from EA/Respawn. As someone who's played and enjoyed extraction shooters before I've been following these and observing the discourse surrounding them (except the Titanfall one, I didn't even know that was a thing til the news of its cancellation) and I've been somewhat dismayed to see a lot of confusion, mixed messaging, and general disdain for the genre. So I've decided to put my own thoughts and definitions of it down here, and clear up the most common misconceptions or falsehoods I've seen repeated ad nauseam elsewhere.
A brief introduction to extraction shooters
First off, what IS an extraction shooter, what makes it different from other shooters, notably battle royales, and which games qualify as extraction shooters? An extraction shooter, as its core gameplay loop, is a shooter where you enter a map with loot and AI enemies scattered about, and the goal is to gather loot and extract from the map with it. However, you need to get out alive - should you die, you will lose everything (with some exceptions) in your inventory, including the gear you went in with. On top of that, the most popular and successful extraction shooters are PvEvP - you will be competing with other real players for loot, and taking loot off their bodies can be just as profitable if not more so than taking it from PvE enemies. It is optional though, and it is entirely viable to play as a "rat", sneaking around and gathering loot without drawing attention and extracting without anyone noticing.
Not a battle royale
Extraction shooters are also frequently confused with battle royales as both games have players inserted into a PvP map where they scavenge gear. However, the similarities more or less end there. With battle royales, you do not risk losing your items on death as all players are dropped in with nothing and don't have a stash to draw from or store items in, so any "loot" found is merely a means of securing victory for the current round. PvP is also mandatory, as the goal is not to get loot but to be the last team/person standing. To facilitate this in a timely manner, battle royales have a shrinking map mechanic that forces the remaining players into a smaller playable area as time goes on to force them into a confrontation. Extraction shooters do not force PvP or have shrinking maps but do have their own ways of drawing players towards each other, through loot-rich points of interest and extraction zones. Some parts of the map will have greater quality and/or quantity of loot, which will naturally draw players in, and there are a few designated areas where you can actually leave with your loot which will also increase your odds of encountering other players either trying to take your loot before you can leave, or trying to leave themselves. Because it is not forced though, PvP encounters are a much more unpredictable and organic experience in extraction shooters.
What extraction shooters are out there?
So which games count as extraction shooters? The current leaders in the genre, which also happen to be some of the longest-lasting ones, are Escape From Tarkov (EFT) and Hunt: Showdown. EFT is a rather hardcore modern military FPS with a heavy focus on realism - guns are extremely customizable, ammo types and armor can make a huge difference, bullets are extremely lethal even from AI enemies, and a good headshot will drop even the most geared and armored player so there's always risk. It has a cult following but its hardcore emphasis makes it unapproachable for most. It also has periodic progression wipes where players have to start over from scratch to keep things fresh and more fair for newcomers, but is a major turnoff for players that don't like to lose what they've earned. Hunt is an FPS set at the end of the 19th century with a bit of dark magic/voodoo theme. Guns are reflective of the times and rather limited in terms of rate of fire and reload speed, which results in more drawn-out firefights where every bullet counts. For each round, the focus isn't to get loot around the map but rather to track and hunt down a bounty boss monster, then extract with that bounty. These two games are what will come to mind first when extraction shooters are mentioned, EFT more so.
I won't go over cancelled (Titanfall), discontinued (The Cycle: Frontier), or side game-mode (The Division's dark zone/survival) extraction shooters here, which is basically almost all of them sadly, so I'll talk about the two biggest up-and-coming ones instead, Marathon and ARC Raiders.
Marathon and the surrounding controversy
Marathon is a sci-fi FPS that uses the lore of Bungie's Marathon trilogy from the 90's as its setting. You play as a "runner" in a robotic shell scavenging the remains of the colony on Tau Ceti IV for scrap to fulfill contracts for the megacorporations involved in the colony's development who now seek to find out what went wrong. It checks the usual boxes for an extraction shooter - you go in with your own loadout, scavenge at points of interest to fill your limited inventory, defeat PvE enemies and other runners for loot opportunities, and try to extract alive before time's up. There are a couple things of note that have resulted in mixed opinions:
- The art direction for runners, gear, and architecture is a sort of mass-produced, neon-colored, smoothed plastic, blocky style, which is a "love it or hate it" kind of thing.
- The gunplay is very similar to that of Destiny, Bungie's last game, which in my opinion is very solid. However, they did make the decision to have mouse magnetism enabled for PC (your cursor will magnetize to targets) to give it more parity with console players, and that has been very unpopular.
- The only queueing option is teams of 3 and the devs have stood their ground on not having a solo or duo player queue, which is a turn-off for players that prefer solo, or don't want to play with randoms and don't have 2 friends to play with.
- Players do not have full customization of their runners but must choose from 6 runner archetypes that have a set of abilities and a specific look, which can be partially changed with a skin. This is also largely unpopular, as Bungie's past titles have featured high levels of cosmetic customization and this feels largely restrictive and monetization-focused instead.
- There is no option for proximity voice chat, which the devs have said was excluded to protect players from toxicity. This has also proved to be very unpopular.
- It will have seasonal progression wipes which will reset faction reputation and clean out player vaults, which is unpopular among players that like to hoard their loot, especially many Destiny players.
- Supposedly there will be more "raid-like" PvE experiences on an as-of-yet unreleased map that takes place aboard the Marathon colony ship, but how mechanically complex those are or whether or not that will be enough to attract PvE-oriented players is pure speculation at this point.
- It will not be free-to-play, but rather released at a "premium" but not full game price point, which most people are assuming to be $40 USD.
The game is set to release in September this year, but based on the feedback Bungie is getting from players in this very first alpha, they will need to take this feedback very seriously and make a number of changes in the few months they have left, or risk a very rocky release and potentially financial failure. Many players seem to want Marathon and Bungie to fail, notably vitriolic Destiny veterans that feel like they were snubbed out of Destiny 3 for this, but as someone with over 2000 hours in Destiny 2 myself I want it to succeed, whether I play it or not. I'd rather there be more fun and successful games than major failures, and wishing for something to fail just because it isn't what you want is incredibly petty.
ARC Raiders, the underdog
ARC Raiders is a third person shooter set in a post-apocalypse where robots called ARC have devastated the surface of Earth and humanity has retreated underground, sending "raiders" to the surface to scavenge for tech and goods. It's developed by Embark Studios, which is made up of ex-DICE (Battlefield) developers, and their other title is the well-received but niche PvP shooter The Finals. Mechanics-wise, there isn't anything particularly unique about this extraction shooter - limited mobility, limited inventory space, PvE enemies, points of interest, extraction points, etc. However, it seems to check all the boxes of what players want and it does it well while making the experience more casual and accessible:
- There are "safe pockets" where players can store a few loot items they won't lose on death (Tarkov does also have this, Marathon and Hunt do not).
- There is proximity voice, and also a quick emote menu for giving vocal commands, directions, and responses.
- The art direction is realistic post-apocalypse with high graphical fidelity and semi-futuristic robots, which is "safe", but still good looking.
- The audio design is phenomenal. Distant gunfire, supersonic cracks of rounds, bullets ricocheting off surfaces, large bots stomping around from blocks away, player footsteps on different surfaces and within enclosed spaces, quadcopter drones buzzing, larger bots with unsettling and deep "roars", and more.
- There isn't a solo or duo-only queue, but there is solo-matching priority at least, so you're more likely to be placed with other solo players.
- There is a clear progression path in the form of a workshop you can upgrade with scavenged materials, and a deep skill tree with multiple branches.
- Raiders are not class or hero-based and are freely customizable by the players in terms of loadout and appearance.
- Chaff PvE enemies are relatively easy to defeat but still dangerous. Aside from eliminating them as threats, they can drop materials or items to recharge your shields so they're not just a waste of ammo. Non-chaff PvE enemies can be significantly more dangerous and harder to defeat but will have valuable loot.
- There is already an example of a PvE "boss" robot guarding a point of interest which requires some mechanics to collect the loot within it. The boss itself is very challenging to defeat, even with multiple teams fighting it, but should reward top-tier loot.
- While the game was initially announced as free-to-play, the devs have since switched to selling it at at $40 USD.
- There are "battle passes" in the game in the form of shops players can unlock using a currency that is earnable in-game, or purchased with real money (like warbonds from Helldivers 2 for any helldivers reading this).
Overall, the game is shaping up to be a more accessible extraction shooter for the wider gaming audience and very serious competition for Marathon. No official release date has been announced but they are planning on releasing some time this year.
The stigma around extraction shooters
I've mentioned various things about extraction shooters that may be contributing to their unpopularity amongst the wider gaming audience throughout the post, but for the sake of cohesiveness and for all the folks that just want a TL;DR, I will collate and expand on those ideas here:
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Confusion with battle royales - I've seen some people confuse extraction shooters with battle royales and say "the market is oversaturated with extraction shooters, dead trend chasing game" or something along those lines. It's hard to call a market oversaturated when there's only 2 successful and very niche games in it, but if you incorrectly lump all the battle royales in that makes more sense.
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Escape From Tarkov is a bad poster child - When people do think of extraction shooters (and not mistakenly battle royales), they will default to EFT, which is notoriously hardcore and "sweaty". It would be the same as never having played an RPG, and being introduced to it with Dark Souls, which would understandably turn away anyone that isn't looking for that kind of experience.
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PvP and losing progress - The game always having a PvP element is already discouraging to PvE-focused players, and this is only made worse by the chance to lose your gear if you die. Many players are strongly opposed to losing progress, and losing multiple times in a row due to other players defeating them when they just want to do PvE and get some loot is an awful experience that they don't have to have in a different type of game.
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Progression wipes are anathema to hoarders - On top of potentially losing progress on a round-to-round basis, seasonal progression wipes also threaten to reset progress entirely between seasons, While they are effective at keeping things fresh, players that like to have 400+ items stored away in their vault that they will never use and just admire from time to time revile this concept. Less hoard-minded players may be concerned about their potential inability to max out their progression, the fear of missing out induced by temporary progression, or the pointlessness of even progressing if it gets wiped anyway.
I didn't read any of that, are extraction shooters for me or not?
Well, that depends. If you:
- Don't mind or enjoy a mixed PvEvP experience
- Are ok with the idea of loot and progression being temporary
- Like the higher stakes of potentially losing your inventory and gear, or taking someone else's
- Are ok with inventory management, even in the middle of a round
- Are not terrible at shooters
Then yes, extraction shooters may be fun for you! They certainly aren't for everyone, and there's nothing wrong with not enjoying one or the genre in general, but if you do, they offer a very unique gaming experience. If you are interested, keep an eye on ARC Raiders and Marathon - they aim to be more accessible than previous extraction shooters and it's a lot easier to get in on a new game than join one with a veteran playerbase.
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Interview with Dungeon Crawler Carl author Matt Dinniman on new book and LitRPG genre
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I have been a metalhead for over 20 years but I seem to still mostly listen to the bands I found back then. So mostly bands that started in the 80s or 90s. By the mid 2000s metalcore and its...
I have been a metalhead for over 20 years but I seem to still mostly listen to the bands I found back then. So mostly bands that started in the 80s or 90s. By the mid 2000s metalcore and its various derivatives got very popular and that wasn't for me, so I kind of stopped paying much attention to new stuff for many years. The only newer band I have been really excited about is the Finnish black metal band Havukruunu, and to some extent Uada and Spectral Wound.
Would love to get some recommendations for new names that have appeared in the last 10 or so years.
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What LitRPG Series do you recommend?
I read through He Who Fights with Monsters and it was not only my first read into the genre, so far it's been my favorite. I've come to absolutely love the characters, especially the protagonist,...
I read through He Who Fights with Monsters and it was not only my first read into the genre, so far it's been my favorite. I've come to absolutely love the characters, especially the protagonist, and the humor. Interesting and likeable characters are what makes or breaks a book for me.
I'm waiting on the next book to release, and in the mean time I've tried reading some others, but I've disliked what I've read so far. I read through the first three and a half books of Defiance of the Fall, but not only is the main character just hands down boring and contradictory, it's made worse by the fact that I don't believe the author is a very good writer. The amount of times a character has "snorted" and "rolled their eyes" is honestly a bad running joke.
After this I tried reading the Iron Druid Chronicles. It's not a LitRPG book, just a fantasy novel that takes place in modern times, but the author spent very little time on anything but the major plot points. Everything happens in such rapid succession that there's no depth given to the characters. I don't think it's poorly written, I just think it's just written for a different kind of reader. The books are also incredibly short for me, and I finished the first three in just a few days.
I'm halfway through the first book of The Primal Hunter now, and the writing is far better than Defiance of the Fall, the protagonist much better written, except I'm not sure I like him all that much. Very much the "I'm quiet, smart, and better than everyone" kind of attitude you'd get out of the know it all in high school, except supposedly this guy is a grown adult.
I've read all of these through Kindle Unlimited and they were all suggested to me by the app itself. I've only recently picked up reading again since dropping Reddit altogether, so I'm not super well versed into the best ways of finding new series to read.
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What is your relationship with the western genre and do you have some favorites you want to recommend?
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Why? (What makes its current name a bad/imprecise/clumsy one?)Also, an optional follow-up:
What would you propose as a better name for the genre?
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I'm currently researching the 4x Alpha Centauri, and I'm wondering what, in your mind, sets it apart from other 4x, or what makes it better.
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A History of Rock Music in 500 Songs (my favourite podcast)
I noticed that Tildes has had no previous discussion of Andrew Hickey's wonderful music podcast A History of Rock Music in 500 Songs. So I thought I'd write a little about it, in case it might...
I noticed that Tildes has had no previous discussion of Andrew Hickey's wonderful music podcast A History of Rock Music in 500 Songs. So I thought I'd write a little about it, in case it might bring as much joy to someone here as it has brought me. It's easily my favourite podcast, and it might actually be my favourite work on music history in any medium. It's really that good.
The podcast started something like six years ago, and like its name suggests, it presents a history of rock music. But not just the "four white guys and some guitars" rock music of the 1970s and beyond, but a far more in-depth exploration of where the genre came from and how it has evolved. This is not one of those podcasts where a host or hosts have chosen a topic, done some light resarch and then talk about what comes to their mind. Instead, each episode is thoroughly researched, pre-written and edited. It is a high quality audio lecture delivered by an excellent and witty storyteller who knows what he is talking about.
The first episode was on "Flying Home" by the Benny Goodman Sextet, a jazz and jump blues track released in 1939, and therefore naturally not really a rock song, but something that works as a good starting point in the wider discussion of the genre's evolution. From there, episode by episode, Hickey has told us about the (or rather "a") history of rock music chronologically, taking us through the 40s and 50s, and currently heading towards the end of the 60s. He has indicated that just as 1939 was a somewhat arbitrary starting point, his 500-song history will end with a song that was released in 1999. Looking at his current pace, it may be a while until we get there.
The latest episode is song #174, "I Heard it Through the Grapevine", first released in 1967. It's part one of a two-part narration, with the current episode concentrating on the song's early history and its writers Norman Whitfield and Barrett Strong, while the upcoming episode two will look at Marvin Gaye's version and career at that point.
Hickey has in fact recently started to split some songs into multiple episodes, and he did it also with the previous song, song #173, Bob Dylan's "All Along the Watchtower", first released in 1967. That one had Part 1 that concentrated on Dylan's version, and then Part 2 that covered Jimi Hendrix's version. Although, when I say that those episodes concentrate on Dylan's and Hendrix's versions of the song, that's not exactly true. It would be more accurate to say that Part 1 concentrates on Dylan's career in the late 60s, as well some related subjects and artists from the era, while Part 2 looked at Hendrix's career at the time, as well as subjects and artists related to him around that time.
And this is actually an important point to make. While the episodes certainly tell you a lot about the song that they are discussing, they are not solely about the song in question, and they never really aim to give you a subjective interpretation of the song or anything like that. Instead, you are given plenty of historical facts, you hear a lot of interesting stories, and you find out how the song and the people who were involved with it fit into a larger narrative of rock music. And you also get to hear excerpts of some really good music along the way. Hickey is very much an expert in the topic, a great storyteller, and seems like someone who knows how to do his research.
The podcast's early episodes were shorter, about half an hour or so, while some of the more recent episodes have become much longer, some reaching over four hours, which is the reason why Hickey has started to split some episodes into multiple parts. In addition to the main podcast, there are also Patreon bonus episodes which are not part of the main narrative, but which I can highly recommend. They function as companion pieces to the main story, and typically last between 10 to 30 minutes; for instance, the bonus episode for the first "I Heard it Through the Grapevine" episode was on the song "Bend Me, Shape Me" by Amen Corner. And so, although he is officially just at song #174, Hickey has probably covered well over three hundred songs so far.
The podcasts are free of ads and fully community supported. You should be able to find the podcast on all the main podcast providers, and it has a dedicated website at 500songs.com. If you don't know where to start, the double episode on "All Along the Watchtower" that I mentioned earlier could be a good way to check if the podcast is for you. Or, if you have some favourite artists or songs from the 40s, 50s or 60s, check out the tags on the website to see if he has made episodes on them. Or you can of course just start from the beginning, like I did.
Last year, Hickey was also a guest on Rick Rubin's podcast, and that interview could also be a good introduction to Hickey and his work.
4 votes -
What are some of your favorite history books and why?
What are some great history books that stuck with you after you finished them? Or that led you down deeper rabbit holes of learning? I’m not even looking solely for nonfiction (historical fiction...
What are some great history books that stuck with you after you finished them? Or that led you down deeper rabbit holes of learning? I’m not even looking solely for nonfiction (historical fiction is great too).
I’ve been on a huge history kick lately…just all periods. I want to learn everything and have been craving more and more awesome, gripping and engaging history books. Some stuff I’ve enjoyed recently:
Accidental Presidents by Jared Cohen- presents an amazing background of various presidents who died in office and were succeeded by their vice president, who each became unlikely leaders and changed the course of US history in a myriad of ways. Super interesting and tons of tidbits that I never knew!
Bloodlands by Timothy Snyder - I admit I don’t know a ton about WW2 and the Holocaust beyond most of what you learn or hear about in popular culture. This book was mind boggling and devastating. The amount of killing and torture that Hitler and Stalin effectuated on their own people is astounding and horrendous.
The Women by Kristin Hannah - I know this isn’t “history”, but historical fiction, but I still loved the emotion in this book. I have never dove much into Vietnam war era stories so this was super interesting. I would love to learn more about this time in world history.
SPQR by Mary Beard - I’d love to expand my knowledge of the Roman Empire…candidly I haven’t finished this book (it’s been a bit dry for me), but the topic is so intriguing I really want to keep at it and learn more. Any Roman History book suggestions?
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I realized that some games I play fall into specific categories that could be their own sub-genre, but are either too specific, haven't been around long enough, or there's a "good enough"...
I realized that some games I play fall into specific categories that could be their own sub-genre, but are either too specific, haven't been around long enough, or there's a "good enough" combination of genres that could be used to describe them that makes it impossible to find more in that genre.
I'm interested if anyone else has any of these weird little sub-genres that they enjoy and wanted to share.
Feel free to add any games that you think fit into sub-genres other people describe
30 votes -
Favourite audio dramas/fiction podcasts?
Over the last year, I've found myself listening to quite a few audio dramas. I've never been one for traditional podcasts so it was pretty surprising to me that I loved them so much the moment...
Over the last year, I've found myself listening to quite a few audio dramas. I've never been one for traditional podcasts so it was pretty surprising to me that I loved them so much the moment they went from nonfiction to fiction. It's pretty similar to watching TV, except you can still use your eyes for other tasks! Audio books are nice too, but they don't quite scratch the same itch. So with all that, here's an unordered list of some of my favourite audio dramas (along with a small synopsis and some personal opinions), and I invite you to post your own in the comments!
Title Official Synopsis Personal Notes ars PARADOXICA When an experiment in a time much like our own goes horribly awry, Dr. Sally Grissom finds herself stranded in the past and entrenched in the activities of a clandestine branch of the US government. Grissom and her team quickly learn that there's no safety net when toying with the fundamental logic of the universe. Along with everything in the official description, this one also has secret codes at the end of each episode so you can play along at home, and has a cast with quite a bit of diverse representation. The Imperfection Charlie and Amber suffer from a disorder that causes a constant stream of hallucinations. When they discover that their psychiatrist is missing, they rally together with the other patients to search for him. Along the way, they encounter secret societies, half-human half-spider centaurs, and a hidden borough of New York under the East River. But how can you find the truth when you can’t tell what’s real? This one is mostly a comedy with a rather absurdist sense of humour, but it has some really heartfelt moments. The creators are professionals as well, so the sound design is very nice to listen to. Wooden Overcoats Rudyard Funn and his equally miserable sister Antigone run their family’s failing funeral parlour, where they get the body in the coffin in the ground on time. But one day they find everyone enjoying themselves at the funerals of a new competitor – the impossibly perfect Eric Chapman! With their dogsbody Georgie, and a mouse called Madeleine, the Funns are taking drastic steps to stay in business… A British comedy through-and-through, I've had to stop listening to this one in public for fear I look totally crazy, giggling like a hyena. It's also totally family friendly, so you can listen to it with your kids/parents/neighbour's dogs as well! NORA These recordings were emailed to us without explanation. The sender has not responded to any questions. We cannot confirm the veracity of the information contained within, but believe that the creator of these recordings is acting in good faith. The woman, who calls herself NORA, is investigating a strange series of events that wander between the boundaries of perception and reality. There is some suggestion of organized crime, paranormal influence, or perhaps simple madness. We will continue to make these available as they are sent to us. They present no danger to the listener and seem to provide a source of support for the creator. Ok, this is a strange one. It's pretty short (only 7 episodes of about a half-hour each), but I was left thinking about it for days afterwards. If you like more weird, interpretive stories, this one is up your alley. It kind of reminded me of House of Leaves, which is a book I love a lot, so take that as you will. All of these can be found on basically any podcast app (I use AntennaPod on Android), so if any piqued your interest, do give them a shot!
37 votes -
What books would you recommend for me?
I used to read voraciously in my youth, but as an adult it is very difficult to get into a story, even if it seems to be good. So, I'm asking for what you'd recommend... based on a few options. I...
I used to read voraciously in my youth, but as an adult it is very difficult to get into a story, even if it seems to be good. So, I'm asking for what you'd recommend... based on a few options.
I typically love/hate dystopian options that show that humanity is just a complete horrorshow. That being said, I haven't been able to get past page three (I think it was?) in Clockwork Orange. But, some of my favorite books are: The Lord of the Flies, 1984, To Kill a Mockingbird, and Tale of Two Cities in backwards order (that is, Dickens' is my favorite, and Lord of the Flies is still great but the least of those four).
I feel that futility and the rest of the world hating on you or just being its normal awful self are the main themes I seem to gravitate to.
As I mentioned though, I still intend to read Clockwork Orange but I'm not a fan [yet?]. I also read The Good Earth when I was about 11, and honestly, it's a godawful book but I read the whole thing because its horror kept me reading. Just putting that out there for ideas. Also I'm not much of a fan of sci-fi, unrealistic fantasy (though that might be an exception), or zombies/apocalypse.
So with all that in mind, does anyone have anything either modern or classic that you'd recommend?
EDIT: THANK YOU ALL! (And feel free to continue adding more suggestions!) I just wanted to say thank you for so many potential options; I just have to get over to the library for a card (scheduled for Friday), and what I can't get there or something that seems a little too dense, I will look into audiobook options since I drive a lot.
24 votes -
Coming to terms with “cozy” fiction
10 votes -
Time loop stories aren't all 'Groundhog Day' rip-offs. Time loop stories aren't all 'Groundhog Day' rip-offs. Time loop stories aren't all...
30 votes -
Looking for a top down tactical wargame
I've tried hundreds of searches (variations of this) on google and either I have no idea what to search for, or it doesn't exist. I'll keep it short, the best way to explain is that I'm looking...
I've tried hundreds of searches (variations of this) on google and either I have no idea what to search for, or it doesn't exist.
I'll keep it short, the best way to explain is that I'm looking for a game in the style of the Total War franchise, but focused (mostly) on the top down battle view:
I'm not that interested in manually managing tens of regions, I don't want to 3d my way through a battle front while the soldiers gore eachother, I just want to focus on being a general that wins battles through tactics. Where I can apply strategies like Oblique Formation and False Gap to outmaneuver my enemies.
Do you have any recommendations for me? Is there any game that even comes close to this? (apart from the Total War franchise - which I love by the way, but the games tend to last too long, and they're getting bigger and bigger with each release)
17 votes -
Art house movies are having their TikTok moment
6 votes -
What are the best cover songs that reinterpret the original into a different genre, style, or mood?
Inspiration came when I was listening to Busy Signal - One More Night, a half-cover of the Phil Collins original. Reggae and dancehall have a lot of examples like this but it's usually...
Inspiration came when I was listening to Busy Signal - One More Night, a half-cover of the Phil Collins original. Reggae and dancehall have a lot of examples like this but it's usually interpolating or covering the chorus rather than the entire song.
So, which do you know? If you could post links for both the cover and the original, that'd be ace. I'd say sampling in hip-hop usually doesn't qualify here, unless there's clear conceptual connection to the original song beyond just the beat.
Also, if anyone suggests the Chet Faker version of No Diggity, I will start a riot in here.
105 votes