8 votes

How we solved the worst minigame in Zelda's history

2 comments

  1. [2]
    nothis
    Link
    I'm partially posting this because it's arguably one of the most extreme examples of speed runners solving a game through code but also because of the wonderful visualization.

    I'm partially posting this because it's arguably one of the most extreme examples of speed runners solving a game through code but also because of the wonderful visualization.

    3 votes
    1. cfabbro
      (edited )
      Link Parent
      The lengths that speedrunners and depth that speedrun tech developers go to is insane, in such a gloriously good way though. I could never do it myself, since my tolerance for frustration is way...

      The lengths that speedrunners and depth that speedrun tech developers go to is insane, in such a gloriously good way though. I could never do it myself, since my tolerance for frustration is way too low, but I love watching speedruns and learning about the tech behind them. Thanks for sharing this and giving me another new speedrun channel to sub to. Even though I was aware of who Linkus is through GDQ, I didn't realize he had a YouTube channel that covered this sorta stuff. :)

      p.s. Yeah, the visualizations on this video were great and made understanding the process so much easier!

      5 votes