I'm partially posting this because it's arguably one of the most extreme examples of speed runners solving a game through code but also because of the wonderful visualization.
I'm partially posting this because it's arguably one of the most extreme examples of speed runners solving a game through code but also because of the wonderful visualization.
The lengths that speedrunners and depth that speedrun tech developers go to is insane, in such a gloriously good way though. I could never do it myself, since my tolerance for frustration is way...
The lengths that speedrunners and depth that speedrun tech developers go to is insane, in such a gloriously good way though. I could never do it myself, since my tolerance for frustration is way too low, but I love watching speedruns and learning about the tech behind them. Thanks for sharing this and giving me another new speedrun channel to sub to. Even though I was aware of who Linkus is through GDQ, I didn't realize he had a YouTube channel that covered this sorta stuff. :)
p.s. Yeah, the visualizations on this video were great and made understanding the process so much easier!
I'm partially posting this because it's arguably one of the most extreme examples of speed runners solving a game through code but also because of the wonderful visualization.
The lengths that speedrunners and depth that speedrun tech developers go to is insane, in such a gloriously good way though. I could never do it myself, since my tolerance for frustration is way too low, but I love watching speedruns and learning about the tech behind them. Thanks for sharing this and giving me another new speedrun channel to sub to. Even though I was aware of who Linkus is through GDQ, I didn't realize he had a YouTube channel that covered this sorta stuff. :)
p.s. Yeah, the visualizations on this video were great and made understanding the process so much easier!