8 votes

Building a viable future in Destiny 2

3 comments

  1. [2]
    TheJorro
    (edited )
    Link
    This is my nail in the coffin for Bungie. I was involved with Destiny since the beta and Destiny 2 has been a neverending cavalcade of disappointment, with the brief glimpses of hope quickly...

    This is my nail in the coffin for Bungie. I was involved with Destiny since the beta and Destiny 2 has been a neverending cavalcade of disappointment, with the brief glimpses of hope quickly crushed by bad ideas.

    It really feels like Bungie simply have no plan or concept in mind for what they wanted the game to be or do, and it feels like I was wrong to spend money on the game at all. I bought it on release, I bought the first few expansions, and now they're removing almost all of that from access because it's "too big". It's only too big because Destiny 2 has been the most expensive implementation of "throw shit at a wall and see what sticks" in video gaming, probably ever. They keep adding, overhauling, rejigging, rethinking already established systems and mechanics so often that it's impossible to keep track of, and highly discouraged as your dozens to hundreds of hours of progress can get wiped away like it's nothing.

    When you look at the list of content they're removing, you'll notice the first two paid DLC for Destiny 2 are on that list. Arguably those longtime Destiny 2 fans, the ones who bought the game on or near release, and bought the expansions, have been rewarded with wipes, nerfs, extreme FOMO skinner boxing, and now getting the content they paid money for taken away for an indefinite period of time. Entire planets from the game—entire playable worlds with content outside of those rarely played modes—are being removed for promises of shiny, new, amazing content. These are the kinds of promises Bungie have been teaching since 2014 that you can't rely on them to come through with.

    As far as Games as a Service goes, this is probably one of the best examples of how bad it can be. I can't believe how absolutely incompetent Bungie have been with this entire franchise.

    5 votes
    1. mrbig
      Link Parent
      I recently tried to play this game on the PS4 with a friend who had lots of experience with Destiny 1. He was dumbfounded by the extremely confusing UI and convoluted basic mechanics (how you get...

      I recently tried to play this game on the PS4 with a friend who had lots of experience with Destiny 1. He was dumbfounded by the extremely confusing UI and convoluted basic mechanics (how you get to actually do stuff). It took about an hour for us to be able to actually do anything together. When we started the mission everything seemed to irritate him. I was already in a bad mood and the lazy MMO-like objectives didn’t help. I realize Destiny is an MMO so I’ll give it a pass, but I soon realized this genre is not for me anymore.

      1 vote
  2. drannex
    (edited )
    Link
    I absolutely adore Destiny 2, I bought it on release and was disappointed (I played on/off the last few years, took a year break). Fast forward to about three months ago and this has been defacto...

    I absolutely adore Destiny 2, I bought it on release and was disappointed (I played on/off the last few years, took a year break). Fast forward to about three months ago and this has been defacto game I use to chill out and relax to at the end of the day. It's a very cool science-fantasy (borderline cyber-fantasy) and the gameplay is very enticing and rewarding.

    As far as Games of a Service (to go off of @TheJorro ending line), I think this is an excellent platform to build on. This is a world within many worlds, lots of opportunities, growth, and never-ending changes. This is a world that changes just like the real world, the progression, skill leveling, and constant changing of weapons as upgrades is a rewarding and different experience. The fact the game does not have any levelling outside of your average skill level of weapons+armour is a brilliant method for players to progress.

    "Entire planets from the game—entire playable worlds with content outside of those rarely played modes—are being removed for promises of shiny, new, amazing content." - @TheJorro

    Whereas I feel some hate about the always changing experience, I applaud it, they are risky but I think it keeps things interesting and keeping it from going stale. Removing experiences, adding them, and creating new shiny experiences keeps it fresh and updated, they aren't just keeping legacy worlds and experimental modes in play when very few people like them, they are always iterating.

    The menu system is a bit confusing, and they need a better walkthough for explanation, but once you get them (if you spend more than 15 minutes navigating the individual menus) they are very open and allow for an experience that no other MMORPG/Co-Op game has been able to master, and they have been able to almost master it. This is a next generation world, with stunning graphics, health systems, and interface design that has made it almost future-proof.

    I adore this game, it has a lot of possibilities. I wish there was more 'world' to explore inside each world, I wish you could interact with more non-story NPC's, I wish there was mini-games like FFXV/Witcher (fishing, card games). I also wish there was a food mechanic to eat food, or create 'Guild/Clan Halls' for your perspective clan ala World of Warcraft or Runescape. They have a perfect system in place to develop things like this and really build a truly formidable and interesting game world and I hope they keep expanding and growing this game for years to come and not just a 'Destiny 3' release.

    They have good foundations, everything works fairly smoothly, very few bugs, and the gameplay is rewarding and never feels like you are just grinding as it is always evolving and changing.

    Edit: I hate that my longest comment on here is about a video game.

    5 votes