I've really been enjoying RoR2. With Risk of Rain 1, you could tell the developers had some really good notions of game design. The artifacts, items, and combat played well together. It lacked...
I've really been enjoying RoR2. With Risk of Rain 1, you could tell the developers had some really good notions of game design. The artifacts, items, and combat played well together. It lacked some balance and hoo was it buggy, but it was a good game.
RoR2 seems a lot more solid. They took the same interesting game mechanics but built a much more polished experience. The characters are all interesting to play, pretty well balanced, and make the playthroughs feel unique.
As for this announcement, it does seem like the appropriate time to start working on expansions. I'd still prefer to get free content of course, but it's hard to blame them. The scope of the project has grown tremendously, and they need to start recouping those costs.
Re: Stadia, cool to have it on another platform, less cool to offer them exclusive content. That feels like something you'd see with a console game. Hopefully it comes to the "standard" edition eventually.
Looks like that should be happening at some point: Anyway, I definitely agree that RoR2 has been a fantastic game all-around, and easily way better than the first game. This said, I still feel...
Hopefully it comes to the "standard" edition eventually.
Looks like that should be happening at some point:
[...] We hope that Stadia players enjoy the game, and can’t wait to get this map to more fans as soon as we can.
Anyway, I definitely agree that RoR2 has been a fantastic game all-around, and easily way better than the first game. This said, I still feel like there are a couple gaping holes. Namely, the developers seem to really like the idea of giving items to enemies, which – while it does sound cool – is REALLY hard to balance. This is made especially evident by items that grant bleed, or strong on-hit effects like A.T.G. Missile or Sticky Bomb, as all these provide monsters ways to bypass the one-shot protection players get.
Speaking of, the OSP is kinda lackluster as well; it was recently updated to work against all damage in about a frame or so, such that two hits of damage in the same frame couldn't kill you instantly, but really I tbink there's still much too many ways to get around it similar to those mentioned above. I'm honestly surprised they didn't take a cool-down sort of path for it wherein you can only take x% of your health in damage for y seconds after being hit by a strong attack, with x going up over time.
I wasn't even aware OSP existed in this game. Most of my runs end with me being what I would describe as "one-shot". With enough old war stealthkits and medkits you might do pretty well then huh?...
I wasn't even aware OSP existed in this game. Most of my runs end with me being what I would describe as "one-shot". With enough old war stealthkits and medkits you might do pretty well then huh?
My pet peeve is the sprint toggle. The way it deactivates when you start strafing is really non intuitive, and it took me 10 hours or so to remember to toggle it on again consistently.
Also, they really nerfed the happiest mask into oblivion.
I heard that it's only exclusive for a month, not sure how accurate that is—but it seems pretty fair based on the implication that Google helped support the port.
I heard that it's only exclusive for a month, not sure how accurate that is—but it seems pretty fair based on the implication that Google helped support the port.
I've really been enjoying RoR2. With Risk of Rain 1, you could tell the developers had some really good notions of game design. The artifacts, items, and combat played well together. It lacked some balance and hoo was it buggy, but it was a good game.
RoR2 seems a lot more solid. They took the same interesting game mechanics but built a much more polished experience. The characters are all interesting to play, pretty well balanced, and make the playthroughs feel unique.
As for this announcement, it does seem like the appropriate time to start working on expansions. I'd still prefer to get free content of course, but it's hard to blame them. The scope of the project has grown tremendously, and they need to start recouping those costs.
Re: Stadia, cool to have it on another platform, less cool to offer them exclusive content. That feels like something you'd see with a console game. Hopefully it comes to the "standard" edition eventually.
Looks like that should be happening at some point:
Anyway, I definitely agree that RoR2 has been a fantastic game all-around, and easily way better than the first game. This said, I still feel like there are a couple gaping holes. Namely, the developers seem to really like the idea of giving items to enemies, which – while it does sound cool – is REALLY hard to balance. This is made especially evident by items that grant bleed, or strong on-hit effects like A.T.G. Missile or Sticky Bomb, as all these provide monsters ways to bypass the one-shot protection players get.
Speaking of, the OSP is kinda lackluster as well; it was recently updated to work against all damage in about a frame or so, such that two hits of damage in the same frame couldn't kill you instantly, but really I tbink there's still much too many ways to get around it similar to those mentioned above. I'm honestly surprised they didn't take a cool-down sort of path for it wherein you can only take x% of your health in damage for y seconds after being hit by a strong attack, with x going up over time.
Also, where's my Ancient Scepter?!! /s
I wasn't even aware OSP existed in this game. Most of my runs end with me being what I would describe as "one-shot". With enough old war stealthkits and medkits you might do pretty well then huh?
My pet peeve is the sprint toggle. The way it deactivates when you start strafing is really non intuitive, and it took me 10 hours or so to remember to toggle it on again consistently.
Also, they really nerfed the happiest mask into oblivion.
I heard that it's only exclusive for a month, not sure how accurate that is—but it seems pretty fair based on the implication that Google helped support the port.