One thing that stood out to me in the trailer, and that I am particularly excited for, is the range of motion available to the player. I recently beat Darksouls 1, 2, 3, and Sekiro as a sort of...
One thing that stood out to me in the trailer, and that I am particularly excited for, is the range of motion available to the player. I recently beat Darksouls 1, 2, 3, and Sekiro as a sort of 'pre-game' for this release. Playing them all back to back really highlighted to me how good the studio has been at "taking what works and leaving what doesn't". I'm excited to see a lot of the more fluid motion from DS3, sealth from Sekiro, without the weird stat/mechanic mess that was DS2. Also super stoked to see how they've integrated the horse and verticalness into the combat/world, I hope it's not just the one-off fight we see in the trailer. All in all, it's looking like another banger. Can't wait for release!
The Breath of the Wild influences here are really apparent. I never got the soulsborne bug, and not for lack of trying. I got decently far into Bloodborne before bouncing off and I tried again...
The Breath of the Wild influences here are really apparent. I never got the soulsborne bug, and not for lack of trying. I got decently far into Bloodborne before bouncing off and I tried again with Nioh and just couldn’t stick to it. But I’m still pretty hyped for this one, it seems to have smoothed out some of the looping repetitiveness that put me off the other titles.
I really like this addition of summons, makes the co-op portion seemingly less necessary for tricky bosses. Although the response might be to ratchet up the difficulty knowing that people have...
I really like this addition of summons, makes the co-op portion seemingly less necessary for tricky bosses. Although the response might be to ratchet up the difficulty knowing that people have access to summons which can distract.
It's looking really smooth already, can't wait to play it when it eventually™ comes out.
One thing that stood out to me in the trailer, and that I am particularly excited for, is the range of motion available to the player. I recently beat Darksouls 1, 2, 3, and Sekiro as a sort of 'pre-game' for this release. Playing them all back to back really highlighted to me how good the studio has been at "taking what works and leaving what doesn't". I'm excited to see a lot of the more fluid motion from DS3, sealth from Sekiro, without the weird stat/mechanic mess that was DS2. Also super stoked to see how they've integrated the horse and verticalness into the combat/world, I hope it's not just the one-off fight we see in the trailer. All in all, it's looking like another banger. Can't wait for release!
The Breath of the Wild influences here are really apparent. I never got the soulsborne bug, and not for lack of trying. I got decently far into Bloodborne before bouncing off and I tried again with Nioh and just couldn’t stick to it. But I’m still pretty hyped for this one, it seems to have smoothed out some of the looping repetitiveness that put me off the other titles.
I really like this addition of summons, makes the co-op portion seemingly less necessary for tricky bosses. Although the response might be to ratchet up the difficulty knowing that people have access to summons which can distract.
It's looking really smooth already, can't wait to play it when it eventually™ comes out.