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  • Showing only topics in ~games with the tag "reviews". Back to normal view / Search all groups
    1. Risk of Rain 2 thoughts and impressions

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.

      Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.

      I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!

      13 votes
    2. Who do you go to to learn about the state of PC ports?

      I used to watch TotalBiscuit's videos to learn about PC ports of games, to see if they were any good. Obviously I can't do that anymore, and the best replacement I've found so far is looking at...

      I used to watch TotalBiscuit's videos to learn about PC ports of games, to see if they were any good. Obviously I can't do that anymore, and the best replacement I've found so far is looking at PCGamingWiki. If a game has a long page with a lot of issues and workarounds, it is probably a bad port.

      But that doesn't really help if I want to know if a game has improved a lot since launch. Does anyone do a good "state of game x a few years later" series?

      8 votes
    3. Modern board games and tabletop - Some of my favorite 'starter' games

      Hello Tildes, one common thread that I've noticed in a lot of the threads I've been browsing under ~hobbies and ~creative is that it seems like a lot of folks are looking for new hobbies and...

      Hello Tildes, one common thread that I've noticed in a lot of the threads I've been browsing under ~hobbies and ~creative is that it seems like a lot of folks are looking for new hobbies and things to get into.

      To that end one great hobby I've picked up somewhat recently is playing and collecting board games. To some of you, the term 'board game' likely inspires thoughts of old school board games like you may have played in your youth (Clue, Connect 4, Shoots N Ladders, Monopoly, Stratego) "Modern" board games can certainly still be as simple as some of those, but we are actually in a sort of second golden age for board games right now.

      What I mean by the above statement is that quite recently (the last 5 years or so) Tabletop and board games have really become popular again, to the point where if you live in a major city there are most likely several places to buy games, and likely even a couple of places you can go to just hang out and play games that belong to the store. Between that, and the popularity of things like Wil Wheaton's TableTop on Youtube, both major game companies as well as small independent folks are creating more and arguably better games than ever in the past.

      Now - to the actual subject of the post title. The games I'll list below vary from things most people have heard of or played (Cards Against Humanity) to somewhat obscure, but they should all be pretty easy to find, and very easy to pick up and get into. I'll try to include as much relevant information for each of them (Price, Number of players, Game type etc) and a brief description of what the game is like to play.

      If anyone has any other suggestions to contribute please do - One of the best parts of the hobby is the community aspect and finding new games to play.

      Let's start with something popular, but not quite ubiquitous yet -
      Cards Against Humanity: (3-Unlimited(?) players, $25 Base game + Expansions, Play time Varies based on player count and house rules, ~1hr is a safe bet, but can be made shorter or longer by adjusting rules)
      Cards against humanity is a NSFW card game described as 'a party game for horrible people' on the box, which is pretty accurate. Gameplay consists of one player (The judge) playing a black card from the top of a deck with a sentence on it such as "I drink to forget ______" after which the rest of the players will play a white card with things like "My ex-wife" or "Random Erections" or "A bigger, blacker dick" written on them. Once all of the players have played their white cards, they are shuffled, read aloud, and the "Judge" decides which of the white cards is their favorite, awarding a point to the player that played that white card. This is a great icebreaker game because it pretty much forces everyone to get outside of their comfort zone and get weird with it. There are many expansion packs, which are generally themed, but some are just general. These include more cards to keep things fresh after you've played through the originals too many times. - Note: Not recommended for Family Game Night.

      Cthulu Dice (3-Unlimited(?) players, $11, Play time ~5-10 minutes):
      Cthulu dice is what is called a "micro-game" it consists of just a single plastic (or metal, if you want to dent your table) die with some symbols on it. It's a variant of the old "put and take" game with a bit of a cthulu twist to it, this kind of game is great because it's simple, portable, can be taught to new players in minutes, and also makes a great drinking game. You can also add house rules or look up other variants to keep things fresh

      Next up - Dixit (3-6 Players, $30 base game plus standalone expansions, Play time ~30-45 Minutes):
      The gameplay of Dixit is somewhat similar to Cards Against Humanity with one player acting as a judge, but from there things get different and rather interesting. Whereas Cards Against Humanity has cards with absurd, obscure, or obscene sentences or words, Dixit has cards with pictures on them. The pictures are generally bizarre, surreal, and kind of whimsical art (Like these examples: https://i.imgur.com/VHtISAZ.png). The way the game is played is the "Judge" player will select a card from their hand and say a single word or phrase that describes something about the picture on the card (It could be a color, an object in the picture, the way the picture makes you feel, what the picture makes you think of, anything that makes sense really) and then plays the card face down. The other players then try to select a card from their hand that matches the judges phrase as best they can in order to fool the other players into picking their card instead of the judges. Once all players have played their face down cards, they are laid out and all players vote on which card they think is the original one played by the Judge, Points are handed out accordingly. Similar to Cards Against humanity, the expansions for this game are additional packs of cards, often following some loose theme to freshen up the game. Most of the expansions contain enough cards that they could be used to play the game standalone. This is a great game to play with people of any age or maturity, it can be as clean or as dirty as the people playing the game but is just generally always a good time.

      For the next few games, the actual mechanics of gameplay can get pretty complex, and so rather than explain what the gameplay is like, I'll just link a relevant episode of TableTop for anyone who is interested enough to check them out.

      Red Dragon Inn (2-4 Players, $35 Plus Expansions, Play time ~30-60 Minutes) Unfortunately, no TableTop of this one, I can expand if there's interest:
      Red Dragon Inn is a game about what the adventurers from DnD do during their 'long rests' at the inn. It's intended to be a drinking game, with players assuming the roles of characters at the inn ( The base game comes with a Wizard, a Rogue, a Priestess, and Warrior ) and are given decks of cards containing context-sensitive actions and abilities. The goal of the game is to be the last person at the inn that isn't broke or passed out from injury or alcohol. The three main resources tracked are a characters health, sobriety, and coins and various cards can affect each of these in various ways. There's also a gambling mini-game that is a lot of fun. The expansions come in 2 types, main releases which consist of 4 new characters (later ones, 4+ seem not to work as well with the earlier ones, and may do better as standalones) as well as single character decks that aren't included in any of the main releases.

      Tokaido(2-5 Players 3+ preferable, $30 + Expansion, Play time ~45-60 Minutes):
      Tabletop: https://www.youtube.com/watch?v=pipFRzGYgdk

      Tokaido is a bit different than the rest of the games on this list so far in that it isn't explicitly competitive. At its' core, Tokaido is a game about seeing who can have the best vacation. Each player assumes the role of a different traveler (each with their own benefits and abilities) and proceeds on their way, trying to stop at the different available locations in such a way that they end the game with the most points (how points are scored is kinda complex, Watch the TableTop for this) but it tends to be a nice, low stress game as there's few ways to really 'attack' other players. There is currently one expansion out for it which introduces some new mechanics and does a good job of freshening up the game for players who have had it a while.

      The Resistance/Avalon/Werewolf/Mafia and similar games (Many players, ~$15, Price varies, Play time ~30 minutes, depending on the variant):
      Tabletop: https://www.youtube.com/watch?v=g_QRczGzXqw

      The Resistance and similar are games about lying to your friends and trying to convince them that you are somebody that you're not. Or maybe they're games about telling the truth and trying to get people to believe you, that all really depends on the cards you draw. These are some of my favorite party games to play in a big group because it can really show you who among your friends has the best poker face. Games tend to go pretty quick so when a player is eliminated it's generally not a big deal (this can sometimes not be the case if the group is way large). Of the different variants I've played, Avalon is my personal favorite of the different variants due to the interesting mechanics that the additional roles bring to the table in this one.

      Finally - Betrayal at the house on the hill (3-6 Players, more is better, $35 plus expansions, Play time ~60+ minutes )
      Tabletop (Part 1 of 2): https://www.youtube.com/watch?v=MINNKyE4fjs

      Betrayal is my go-to example of how great a modern board game can be. It's a moderately complex game, but don't let that scare you off - after you play it once you'll get it just fine, and setup is relatively quick and easy compared to a lot of the other sort of "DnD Lite" games that exist (Lookin at you here, Arkham Horror!). The game consists of players exploring rooms in a spooky house, building out the map as they go from a stack of game tiles with rooms on them. The rooms will have different effects and trigger different types of events as the players explore through the house collecting items and discovering 'omens'. These 'omens' tie into the whole point of the game implied in the title, the "Betrayal". What this translates to in real terms is that for the first half of the game, all of the player characters are cooperating, trying to help each other get as many useful items and to position themselves in the house in such a way that when one of the other players inevitably fails the 'omen' check and triggers the 'haunt' and begins the second half of the game that the non-betrayers can survive and/or escape. Survive and/or escape what you might ask? That is one of my favorite parts about this game, in the base version there are over 50 different scenarios depending on a bunch of different factors. These scenarios can be everything from demonic possession, ghosts, werewolves, 'the blob' and many other creatures, monsters, and horrific situations and do an absolutely fantastic job of giving the base game a TON of replayability. On top of that, they released an expansion for the first game (Widow's Walk) which introduced even MORE scenarios, as well as new rooms and an entirely new floor to the house, as well as Betrayal at Baldur's Gate, which has similar gameplay but takes place in that universe.

      I could really keep going all day, but I think this post has gotten well long enough. Let me know in the comments what games you guys play and love, or if you want to hear about some other kinds of games (There are too many to think about even coming close to touching on all of them: Deck building games, Dice building games, Pandemic-like games, Classics like Catan, Ticket to Ride, Dominion, Milles Borne etc etc etc)

      11 votes
    4. Jurassic World: Evolution feels like a copy paste of Operation Genesis

      So I picked up Jurassic World: Evolution recently because I loved Jurassic Park: Operation Genesis as a kid and have a "dinosaur park sim"-shaped hole in my heart. I'm enjoying it for what it's...

      So I picked up Jurassic World: Evolution recently because I loved Jurassic Park: Operation Genesis as a kid and have a "dinosaur park sim"-shaped hole in my heart. I'm enjoying it for what it's worth. I think 60 bucks is a little steep for what it's offering, so I can't recommend you pick it up right now unless you REALLY want a Jurassic Park sim game with potential for future growth.

      Anyways, that being said, I am 99% convinced this game is just a reskin of the old one. Everything from the dinosaur animations, to the mission types, to the vehicle controls, to how the general flow of gameplay goes feels almost identical to Operation Genesis. I get that there's only so much you can do when you're making what is essentially the same game with from the same property, but take this from a man who put an ungodly amount of time into OG as a child: it feels 100% the same. Like I think all they did was take OG and give the dinosaurs a very nice new paint job and then give everything else a half-hearted coat of paint.

      I don't mind all that much since I can't play OG anymore, but I still found it odd how shockingly similar this games feels to OG. Anyone else notice this? Or am I just crazy/supplanting my memories of the old game onto the new one?

      8 votes
    5. Just for funsies: Just Let Me Play! | A review of Bloons TD 6 (Android/iOS)

      For those unaware, the Bloons TD series consists of tower defense games where you place monkeys along a track to pop balloons. It's called TD and not Tower Defense because a scumbag company...

      For those unaware, the Bloons TD series consists of tower defense games where you place monkeys along a track to pop balloons. It's called TD and not Tower Defense because a scumbag company decided to trademark the name of an entire genre, but that's beside the point.

      Since the series's debut as a flash game over a decade ago, the games have evolved to contain a wealth of strategic complexity. Aside from the towers having different attack rates and ranges, there are different types of damage (e.g. popping, fire, explosion) that make each tower unique. Additionally, the balloons occasionally have resistances to certain types of damage. This forces you to be creative with your tower placement, and opens each game up to an incredible depth and variation. This helps keep the game fresh and exciting, as you try out different strategies.

      ...Or at least, it would do that if it weren't for the arbitrary roadblocks the game puts in place. Presumably in order to ease new players into the mechanics, you're forced to unlock everything through gameplay. This doesn't just include new towers, tracks, and game modes -- you're forced to unlock every single upgrade for every single tower. You unlock these by using the towers to earn them XP.

      In theory this wouldn't be so bad. You could argue that it makes you learn the strengths and weaknesses of the towers before you can upgrade them. But why is that learning forced on me by the game? Why can't I learn at my own pace? I care so much because the game's pace is hellishly slow. You will certainly have to spend time grinding in order to unlock everything.

      If that sounds ridiculous, it's because it is. I should not have to grind in my mobile tower defense game. I've been playing for two days now, and I'm still incredibly far from being able to play without restrictions. I'm mentally preparing myself for the long haul on this, but I can easily see this alienating new players, or those who just want to experience all the game has to offer.

      It really is ridiculous when my own attempts to win the rounds are foiled because the game won't let me have the upgrade I need.

      The other major problem I have with the game are its in-app purchases. Ninja Kiwi, the developer, seems to adhere to the despicable model of charging $5 up-front and also charging for things in-game. The game tempts me every time I look at the menu of which upgrades I've unlocked. "Don't you want to use this tower now, instead of many hours from now? Why not pay $5 to unlock all of its upgrades instantly?"

      There are in-app purchases for different amounts of Monkey Money (which let you continue to play a failed game) that range from $2 to $55. Double Cash mode, which in previous games was unlocked through playing, now costs $19.

      There are good points to this game. The graphics are 3D, which is quite different than the older games, and they look good. They're not an outstanding visual pleasure, but they also aren't irritating or ugly. The word I'd use is serviceable. I preferred the cartoony graphics of Bloons TD 5, but I can see myself getting used to these.

      The music is also adequate. Different tracks may have different music, but the repetition may have you cringing as you grind, grind, grind away for hours at unlocking everything. At 20 tracks, there is certainly enough variety to help alleviate some of the drag, but you also have to remember that the more difficult tracks are likely impossible to beat if you still don't have access to every tower's upgrades.

      So there you have it. I give Bloons TD 6 three rubbery balloon-husks out of five while shedding a single disappointed tear, because all the fun is locked away behind hours of grinding.

      Or you could pay real money to skip all that and actually have fun. Ninja Kiwi, you've broken my heart.

      8 votes
    6. Just picked up HORIZON Zero Dawn and... Wow. Just wow.

      I know I am VERY late to the game on this one, but so far this game has eaten up 20+ hours in 3 days. For anyone who doesn't know, it's an open world action adventure (?) game set in the 31st...

      I know I am VERY late to the game on this one, but so far this game has eaten up 20+ hours in 3 days. For anyone who doesn't know, it's an open world action adventure (?) game set in the 31st century. Robotic animals roam the world, and you play an 18 year old girl that hunts them, utilizing bows, spears, slings, ans traps. It has a very primitive feel to it, so you can only assume this is either an alternate universe or a post apocalyptic earth.

      While I've already had most of the plot spoiled for me, I'm enjoying all the little bits of lore I'm finding. I csnt wait to see how the plot plays out (as I said, it was spoiled, but only broad strokes, like knowing Vader is Luke's dad.) It's HARD sci-fi in a VIDEO GAME, not something shallow that's been done to death or that's too predictable.

      I am severely overleveled, but combat is still fresh and challenging (playing on hard for my first play through.). There are so many different ways to approach situations, I can always change things around and try a different Tactic. I've had so much fun just going around farming and questing that I've ignored the main story for the most part.

      The way the game handles its lore is phenomenal. I can't go into details without spoilers (just go read the wiki if you want to I suppose) but I'll save everything happens for a reason,and beautifully so.

      Its not without its cons, however. As great as the combat is, a lot of the more difficult parts (so far) can be avoided by going out of bounds where enemies can't reach you (say a cliff or up a rock face, which if you can't climb, some careful jumping will take care of for you.)

      It feels like some other games. I'm a big fan of open world, so its in the same family of MGSV, Farcry, and Shadow of Mordor, down to the map markers, collectibles, and inventory wheel. But hey, if it ain't broke don't fix it.

      11 votes