• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing only topics in ~games with the tag "event". Back to normal view / Search all groups
    1. Announcing the Backlog Burner event for May 2026: Shrink your unplayed games list this coming month!

      It's almost time... ...for another Backlog Burner -- the event where you try out games you've always wanted to play (but haven't yet -- for whatever reason). The Backlog Burner for May 2026 will...

      It's almost time...

      ...for another Backlog Burner -- the event where you try out games you've always wanted to play (but haven't yet -- for whatever reason).

      The Backlog Burner for May 2026 will officially begin in two days on May 1st.

      If you're new to the Backlog Burner, check out our previous events to get an idea of what's going on:


      Backlog Bingo returns yet again!

      You might notice that the already beautiful Backlog Bingo site has gotten even more beautifuller. That's because our intrepid u/Wes has been hard at work once again adding polish to the site, changing things on the backend to make them smoother and more elegant, and even sprucing up the category lists.

      Backlog Bingo has literally never been better! Or more beautifuller!

      If you participated last time, clear your old card and start fresh with a new one.

      If you're new to the event, click the link above to generate your card (but only if you want to -- playing a bingo card is NOT required to participate).


      Notification List

      If you are interested in participating in the Backlog Burner, please comment in this topic. Anyone commenting/replying here will automatically be added to a notification list for the Backlog Burner, unless you specify otherwise.


      Start Planning (or Playing)

      Technically the event starts in two days, so you have time to roll your cards (if you're playing Bingo) and plan out what you'd like to play for the month. That said, if you're eager to jump right in, and start early, I certainly won't stop you!

      Let's get ready to burn through these backlogs!


      Backlog Burner FAQ

      What exactly is the Backlog Burner?

      Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.

      It runs every May and November. New discussion topics will go up once a week during those months.

      You do not need to sign up in advance -- the topics are open to all. If you would like to be included in the notification list, comment in this topic to be added.

      How do I participate?
      • Choose some games from your backlog and play them.
      • Then tell us about your experiences in the discussion thread for the week.

      That's it!

      Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.

      Do I need to finish the games that I play?

      Nope! Not at all.

      There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.

      Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!

      Can I make multiple posts in the same topic?

      Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered noise -- it's considered valuable participation in the event!


      Backlog Bingo FAQ

      Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will delete your card. You can use the export feature to make backups or move your card between devices.

      I'm a returning player. How do I reset my previous card?

      If you've already created a card and wish to start over, click the Settings button in the header to access your card settings. Then click the Reset button, and confirm the prompt. This will irrevocably delete your present card, allowing you to start fresh.

      Where is my data stored?

      All data is stored by your browser in local storage. There are no accounts, and nothing is sent to the server, so it's privacy-friendly by design. This does mean that you are responsible for not deleting any browser data on wescook.ca, either manually or through automatic cleanups performed on browser close.

      Backlog Bingo is open-source, and licensed permissively under MIT.

      What is the difference between the "Standard" and "Golf" modes?

      In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.

      In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill You got it on sale, A solo-dev project, and Has romanceable characters all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.

      What is the star space in the middle?

      That is the "wildcard" or "free space."

      In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!

      In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.

      The new Free list defaults to having this space turned off. Because you already have full freedom in how you fill the squares, having a free space is redundant (though if you miss it or just like the aesthetics, you can certainly turn it back on!).

      Can I create custom bingo categories for this, or other events?

      Absolutely! The Backlog Bingo app reads in simple JSON files which define the available categories. We've created a couple prebuilt lists for this event, but you're free to tweak our categories, or create completely new ones. You could even use them for books, anime, movies, recipes -- anything!

      If you are interested in learning more, you can find documentation on the wiki, and use an example JSON category file. You can also ask for help in the topic!

      18 votes
    2. CGA-2026-04 🔥🦇🧛‍♀️ INSERT CARTRIDGE 🟢 Castlevania: Aria of Sorrow

      CGA-2026-04 🦇🧛‍♀️🔥 INSERT CARTRIDGE 🟢 Castlevania: Aria of Sorrow COLOSSAL GAME ADVENTURES PRESENTS: 🔥🦇🧛‍♀️ Castlevania: Aria of Sorrow GAME START So April hit, I put off preparing for this, and...

      CGA-2026-04 🦇🧛‍♀️🔥 INSERT CARTRIDGE 🟢 Castlevania: Aria of Sorrow

      COLOSSAL GAME ADVENTURES PRESENTS: 🔥🦇🧛‍♀️ Castlevania: Aria of Sorrow


      GAME START

      So April hit, I put off preparing for this, and suddenly this month I got hit with two weeks of ridiculous work on April 14th! Hopefully this two-day writeup does some justice. I'll start with a fittingly short summary of the game from The Cutting Room Floor:

      Castlevania: Aria of Sorrow is a Castlevania game that, shock, isn't about one of the Belmonts! Instead, we get some white-haired emo kid that happens to have the ability to absorb souls.

      ... Thanks, TCRF.


      SOME BACKGROUND

      In which Konami tries to make a decent Metroidvania

      Or two

      Or three

      Unfortunately, as a slap in the face to my thirties, the GBA really is a decidedly proper "retro" console now. That shouldn't actually be a surprise to anyone, as it's a distinctly 16-bit console with many parallels to SNES hardware. Sampled audio, mode 7 graphics... But only a little 240x160 screen. Despite that, a few companies managed to pack in some very robust experiences on the hardware.

      Konami gave this a try with Castlevania. Before Aria came Circle of the Moon and Harmony of Dissonance. At the time, these were pretty well-received - Circle was nominated for a few awards and sold ~500k copies. Harmony wasn't quite as universally acclaimed, but sold a respectable 120k in America. It flopped in Japan.

      That said, nowadays the first two GBA titles aren't esteemed quite as well. Circle is a very polarizing title. Some appreciate the mechanics and exploration, while others detest it for some awful control scheme decisions. The GBA display did not suit its dark color palate well, and playing it on original hardware without a backlight is asking for eye strain. Since it was made by a different team than the contemporary Castlevania devs headed by Koji Igarashi, he swept Circle under the rug when it came to establishing a Castlevania timeline. (I have not played it myself yet, though I suspect my wrists are not ready for the impending RSI of a double-tap dpad run command.)

      Where Circle's experimental bits get some occasional love, Harmony of Dissonance has really not aged well. Igarashi was looking to get a Symphony of the Night experience in a mobile form factor by design, but this meant a pretty conservative approach. He unfortunately left the comparison quite open - at a time when you can play both games on the same device - to call Harmony "SotN at home". The aesthetics are kind of nutty as well; the team flew in the opposite direction of Circle by making things - including Juste Belmont - glow with a very garish set of vibrant blues, reds, and greens, on top of purple and sky blue backgrounds. This was to REALLY stand out without a backlight. Boy do they. The soundtrack was also compressed to save room on the cartridge, leading to a reputation as one of the worst Castlevania soundtracks in a pretty musically-storied franchise. (With some proper sampling, I personally love it! Played back on the little high-pass GBA speaker, though, stuff like this really grates.)

      Igarashi and his team had one more shot on the platform. This time, they nailed something special.


      Castlevania: Aria of Sorrow

      Aria takes place - rather than 1600s-1700s Europe - in the year 2035. Japanese transfer student and fashionista boy band dreamboat Soma Cruz is hanging out with his friend and shrine maiden Mina Hakuba to observe a solar eclipse. In doing so, he finds himself warped to the eclipse itself, where Dracula's Castle has been imprisoned. There, an enigmatic man introduces him to his unknown power - the dominion over monsters' souls to use for himself. Trying to find his way out of the castle, he meets a few other mysterious figures who are there for various reasons and agendas... I'll leave the rest of the plot to you to discover.

      We're not quite at Aria's era of a bell bottom jeans revival paired with fur coats and flame boots, but it is 2026. Much like the cycle of Dracula's castle, last year's most hyped release looped around to a 2D Metroidvania! Despite over 20 years of iterative work on the genre, though, Aria marks with a few things that still stand out - not just against Castlevania's run of six handheld games in about seven or eight years, but arguably today in a very crowded genre.

      Mainly, what I'd like to point out and highlight in our classic game ventures, is that this game is eight megabytes large. It's nipping at its big brother Symphony's heels despite it being a little over one percent of SotN's CD file size, and some crazies like me still prefer it. The team made damn good use of that space after learning their mistakes from Harmony.

      Despite that little pocket size, it's a memorable adventure! I hope you enjoy it. I find Aria's main strength is setting a pace and scope which it meets and rarely overstays. It's also an aesthetic crown jewel for the GBA platform; the colors are still a bit washed out to accommodate OG hardware, but there's much more mastery of the system. Flowing water, the flickering moon, bats flying off in the distance... It captures the gothic feel in a more subtle way. And while I'm fond of Harmony's, uh. Dissonance, the sound design is much tighter here. Some little bits of lore and character interactions help color the adventure, and it creates plenty of space for your head to fill in the gaps, too. (Hey! Konami! 1999 when??)

      The game has a number of neat secrets that I'll let you discover. So - I'll leave you to it!

      ...Or, if you'd like, I won't! Since Aria isn't the most obscure game, some of you may have played it. With that - or, to kick off some discussion of the game's flaws - I'd like to pivot into a new topic here!


      Mods

      Aria of Sorrow is great, but there are a few rough edges. Notably, the stats are a little fucky - Wit barely influences item or soul drop rate. Int is also a little weak, not influencing your bullet souls. The colors still acquiesce to the GBA screen, a bit too bright on modern displays. Weapon balance is a bit off, due to one particularly dominating choice.

      Of course, with that 8 MB filesize, numerical problems are just a hex edit away! Bump some values around and you maybe can "solve" these problems. But is that better? Worse? In line with the developers, or a bastardization of their vision? The most powerful tool in the hands of modern video game players? Does it ruin a shared conversation of art, or does it stoke it?

      For what it's worth, I personally fell off Super Metroid about three times until I applied a patch that gave Samus movement closer to the GBA games. Modding sometimes just opens up options or tastes to us - and I think when it comes to pure enjoyment, go buck wild. So I invite people to try it and see what you think!

      As always, I'm a slut for randomizers and Aria rando seems fairly robust. But since I suspect I will eventually play that in Archipelago many times, I think instead I'm going to try a slew of new hacks and throw them together to see what happens. Weapons modifications! Color palate changes! Vegan items? Sure, why not! I'll post what I go with in the end.


      As always, mark ya spoilers as such with the following text block:

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      Game Setup

      Setup! A couple years ago, Konami released the Castlevania Advanced Collection with *CotM, HoD*, the SNES version of *Dracula X*, and *Aria*. This is pretty much the way to legally obtain *Aria* nowadays - and if I'm not mistaken, it includes the .gba ROM in case you'd like to play it in a way other than the official emulator. (Someone fact check me on that...)

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      Share which version of the game you're playing
      Share what hardware you're playing it on
      Share if there are any tools/mods that you recommend
      Share anything you think is important for people to know before they start the game
      Ask questions if you need help
      

      Another purpose of this topic is to revisit the game and its time period:

      Do you have any memories or associations with this game itself?
      What about its system or era?
      What aspects of retro gaming were common at the time?
      What other games from the same time period are you familiar with?
      What are you expecting from this game in particular?
      Which Castlevania game has the best Death fight? 
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      0 votes