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  • Showing only topics in ~games with the tag "game". Back to normal view / Search all groups
    1. Are there any games that had their development abandoned that you followed where you wish that continued/completed development?

      For this post I was thinking of games more along the lines of an early access title that was abandoned or had a 1.0 release announced when it was not feature complete or still had bugs/issues that...

      For this post I was thinking of games more along the lines of an early access title that was abandoned or had a 1.0 release announced when it was not feature complete or still had bugs/issues that were never addressed. If you feel like a live service/MMO game that has shut down should have kept going, feel free to share it as well.

      39 votes
    2. What's a game you're dying to play that doesn't exist?

      Greetings everyone. I'm currently in the process of getting a Computer Science degree for two primary reasons. 1.) Because I want to get a stable development job where I'm currently employed, but...

      Greetings everyone. I'm currently in the process of getting a Computer Science degree for two primary reasons. 1.) Because I want to get a stable development job where I'm currently employed, but most importantly to me 2) Because I want to make video games and have the educational credentials to confidently do so.

      I know I know, you don't need a computer science degree to create video games, and my program doesn't even teach game development. So I have a long journey ahead learning game dev alongside my program in my own time. Also I have no intentions of working at an actual game company.

      So my question today is,

      What is a game that you are dying to play, that nobody has made yet?

      I'm trying to get some inspiration. It's hard to think about something that truly doesn't exist, because there's so many amazing games already. I'm genuinely curious.

      If you're struggling like I am, feel free to list a game that's been made exactly once but no ones been able to reproduce it's genius.

      I'll start,

      I am DYING to play a factory builder game, but with ARPG gameplay. So Factorio / Dyson Sphere Program meets Diablo 4 & Path Of Exile. I just think this would create such a dopamine addicting game that would be impossible to pull away from if done right. My idea would be to have the factory be the loot crafting mechanic for progressively better armos, while the ARPG is what you use to get the materials needed to craft truly insane gear. Idk, if done right I think this could have legs.

      38 votes
    3. Just published my first game

      Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...

      Hey everyone!

      I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.

      Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.

      Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.

      Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.

      So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.

      But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.

      Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?

      68 votes