Interview with Valve founder Gabe Newell, who has been stuck in New Zealand since early 2020 Article 1808 words 18 votes
The rise of Sierra Online wasn’t exactly a fairytale. Founder Ken Williams opens up about his new book, video game design in the late 80s—and his regrets about selling the company. Article 4789 words 8 votes
A look back at the storied history of action RPG Torchlight with lead developer Max Schaefer and composer Matt Uelmen Article 2541 words 4 votes
Replicating Blade Runner: Why the adventure game classic is so tough to remaster Article 2348 words, published Oct 23 2020 5 votes
Crafting the score for Ori and the Will of the Wisps - Interview with composer Gareth Coker Article 4729 words 5 votes
Extended interview with Subnautica director Charlie Cleveland Video 1:39:56, published Aug 11 2020 4 votes
Magnus Carlsen: ‘My emotions are usually outside my body and that's not what you usually connect to a chess player’ ~games.tabletop Article 7 votes
How Prince of Persia defeated Apple II's memory limitations | War Stories Video 20:49, published Mar 17 2020 7 votes
World of Warcraft's game director Ion Hazzikostas on how the game's culture has evolved with the internet Article 707 words 6 votes
Half-Life: Alyx interview - Robin Walker and Corey Peters on the long and winding road Half-Life has taken to its return, and what possibly lies in wait for the series Article 5456 words 5 votes
Magic: The Gathering and Keyforge creator Richard Garfield on thirty-five years of making the games he wants to play ~games.tabletop card games board games Article 2380 words 4 votes
An interview with Masayuki Uemura, the engineer who designed the Famicom and helped take Nintendo into video games Article 2070 words 5 votes
Lorne Lanning discusses his journey to become a game creator, and how the mind-control mechanic solved Oddworld's narrative problems | War Stories Video 23:20 5 votes
Cyan Worlds co-founder Rand Miller discusses the challenges of getting Myst to work on CD-ROM | War Stories Video 23:24 5 votes
The team behind Warcraft III looks back at the game that birthed a genre, changed a franchise, and earned a Reforge-ing Article 1341 words 5 votes
People Make Games travels to Hong Kong to interview Blitzchung, the Hearthstone pro banned by Blizzard last year Video 15:28 13 votes
Magnus Carlsen: ‘You need to be very fortunate to be number one in fantasy football’ ~games.tabletop Article 1367 words 8 votes
On the PlayStation 2's 20th anniversary, the former bosses of Sony Computer Entertainment UK, Europe and US take us behind the scenes of the console's launch Article 2102 words 6 votes
Sixteen significant gaming industry figures talk about some of the major trends and changes in gaming over the last decade Article 5415 words, published Dec 19 2019 10 votes
Katamari creator Keita Takahashi on why his games are both silly and serious Article 836 words 6 votes
PlayStation: The first twenty-five years - An oral history of Sony’s big gaming play, and how it changed the world Article 11 615 words 6 votes
Members of the Final Fantasy VII Remake development team discuss their thoughts and feelings about the highly-anticipated reimagining Article 3257 words 11 votes
Geoff Keighley interviews Valve employees David Speyrer, Robin Walker, and Dario Casali about Half Life: Alyx and other projects Video 22:01 9 votes
Mac Walters, creative director for the Mass Effect franchise, answers unsolved mysteries of the Mass Effect universe Video 14:18 4 votes
Chorus: An Adventure Musical - From a team including David Gaider, Austin Wintory, Troy Baker, and Laura Bailey Article 2523 words 4 votes
Interview with Hou Yifan, the number one female chess player in the world, on growing up as a prodigy in China, the gender gap and more ~games.tabletop Article 2403 words, published Sep 28 2019 10 votes
Sid Meier discusses Civilization's original design as a real-time strategy game and the transition to turn-based | War Stories Video 12:15 13 votes
Inside the narrative design of Control, Remedy Entertainment's least linear game Article 1649 words 6 votes
Cane and Rinse interview with Fumito Ueda (Ico, Shadow of the Colossus, The Last Guardian) Article 2105 words 4 votes
World of Warcraft Classic's game director Ion Hazzikostas reflects on the genesis of the idea, its challenging development, and the importance of a unified community Article 2670 words 6 votes
Mount and Blade 2 Bannerlords – Twenty-eight minutes of gameplay with the developers Video 28:33 5 votes
Interview with Valve about their upcoming Steam China project, curation and exclusivity Article 2076 words 7 votes
Andrew Crawshaw, former lead designer at The Chinese Room, on growing the industry with "evening-size games" and redefining success Article 1371 words 6 votes