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22 votes
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How Pokemon cards are made: from start to finish
4 votes -
The quest to save KeyForge, the first procedurally generated collectible card game
4 votes -
HACKERS - A print and play card game for four players
7 votes -
Cockatrice: A cross-platform virtual tabletop for multiplayer card games
5 votes -
Inscryption - "Kaycee's Mod" expansion now in Beta
5 votes -
Critiquing D&D cards in MTG
4 votes -
Valve ceases development on their unfinished rework of Artifact, makes both the original and new versions free to play
32 votes -
Fights in Tight Spaces | Early Access launch trailer
4 votes -
Slay the Spire for Android is out
19 votes -
What puzzles and poker teach us about misinformation
6 votes -
esoteric board game rules templating review, please
I'm working on a card game that would arrive to your home without a rulebook, but I'm having a comprehensibility problem. Below is some basic rules text for this game. If you had enough time to...
I'm working on a card game that would arrive to your home without a rulebook, but I'm having a comprehensibility problem. Below is some basic rules text for this game. If you had enough time to decipher the below, do you believe you could understand its meaning? Are there any words which are too obscure?
Join a game by selecting a central objective from among its currently apparent contests. Catch a turn from wherever to start playing then describe your plan aloud to the group. If anyone agrees that your plan is valid (legal?) then they can accept you into the game as their second. Anyone else who wants to join at this point may also join/rejoin as your teammate.
Contests are tensions between two scales which can be described by consensus. For example, imagine I'm 1v1 with Ah while you are on a team with Bo and Ci against Du. Imagine Du sees that the tide is not in their favor, and decides to jump ship to the other game. They may do so at any time by admitting they want out of their losing position and describing which team in the other game they would like to swing over to join (My team or Ah's.). Bo, Ci, and you are left in the boat without an opponent. This may cause a crisis (see "Crisis Card").
Farewell, I am off to prepare lunch for a child.
4 votes -
How to know you’re not insane (And how a Cards Against Humanity staff writer was fired)
14 votes -
Cards Against Humanity statement
12 votes -
Depictions of racism in Magic: The Gathering
9 votes -
Ending my relationship with Cards Against Humanity and Max Temkin
18 votes -
The definitive history of Commander, Magic: The Gathering's most popular format
5 votes -
Artifact Beta 2.0 - A peek at the state of the beta and what's still being worked on
4 votes -
Legends of Runeterra - Patch 1.0 notes - Official launch tomorrow, along with mobile versions and a new set
4 votes -
The stockbrokers of Magic: The Gathering play for keeps
7 votes -
Zvi Mowshowitz's comprehensive review of the new Magic: The Gathering set, Ikoria: Lair of Behemoths
6 votes -
Artifact - First details about "2.0" beta, including no longer selling cards/packs and always showing all 3 lanes
10 votes -
Fights in Tight Spaces | Announcement trailer
4 votes -
Magic: The Gathering and Keyforge creator Richard Garfield on thirty-five years of making the games he wants to play
4 votes -
Introducing Jumpstart: a new way to play Magic: the Gathering that combines limited and constructed formats using 20-card themed boosters
6 votes -
The afterlife of Android: Netrunner - The community taking a beloved card game's future into their own hands
9 votes -
Slay the Spire - Patch 2.0 released, including the fourth character "The Watcher" along with many other updates
6 votes -
Fantastic collectible, trading, expandable and living card games that aren't Magic: The Gathering
7 votes -
Magic: the Gathering - Unveiling the Mystery Booster set
4 votes -
Legends of Runeterra announced - A strategy card game set in the world of League of Legends
8 votes -
What would you want in a Digital Card Game?
So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from...
So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from Magic the Gathering and comparible card games is pretty inspired.
Couple things I Liked
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You pick one class when you create a deck, and your resource management is doled out every turn without intervention or having to worry about Mana Burn or Flood.
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It had a sort of chess by mail setup, where you couldn't really interrupt your opponents turn without laying a Secret trap for them that would trigger when a condition was met. I appreciated that you weren't on the clock for having to play an interrupt or cancel an opponent's move, especially since I mostly play on mobile.
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Finally, it had one of the best UI for getting things done, and letting you know where you wanted to know. The main menu was organized, the deck builder was clean, and the playmat was very polished with the oval minion pieces, while informative on what everything did. I've been trying Eternal recently, and it's certainly an adjustment.
But to prevent this from being a one sided breakup post, I ask you, dear Tildos, what would you want out of a Digital Card Game? Be it a weird mechanic, playing mode, ideal platform or like this except with that, what would keep you coming back to such a game?
11 votes -
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Artifact - Ten key mistakes that led to the game's failure
7 votes -
The cheating scandal rocking the poker world
8 votes -
MegaCrit releases Slay the Spire's fourth character on the PC beta branch
8 votes -
SteamWorld Quest - free "2.0" update out now with New Game+, a new higher difficulty setting, art gallery, jukebox and more
5 votes -
Magic: The Gathering - Core Set 2020 card image gallery
8 votes -
SteamWorld Quest: Hand of Gilgamech comes to PC, Mac, and Linux via Steam on May 31
5 votes -
Magic: The Gathering Arena - War of the Spark now available + 0.14.00.00 Patch Notes
6 votes -
Cracking the London Mulligan - Results from simulating 2 million hands for Modern decks
7 votes -
Magic: the Gathering - War of the Spark previews have started
War of the Spark is the next MtG set, coming out on May 3. They released an official trailer today: https://www.youtube.com/watch?v=b5W9t62t10I As of the time of posting, there are 32 cards...
War of the Spark is the next MtG set, coming out on May 3.
They released an official trailer today: https://www.youtube.com/watch?v=b5W9t62t10I
As of the time of posting, there are 32 cards revealed so far, available here: https://scryfall.com/sets/war?order=spoiled&as=grid
They previously revealed that every booster pack will have a Planeswalker in it, so the set looks like it will have quite a few of these unusual Planeswalkers with no way to add loyalty counters to themselves.
9 votes -
Hearthstone's next expansion, "Rise of Shadows" will launch on April 9
2 votes -
Magic the Gathering announces "Modern Horizons", the first set designed to skip Standard legality and go straight to Modern
13 votes -
Magic the Gathering Arena: Nexus of Fate banned in "Arena Standard" (best-of-one) formats
8 votes -
How Magic: The Gathering’s most expensive card changed the game
9 votes -
Artifact update: Skill Rating, Leveling, and Balance
4 votes -
Slay the Spire will release from Early Access on January 23, 2019
10 votes -
Ravnica Allegiance Mechanics
4 votes -
Artifact - Preorders now available on Steam + answers to some questions about what the purchase includes and what will be available at launch
6 votes -
The Magic Player's Guide to Artifact
6 votes -
Why I sold my Magic the Gathering collection to fund Arcmage
21 votes