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17 votes
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Balatro's 'cursed' design problem
18 votes -
Why Spec Ops: The Line mattered
23 votes -
Anyone here playing / participating GMTK Game Jam?
I thought it'd be fun to have our own recommendation list before the final results are announced. Here's the link to the theme announcement video (the theme is "Role Reversed") and link to the...
I thought it'd be fun to have our own recommendation list before the final results are announced.
Here's the link to the theme announcement video (the theme is "Role Reversed") and link to the itch.io page where you can find all the entries. The default sort is 'random' but you can also change to other Sort if you just want to quickly check out some more notable examples. Also select 'Play in browser' in 'Platform' if you're worried about having to download files.
If you participated in the jam, let us know too!
Edit: since the mountain of entries is enormous, I'm thinking a way to narrow the scope and reduce choice paralysis is this: try out 3 entries that caught your interest for whatever reason, and tell us which one among them you like most (you can recommend all of them, or try out more if you're up for it). Feel free to be as loose or selective in your recommendation as you want.
15 votes -
Game Jam 2023 just kicked off!
7 votes -
The genius AI behind The Sims
8 votes -
Why do God of War's characters keep spoiling puzzles?
1 vote -
Morality in games mechanics
4 votes -
What makes a good detective game?
7 votes -
How to combine video game genres
3 votes -
Platformer Toolkit
3 votes -
Did I complete my thirty day game making challenge?
6 votes -
How accessible were this year's games?
6 votes -
What's next for GMTK?
14 votes -
Why you didn't get lost in Metroid Dread
8 votes -
Dishonored 2 designers break down the Clockwork Mansion | On the Level
8 votes -
Level designer breaks down Ori's awesome sand level | On the Level
10 votes -
The power of video game HUDs
8 votes -
How the nemesis system creates stories
7 votes -
How accessible were this year's games?
9 votes -
How Zelda's puzzle-box dungeons work
9 votes -
The rise and fall of Britain's bedroom coders | Design Icons
9 votes -
Notch deletes his Twitter account in deal with Game Maker's Toolkit
@Game Maker's Toolkit: Well this is a weird day pic.twitter.com/3zMny4a6yG
35 votes -
Anatomy of a DOOM Eternal fight
3 votes -
How guards in stealth games see and hear, and how different solutions lead to different game experiences
4 votes -
The genius of Prey's Gloo Cannon as a multi-purpose game mechanic
5 votes -
How level design can tell a story
7 votes -
Making signature moves for the distinct characters of Shovel Knight
9 votes -
The two types of randomness
8 votes -
Why does Celeste feel so good to play?
18 votes -
Can we make talking as much fun as shooting?
12 votes -
Roguelikes, persistency, and progression
7 votes