Zelda's dungeon design is some of the finest. I've always found the 3D games to be a little more action-focused, and the 2D games much more puzzle-focused. But as this video demonstrates there's...
Zelda's dungeon design is some of the finest. I've always found the 3D games to be a little more action-focused, and the 2D games much more puzzle-focused. But as this video demonstrates there's still plenty of great 3D puzzles too.
I've not had a chance to play some of the more recent ones (post-Twilight Princess), so that seems like something I really ought to do.
The main dungeons in Breath of the Wild are all quite interesting and involve some kind of method of re-arranging certain areas/aspects of the dungeon to progress. A lot of the shrines had some...
The main dungeons in Breath of the Wild are all quite interesting and involve some kind of method of re-arranging certain areas/aspects of the dungeon to progress. A lot of the shrines had some neat solutions too, especially if you're trying to get all the optional secrets/chests in them. It's a pretty good puzzle game combined with a really good open-world game.
And yeah, ~games.game_design is probably more correct, but I've been meaning to remove those ~games subgroups for quite a while (they don't get nearly enough activity to warrant being split off, even ~games itself isn't that active) and I should really just get around to actually doing that.
I agree; some of those puzzles were really hard but the solutions were never obtuse. The only thing I didn't really like about them (other than a handful of 'platformy' ones that had you falling...
I agree; some of those puzzles were really hard but the solutions were never obtuse. The only thing I didn't really like about them (other than a handful of 'platformy' ones that had you falling and needing to re-do parts of the dungeon to proceed) is that they felt a bit too divorced from the rest of the game.
Well, that and the loading and pageantry at the beginning and end of all of them.
Zelda's dungeon design is some of the finest. I've always found the 3D games to be a little more action-focused, and the 2D games much more puzzle-focused. But as this video demonstrates there's still plenty of great 3D puzzles too.
I've not had a chance to play some of the more recent ones (post-Twilight Princess), so that seems like something I really ought to do.
Sidenote: would this fit better in ~games.game_design?
The main dungeons in Breath of the Wild are all quite interesting and involve some kind of method of re-arranging certain areas/aspects of the dungeon to progress. A lot of the shrines had some neat solutions too, especially if you're trying to get all the optional secrets/chests in them. It's a pretty good puzzle game combined with a really good open-world game.
And yeah, ~games.game_design is probably more correct, but I've been meaning to remove those ~games subgroups for quite a while (they don't get nearly enough activity to warrant being split off, even ~games itself isn't that active) and I should really just get around to actually doing that.
I agree; some of those puzzles were really hard but the solutions were never obtuse. The only thing I didn't really like about them (other than a handful of 'platformy' ones that had you falling and needing to re-do parts of the dungeon to proceed) is that they felt a bit too divorced from the rest of the game.
Well, that and the loading and pageantry at the beginning and end of all of them.