This definitely becomes more of an issue as you age. Things you wouldn't think about like the size of text in a video game or the color of text on a website suddenly take on much more significance...
This definitely becomes more of an issue as you age. Things you wouldn't think about like the size of text in a video game or the color of text on a website suddenly take on much more significance when your eyes go through the natural process of aging. And of course people can develop motor control issues, cognitive disfunction, etc. I definitely agree with what they're proposing.
the thing is, many videogames have "alternative" play options, where you can pick to play in color blind mode, or where you can resize the text. Do you think having the option is good enough, or...
the thing is, many videogames have "alternative" play options, where you can pick to play in color blind mode, or where you can resize the text. Do you think having the option is good enough, or would having these qualities built into the games (or any other projects) from the start would allow for some unforseen benefit?
I think designing for accessibility allowing for better tech in the future is a very interestig consideration and could have huge implications for how we build projects today.
Having an option is a good first step. Honestly, though, I don't see why text shouldn't just be larger by default. You can't know whether your players will have vision issues or not, and since...
Having an option is a good first step. Honestly, though, I don't see why text shouldn't just be larger by default. You can't know whether your players will have vision issues or not, and since they don't appear to properly scale the text based on the screen resolution, just make it large by default. People who don't need large text can still read it, while if it's small by default, people who do need large text won't be able to read it and might not be able to find the option to make it bigger.
I've seen user interfaces designed so that they are understandable by people with color blindness. People who can see color can't tell the difference. It looks normal to them. Making an element here or there darker or lighter for colorblind people will rarely be a problem, even in a game.
Some very interesting points in this article. Are you thinking of accessibility when working on your projects? Why not or why yes? If so, has considering accessiblity made your project better?
Some very interesting points in this article. Are you thinking of accessibility when working on your projects? Why not or why yes? If so, has considering accessiblity made your project better?
This definitely becomes more of an issue as you age. Things you wouldn't think about like the size of text in a video game or the color of text on a website suddenly take on much more significance when your eyes go through the natural process of aging. And of course people can develop motor control issues, cognitive disfunction, etc. I definitely agree with what they're proposing.
the thing is, many videogames have "alternative" play options, where you can pick to play in color blind mode, or where you can resize the text. Do you think having the option is good enough, or would having these qualities built into the games (or any other projects) from the start would allow for some unforseen benefit?
I think designing for accessibility allowing for better tech in the future is a very interestig consideration and could have huge implications for how we build projects today.
Having an option is a good first step. Honestly, though, I don't see why text shouldn't just be larger by default. You can't know whether your players will have vision issues or not, and since they don't appear to properly scale the text based on the screen resolution, just make it large by default. People who don't need large text can still read it, while if it's small by default, people who do need large text won't be able to read it and might not be able to find the option to make it bigger.
I've seen user interfaces designed so that they are understandable by people with color blindness. People who can see color can't tell the difference. It looks normal to them. Making an element here or there darker or lighter for colorblind people will rarely be a problem, even in a game.
Some very interesting points in this article. Are you thinking of accessibility when working on your projects? Why not or why yes? If so, has considering accessiblity made your project better?