Nixgates's recent activity
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Comment on What programming/technical projects have you been working on? in ~comp
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Comment on Is an iPad enough for college students these days? in ~tech
Nixgates I have owned and used multiple Surface Pros now. I can't honestly fault them and find them a pleasure to use. The only reason I've ever had to replace one is because I damaged it myself. As a...I have owned and used multiple Surface Pros now. I can't honestly fault them and find them a pleasure to use. The only reason I've ever had to replace one is because I damaged it myself.
As a professional in the tech industry my only gripe is that I can't upgrade anything on it to extend its life. But that is a non-starter for the most of population and no real distinction to an iPad.
For myself, its the best of both worlds. Light, small form factor, note taking with a pen in meetings (I'm big on physically writting things to slow myself down and take things a bit more) and the ability to utilise any windows supported application. Although the pen is a little on the thick side for me, I rarely notice when I'm using it. They have been my recommendation for professional settings for a good while now.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
Nixgates I would rate the original subnautica in my top 5 games I've ever played. I can get what you're saying about needing a hit of help. My first few play through I struggled to get very far but...I would rate the original subnautica in my top 5 games I've ever played.
I can get what you're saying about needing a hit of help. My first few play through I struggled to get very far but eventually on one play through I took it less seriously and just enjoyed the exploring. This lead to me getting new unlocks and I ended up cruising through and really pushing through the game.
The second unfortunately was a little lack luster for me. It was beautiful, but the surface areas really ruined things for me I think. I really wasn't interested in them and I was dissapointed with the level of detail in the underwater biomes. The first few underwater biomes are fantastic but the detail did drop off a bit near the end which didn't sit right with me.
I will however always recommend the first to anyone and have replayed it countless times now.
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Comment on Are there any good programming podcasts to listen these days? in ~comp
Nixgates Corecursive is the best podcast I've ever listened to. I cannot recommend it enough to anyone that's interested in programming.Corecursive is the best podcast I've ever listened to. I cannot recommend it enough to anyone that's interested in programming.
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Comment on What programming/technical projects have you been working on? in ~comp
Nixgates I've been writting a bot for Runescapes NXT client. The game is old as hell and bots have plauged it since its inception but it was more about the process of actually figuring out how to do it...I've been writting a bot for Runescapes NXT client. The game is old as hell and bots have plauged it since its inception but it was more about the process of actually figuring out how to do it than it was about botting in the game for me.
Its written in C#, it hooks into the games loaded memory and reads out the state of the objects, NPC's, inventory items, etc, etc. Then sends WinAPI messages to the client to interact. This means the whole thing can run in the background on your desktop and theoretically support multiple clients at the same time though it doesn't at the moment.
It was a bit of a challenge at first but once I laid down the foundations it was a pretty simple process to get working bots going. It has a fighter bot, an abyss crafting bot, a bunch of smaller bots its even able to do pathing (provide a list of world coords and it will walk them).
My biggest problem I currently have with it is the pointer paths keep breaking with updates and its painful to keep rebuilding them. So I'm currently working on automating that whole process. My current implementation is not as fast as Chest Engines but its getting there.
Edit: some spelling
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Comment on Favorite out of bounds experience? in ~games
Nixgates Oh boy, the original Halo was my introduction to OOB bugs. In the original you could rocket boost yourself off a teammate on to one of the multiplayer maps and just sit there sniping all day. I...Oh boy, the original Halo was my introduction to OOB bugs. In the original you could rocket boost yourself off a teammate on to one of the multiplayer maps and just sit there sniping all day.
I also remember an OOB bug that would let you get into a banshee on one of the campaign levels where they weren't normally accessible.
From memory, a lot of the OOB bugs required two people to accomplish. That probably says a lot about their testing and the type of games back in that era.
A few friends and I used to spend a hours on multiplayer and then forever trying to find OOB points on the original game every LAN party.
I'm still working on my memory parsing bot for a game. Its fully functional but I'm just working on some extra features. Not much headway was made recently (I have a 1 year old who's the priority).
Funnily enough, at work we have a client who wants to handle some automation when a specific application they use is in a particular state. This application has no API or method of getting this state information out so the personal project is likely going to be adapted for work. It will likely be a service running on one of their servers that reads this state and reports it back to our services.
I love when things line up like this.
As a sneaky plug, if anyone knows of any good writes up on identifying structures or their signatures in raw memory I would be very keen to read them! I would like to try speed up and automate some of the pointer path finding so when the game updates I don't need to manually rebuild all the pointer paths as there is a lot of them.