Zargurkhan's recent activity

  1. Comment on Steam Winter Sale 2023: Hidden gems in ~games

    Zargurkhan
    Link Parent
    I've tried Senna and the Forest after your recommendation, but I'm a bit confused by it. Do you know whether it's meant to be a purely logical deduction game, where the solution is fully deducible...

    I've tried Senna and the Forest after your recommendation, but I'm a bit confused by it. Do you know whether it's meant to be a purely logical deduction game, where the solution is fully deducible from given information, or are you meant to try inputting multiple solutions to see which one is correct? E.g. with the withered trees in the first level, there are two that have the same parent and neither has their name mentioned, so it seems impossible to deduce which one is which. Are you just meant to try inputting different combinations until you get a correct one, or is there something I'm missing?

    I tried the steam's discussion page, but someone has already asked this question 2 years ago, and still hasn't received a response.

  2. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Zargurkhan
    Link Parent
    I've played a fair amount of both (65 hours of Satisfactory and 670 hours of Factorio according to Steam). I think they're both fun in their unique ways. Satisfactory is definitely the lighter of...

    I've played a fair amount of both (65 hours of Satisfactory and 670 hours of Factorio according to Steam). I think they're both fun in their unique ways.

    Satisfactory is definitely the lighter of the two: the production chains are simpler, space is pretty much never a constraint (as you can always just build higher), and there's no persistent threat like the biters. Though it is still strategically interesting, and while simpler there's definitely plenty of thinking required to get stuff done. Is also looks really good, from the environment to machine animations.

    Factorio is definitely more complex, especially if you want it to be. The precise 2D grid allows you some very calculated use of space that Satisfactory's freeform-ish system doesn't support as well (I literally spent 2 hours yesterday just designing a new of type of railway intersection). It also supports creating blueprints and has construction robots that can build them for you, which on top of being amazingly well optimised allows for the creation of ridiculously big factories.

    I haven't played around with Satisfactory's mods; I know that a few do exist, but seem anywhere near the scope of Factorio's Krastorio, Seablock or Space Exploration, which can completely reshape the game and provide hundreds of hours of more content.

    Overall I do like the strategic complexities of Factorio (and modded Factorio) more, as evident my my hour count, but I certainly enjoyed my time with Satisfactory too.

    7 votes
  3. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Zargurkhan
    Link Parent
    Ah, that game really did come out at the perfect time. I now have almost 100 hours in it, the vast majority on the Deck, it's so much fun. You're in for a treat ;)

    Ah, that game really did come out at the perfect time. I now have almost 100 hours in it, the vast majority on the Deck, it's so much fun. You're in for a treat ;)

    3 votes
  4. Comment on Valve lays off thirteen employees, reportedly slashing VR hardware division in ~games

    Zargurkhan
    Link Parent
    I beg to differ. It honestly seems like most people's opinion of VR games has been tainted by how little of them have been available a few years ago. There are now so many large games made just...

    there's no hardcore/binge gamer market

    I beg to differ. It honestly seems like most people's opinion of VR games has been tainted by how little of them have been available a few years ago. There are now so many large games made just for VR, on top of regular games that have VR support, that this statement is nowhere near true in 2019.

    3 votes
  5. Comment on Creating Cyberpunk 2077 - Behind the scenes with CD Projekt Red in ~games

    Zargurkhan
    Link Parent
    With how much content we got from the Witcher series development, I'm quite certain we will (and I'm also really hyped about it, almost as much as for the actual game).

    I really hope that, after this game releases, we get a lot of good content on how it was developed

    With how much content we got from the Witcher series development, I'm quite certain we will (and I'm also really hyped about it, almost as much as for the actual game).

    3 votes
  6. Comment on <deleted topic> in ~tildes

    Zargurkhan
    Link Parent
    Another thing to know: to reply to other comments click on the reply button; doing it like this implies commenting on the main thread.

    Another thing to know: to reply to other comments click on the reply button; doing it like this implies commenting on the main thread.

    2 votes
  7. Comment on Valve lays off thirteen employees, reportedly slashing VR hardware division in ~games

    Zargurkhan
    Link Parent
    By making a really good driving game. Seriously though, a lot of potential opens up when you add a room-sized play area and motion controls. While movement by swinging your arms like you're...

    how do you make a really good seated experience

    By making a really good driving game.

    Seriously though, a lot of potential opens up when you add a room-sized play area and motion controls. While movement by swinging your arms like you're running or just with the touchpad work perfectly fine for some people, there's still plenty you can do without that. Games like Beat Saber, Space Pirate Trainer do require you to move/duck to dodge things, but only within the confines or your play area. Plenty of games use teleportation to move around; Budget Cuts even turns this into an interesting mechanic, where you throw an end portal somewhere, but can look through it before stepping in (fairly useful in a stealth game).

    So you can absolutely work within those constraints to produce a good experience. Not that it's easy, but definitely doable.

    As a side note, a lot of people are perfectly fine with touchpad movement. I've heard plenty of praise for Skyrim or Subnautica VR, neither of which really changed their mechanics much for the new medium.

    3 votes
  8. Comment on Valve lays off thirteen employees, reportedly slashing VR hardware division in ~games

    Zargurkhan
    Link Parent
    I take it you haven't played Beat Saber? Nothing like it is remotely possible without VR, and it is an incredible game (over 98% positive Steam reviews). I've personally spent more than a 100...

    There's no real use case for VR that is truly unique, that truly transcends traditional gaming.

    I take it you haven't played Beat Saber? Nothing like it is remotely possible without VR, and it is an incredible game (over 98% positive Steam reviews). I've personally spent more than a 100 hours in it and I don't intend to stop anytime soon. Valve's "The Lab" has a bunch of cool experiments that showcase the uniqueness of VR, like that 3d bullet hell game that'd be impossible to control traditionally. Table tennis games feel literally like the real thing.

    And all that's on top of the fact that any experience is VR is just infinitely more immersive. Windlands might not look like the most impressive game on a flat screen, but it turns out that in VR flying genuinely feels like you're flying. Anything that doesn't require a lot of movement translates especially well. Driving games, whether with actual cars (Dirt Rally) or spaceships (Eve: Valkyrie) work brilliantly.

    Sure there are limitations, and not all types of games can be replicated. But that doesn't make ones that work any less great.

    10 votes
  9. Comment on Valve lays off thirteen employees, reportedly slashing VR hardware division in ~games

    Zargurkhan
    Link Parent
    They claim to currently have 3 AAA VR games in development, so while they don't have anything to show for it yet, I really don't think it's anywhere near a design dead end. More like a beginning...

    They claim to currently have 3 AAA VR games in development, so while they don't have anything to show for it yet, I really don't think it's anywhere near a design dead end. More like a beginning of transitioning to a new medium.

    2 votes
  10. Comment on Valve lays off thirteen employees, reportedly slashing VR hardware division in ~games

    Zargurkhan
    Link
    It doesn't seem like VR took any more of a hit than anything else. According to this PC Gamer article. Also:

    It doesn't seem like VR took any more of a hit than anything else.

    At least four of the former employees were part of Valve's hardware engineering team, but there were also changes to business development, customer support, data science, software engineering, and technical infrastructure.

    According to this PC Gamer article. Also:

    Gabe Newell said the layoffs do not indicate a move away from VR development

    15 votes
  11. Comment on What is the best ‘game within a game’ you have played? in ~games

    Zargurkhan
    Link Parent
    For a bit of encouragement to proceed with the main story in Opus Magnum, completing it unlocks a slightly more complex version of Sigmar's Garden.

    For a bit of encouragement to proceed with the main story in Opus Magnum, completing it unlocks a slightly more complex version of Sigmar's Garden.

    2 votes
  12. Comment on D.Tube as a viable YouTube Alternative? in ~talk

    Zargurkhan
    Link Parent
    Well, it does make money from users buying their cryptocurrency to support creators, which might be enough. It will definitely be interesting to see if the site can actually keep itself afloat for...

    Well, it does make money from users buying their cryptocurrency to support creators, which might be enough. It will definitely be interesting to see if the site can actually keep itself afloat for long.

    1 vote
  13. Comment on D.Tube as a viable YouTube Alternative? in ~talk

    Zargurkhan
    Link Parent
    They are quite serious about the whole concept of moderation by downvotes, and to their credit, I didn't find any of the things you've mentioned while scrolling through trending videos. As...

    They are quite serious about the whole concept of moderation by downvotes, and to their credit, I didn't find any of the things you've mentioned while scrolling through trending videos. As mentioned elsewhere in this thread: whichever group gets in there first will be able to decide what the platform is.

    I personally believe that moderation is essential for building a good community (that's why I'm here), but it will definitely be interesting to see whether DTube manages to work with their model.

    2 votes
  14. Comment on D.Tube as a viable YouTube Alternative? in ~talk

    Zargurkhan
    Link Parent
    It is indeed IPFS for file storage. The cost of hosting still isn't zero (hence 'mostly'), I just mean that it's nowhere near as large as hosting all the actual videos. For everything else,...

    It is indeed IPFS for file storage. The cost of hosting still isn't zero (hence 'mostly'), I just mean that it's nowhere near as large as hosting all the actual videos. For everything else, they're taking 10% of tips given to creators.

    6 votes
  15. Comment on D.Tube as a viable YouTube Alternative? in ~talk

    Zargurkhan
    Link Parent
    Definitely looks like it. This seems to legally put them next to torrenting programs, which might allow them to get away with it - could any actual lawyers comment on that?

    Definitely looks like it.

    Because of the decentralized nature of IPFS and the STEEM blockchain, D.Tube is not able to censor videos, nor enforce guidelines. Only the users can censor it, through the power of their upvotes and downvotes

    This seems to legally put them next to torrenting programs, which might allow them to get away with it - could any actual lawyers comment on that?

    3 votes
  16. Comment on Pinpoint your location using only three words in ~misc

    Zargurkhan
    Link Parent
    You can do it with two 5 digit and one 4 digit number, or one 5 digit and two 4 digit numbers if you decrease the resolution to 9x9 meters.

    You can do it with two 5 digit and one 4 digit number, or one 5 digit and two 4 digit numbers if you decrease the resolution to 9x9 meters.

    2 votes
  17. Comment on D.Tube as a viable YouTube Alternative? in ~talk

    Zargurkhan
    Link Parent
    Their main thing, from the average user's perspective, seems to be the lack of ads - decentralised file storage does mean drastically lower hosting costs. Also, the complete lack of moderation...

    Their main thing, from the average user's perspective, seems to be the lack of ads - decentralised file storage does mean drastically lower hosting costs. Also, the complete lack of moderation will probably appeal to some people.

    2 votes
  18. Comment on D.Tube as a viable YouTube Alternative? in ~talk

    Zargurkhan
    Link Parent
    It seems like they mostly don't, they use a torrent-like decentralised file storage.

    I am not sure I see where their model gets the money to pay for hosting

    It seems like they mostly don't, they use a torrent-like decentralised file storage.

    4 votes
  19. Comment on I feel it would be convenient to make theme changing faster in ~tildes

    Zargurkhan
    Link Parent
    Perhaps on option in the settings to enable the dropdown?

    Perhaps on option in the settings to enable the dropdown?

    6 votes