Apos's recent activity

  1. Comment on One Piece | Season 2 official trailer in ~tv

    Apos
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    To me, One Piece is the modern Odyssey. I think the world has a lot to offer well passed the Grand Line. There are lots of questions that get answered along the way but Oda is really good at...

    To me, One Piece is the modern Odyssey. I think the world has a lot to offer well passed the Grand Line. There are lots of questions that get answered along the way but Oda is really good at laying the foundation for bigger and better mysteries.

    A lot of the time, it feels like side characters could easily be the main characters in their own stories. There are unknowns in the exploration but there is also a lot hidden in the timeline. So many things are related to the history of the world and its political system.

    2 votes
  2. Comment on One Piece | Season 2 official trailer in ~tv

    Apos
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    I think that the time that it took is justified for One Piece. If you remember, there was the writer's striker which happened after the first season. It delayed the production. Seasons 3 will come...

    I think that the time that it took is justified for One Piece. If you remember, there was the writer's striker which happened after the first season. It delayed the production.

    Seasons 3 will come out faster, they are filming it right now. It looks like Netflix is investing heavily in the live action. It's quite possible that it'll become their big flagship now that Stranger Things is over if they play their cards right.

    5 votes
  3. Comment on One Piece | Season 2 official trailer in ~tv

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    You can also watch the cast reaction to the trailer. The actor that does Sanji also did a reaction. It's looking truly amazing. Their best trailer so far. So cool to see my favorite character...

    You can also watch the cast reaction to the trailer. The actor that does Sanji also did a reaction.

    It's looking truly amazing. Their best trailer so far. So cool to see my favorite character (Wapol). Can't wait to see more of him.

    3 votes
  4. Comment on The hidden cost of AI art: Brandon Sanderson's keynote in ~tech

    Apos
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    Yeah, that's true, I'm currently back in school and I've spoken with some people that are scared about the future. Some of them are thinking of dropping out. One of my friends that's currently in...

    Yeah, that's true, I'm currently back in school and I've spoken with some people that are scared about the future. Some of them are thinking of dropping out. One of my friends that's currently in a computer science program was thinking of switching to something else last session. He ended up staying but he doesn't think that he'll ever be good enough.

    I've been working as a programmer for many years so I feel like I live in a different world.

    AI is definitely something that teachers talk quite often about. I got AI training in multiple different courses. One thing that comes up often is how LLMs don't have any critical thinking skills.

    It's definitely a huge paradigm shift.

    I wonder how the unemployment ratios for graduates will shift over the coming months or years.

    3 votes
  5. Comment on The hidden cost of AI art: Brandon Sanderson's keynote in ~tech

    Apos
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    There are many ways but sometimes the teacher will give you a study guide to know what you should study for an exam. For example, in a marketing class, the teacher might say that you need to know...

    There are many ways but sometimes the teacher will give you a study guide to know what you should study for an exam. For example, in a marketing class, the teacher might say that you need to know about the four real costs of losing a client. The answer that the AI will give would sound plausible but it's not what the teacher taught in the class.

    Testing it right now, the ChatGPT outputs is: Lost lifetime revenue; Cost to replace the client; Lost growth and upsell potential; Indirect damage through reputation and referrals.

    The actual answer from the course would be: The cost of the lost sale; The cost of lost revenue; The cost of lost profit; The cost of negative publicity (reputational damage). It's close but not quite right. Compound those little errors and you lose quite a lot of points and you waste time since you're trying to memorize the wrong stuff.

    Of course the AI would make more accurate tests if it was fed all the notes from the class, but people don't really tend to do that.

    Also from what I could see, the tests that the teachers make are way more interesting than what the AI generates. The AI makes tests that are way easier and don't capture as much knowledge.

    (Actually, some teachers were tasked by the school to make mini tests using AI (probably copilot). One teacher made us answer out loud. At the end he said that the AI was rather nice since the difficulty was really low.)

    4 votes
  6. Comment on The hidden cost of AI art: Brandon Sanderson's keynote in ~tech

    Apos
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    Yeah, that's more how I feel too. I went back to school this year and it's really easy to try to skip steps. I've seen people use ChatGPT to study for a test but they ended up memorising stuff...

    Yeah, that's more how I feel too. I went back to school this year and it's really easy to try to skip steps. I've seen people use ChatGPT to study for a test but they ended up memorising stuff that wasn't in the course. It could generate mock tests so they felt pretty confident.

    3 votes
  7. Comment on The hidden cost of AI art: Brandon Sanderson's keynote in ~tech

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    He also gave a talk about this that he published on his YouTube channel: We Are The Art | Brandon Sanderson’s Keynote Speech. I mostly agree with him though I don't completely get the argument...

    He also gave a talk about this that he published on his YouTube channel: We Are The Art | Brandon Sanderson’s Keynote Speech.

    The surge of AI, large language models, and generated art begs fascinating questions. The industry’s progress so far is enough to force us to explore what art is and why we make it. Brandon Sanderson explores the rise of AI art, the importance of the artistic process, and why he rebels against this new technological and artistic frontier.

    "Yes, the message is 'journey before destination.' It's always journey before destination."

    I mostly agree with him though I don't completely get the argument that AIs steal the opportunity for growth. I think that someone that wants to grow can still grow. You can still go through the process of "getting your diploma" even with AIs existing, and you can still become the art.

    Also despite the AI not feeling anything itself and not getting changed, I think it's possible for a human to get changed by its output.

    What do you guys think?

    10 votes
  8. Comment on What programming/technical projects have you been working on? in ~comp

    Apos
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    I've been using it since 2016 though I used XNA before that around 2013. If you just want to get started quickly, check out their 2D tutorial. It's really high quality. What I like about MonoGame...

    I've been using it since 2016 though I used XNA before that around 2013. If you just want to get started quickly, check out their 2D tutorial. It's really high quality.

    What I like about MonoGame is that it's real C#. You don't have to fight an editor or layers of abstraction. If you want to create a quick little game, you can have all your code be in a single file if you want. How the code is organised is completely up to you. Using MonoGame makes you become a better coder.

    The MonoGame community is really nice. There are people that spend hours helping others that are stuck. It's also inspiring to see what everyone is working on. It feels like the early Internet.

    The MonoGame project is rather conservative, it's really rare that the API breaks between versions. This means that it's rather trivial to support a game over many years. (Also this means that 10+ years old tutorials are still relevant.)

    Overall I'd say go for it. The cost of entry is really low.

    1 vote
  9. Comment on What programming/technical projects have you been working on? in ~comp

    Apos
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    I participated in a local gamejam as a team with 3 other people two weeks ago. (We were 3 programmers with 1 guy also doing the music + sound effects, and 1 graphics artist.) We had 40 hours from...

    I participated in a local gamejam as a team with 3 other people two weeks ago. (We were 3 programmers with 1 guy also doing the music + sound effects, and 1 graphics artist.) We had 40 hours from start to finish.

    Today they announced the winners and my team got second place which gave us a prize of $1k. That was pretty awesome considering I pretty much forced (joke) the others to learn to work with MonoGame on the spot. Our artist had never worked on a game before but she was a beast. Our composer had a sort of synthesiser keyboard which was really cool.

    MonoGame is a code first approach to making games unlike something like Unity that provides a visual editor. (Though I personally find it a lot easier to work with than Unity. You don't tend to fight MonoGame the same way, it mostly stays out of your way.)

    The theme for the jam was "ship" so we made a sort of space invader-based game where you have to defend earth from aliens. Each wave, you can spend your money to build a town. The buildings were a house to get more HP, a mining rig for passive income, a bank to get paid more per alien kill, a windmill to shoot faster, a cannon that can auto shoot.

    The balance wasn't perfect but we finished the game loop, had a fully functional menu with keybind options and credits, no game breaking bugs.

    In total, 17 teams participated in that gamejam. It was crazy because 40 hours is already short but the rules also required us to make a trailer and a document to explain the game, the way we created it, etc.

    5 votes
  10. Comment on One Piece | Season 2 official teaser trailer in ~tv

    Apos
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    I find the power level to be quite well balanced between the important characters. There are also characters that achieve great stuff with only their wits or unexpected circumstances, so that...

    I find the power level to be quite well balanced between the important characters. There are also characters that achieve great stuff with only their wits or unexpected circumstances, so that bypasses a lot of the power creep.

    There's an episode that's not part of the story called "One Piece Fan Letter" which does a great job showing what the world looks like for regular people.

    Anyway I'm so glad that they pulled off the live action. Seeing the show come to life is truly amazing.

    4 votes
  11. Comment on One Piece | Season 2 official teaser trailer in ~tv

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    The second season comes out on March 10. The actor that does Sanji has been releasing some behind the scene videos.

    The second season comes out on March 10.

    The actor that does Sanji has been releasing some behind the scene videos.

    5 votes
  12. Comment on What programming/technical projects have you been working on? in ~comp

    Apos
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    I mostly tested locally. Here is one I just uploaded: ProjectCore. It's an older game from a gamejam I did a while ago. The theme was "Change is good" so I made a tower defense game where you can...

    I mostly tested locally. Here is one I just uploaded: ProjectCore. It's an older game from a gamejam I did a while ago. The theme was "Change is good" so I made a tower defense game where you can move your towers and the paths also move. The towers have a reset mechanic when you move them which allows you to micro them so that they shoot faster.

    The controls might be a bit hard at first. You can right click to place towers down initially. To move them, you can left click on a tower, then left click somewhere else.

    There are 3 types of towers. You can switch the type of a tower by left clicking one and then using the keys 1, 2, 3.

    To go switch faster, you can instead use the columns of the keys. For the first tower, the keys are Q, A, Z. The second is W, S, X, etc.

    The game starts slightly slow and the difficulty ramps up as more and more paths are added.

    1 vote
  13. Comment on Toy Story's villain is a lie in ~movies

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    I found this YouTube channel the other day after watching Pluribus. His analyses have been really interesting so far. He always brings new ideas that I haven't considered before that show movies...

    I found this YouTube channel the other day after watching Pluribus. His analyses have been really interesting so far. He always brings new ideas that I haven't considered before that show movies or series in a new light.

    I rewatched Toy Story 1 during the holidays and this video completely flips the story on its head. I had read some discussions about it the other day, since Toy Story 5 will be coming out next summer, and the fact that Sid becomes a garbage man came up, but I didn't think too deeply about it. iirc it was brought up in a negative light. I like this new framing that Sid sees value in trash. It closes his arc quite well. For him, things have value even if they aren't in pristine conditions.

    5 votes
  14. Comment on What programming/technical projects have you been working on? in ~comp

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    I've been making MonoGame libraries for a few years now. They help me create games much faster. Built on the same API as MonoGame, there's now KNI that allows building games for the web. This week...

    I've been making MonoGame libraries for a few years now. They help me create games much faster.

    Built on the same API as MonoGame, there's now KNI that allows building games for the web. This week I ported all my libraries to KNI and they all worked on the first try. It's pretty cool to have all my games instantly work in a web browser.

    I'm participating in a local gamejam next week so it should be fun to toy with this tech. I can write one codebase and release games on many platforms. The current platforms that I have tested are Windows, macOS, Linux, Android, web.

    8 votes
  15. Comment on Eric Barone makes a $125,000 donation to the MonoGame project in ~comp

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    Eric Barone is the creator of Stardew Valley. MonoGame is a C# library that allows you to create your own game engines. Here's a (not complete) list of games made with MonoGame:...
    13 votes