appropriateinside's recent activity

  1. Comment on Does Tildes *want* Reddit 'refugees'? in ~tildes

    appropriateinside
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    Given that a lot of the folks you'll be getting are old redditors (I'm 12+ years) who tend to produce more quality content and more often than not care about the topics they are passionate about....

    Given that a lot of the folks you'll be getting are old redditors (I'm 12+ years) who tend to produce more quality content and more often than not care about the topics they are passionate about. Yeah, you probably want them.

    8 votes
  2. Comment on What games have you been playing, and what's your opinion on them? in ~games

    appropriateinside
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    Hm, I see why it is against the TOS. Since it's only a few more steps from there to a functioning bot, though those are BIG steps. It's a blanket rule to cover botting. However, I don't see why it...

    Hm, I see why it is against the TOS. Since it's only a few more steps from there to a functioning bot, though those are BIG steps. It's a blanket rule to cover botting.

    However, I don't see why it would be frowned upon? Most games that have in-depth economy sims that I've played provide APIs to retrieve market data so you can build out spreadsheets and tools based off of it (Eve Online, as an example).

    It permits a whole other level of gameplay depth, that would otherwise be artificially laborious to perform, and artificially tedious gameplay isn't fun IMHO.

  3. Comment on What games have you been playing, and what's your opinion on them? in ~games

    appropriateinside
    (edited )
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    My Verdict: Interesting idea, I like it, and it gives me inspiration for my own projects. This is a pretty high praise from me. If it gives me inspiration, it means it's doing a lot of things...

    My Verdict:

    • Interesting idea, I like it, and it gives me inspiration for my own projects.
      • This is a pretty high praise from me. If it gives me inspiration, it means it's doing a lot of things right. I'm extremely critical, and largely lean on the negatives when exploring a new game/program/tool...etc
    • Interesting platform choice, it being web-based
    • It has a good UI and stylistic foundation, but the UX is very immature
      • It has a very long ways to go in UX development, I almost want to see if they are taking on devs just to help with this... This is a project with near infinite possibilities.
    • It is in need of many QoL features
    • There seems to be an abnormal amount of effort dedicated to static images and graphics for the sake of marketing/website glitter for a game that is so early in development.
      • Maybe it was just a hobby project by an artist? If not, it's a sign of poor project prioritization, and is a mark against the long-term success of the game.
    • The statements around the limited time your PRO license lasts when you buy the game is offputting

    I am curious where this goes, and will play around with it. I'm interested to see if I can't script some part of this to make QoL features myself, and to export some data that I can play around with to make my own manufacturing tree calcs.

    The critical stuff


    I see it can be bought, though this is not a friendly statement:

    During First Access, a single purchase upgrades your account to PRO for the full duration it takes us to reach Early Access.

    You buy it now, and then you get to buy it AGAIN when it's out of first release? That's off putting.


    I do UI development as part of my day job, and there are a LOT of basic UX violations and misleading user interfaces here... Seasoned users wouldn't have a problem, but it does pose a significant barrier to entry for new users.

    There is very little in the way of "quality of life" when it comes to the games interfaces and functions.


    Question for you:

    How the heck do I actually buy a sell order? Ie. someone has a sell order up on the exchange, but I don't see any way to accept it for currency? I can only create buy orders, and then hope someone fills it eventually.

    Figured it out! I have to create a buy order at or over the price of the market sell order.


    The game uses websockets, which is good. Though it makes me sad because I cant as easily script some data scraping (Ie. Running API requests & exporting all market prices so I can automate a table of profitable manufacturing trees).

    I'm more intrigued on reverse engineering the game than I am playing it TBH, which unfortunately happens when I feel like the game is needlessly tedious and in need of basic QoL improvements. I'll just build my own QoL tools to play it comfortably.

    1 vote
  4. Comment on Dragon Ball Z Abridged will not be continuing past the Cell Arc in ~anime

    appropriateinside
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    This was coming, but it doesn't stop it from being sad. DBZA is probably my most re-watched animated series... I love how it sticks to the characters and story, but adds a more realistic humor to...

    This was coming, but it doesn't stop it from being sad.

    DBZA is probably my most re-watched animated series... I love how it sticks to the characters and story, but adds a more realistic humor to it all. It's great to just sit back and binge it time and time again, which is more than I can say for many other anime...

    It's one of those "If I won the lottery I'd pay the creators a wage to keep doing what they've been doing so I can keep enjoying their content".

    3 votes
  5. Comment on What did you do this week? in ~talk

    appropriateinside
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    I'm sorry about your cat :( .I love my kitties, and will be sad when they start to pass (All 4 are within a year of age of each other). How do you find the time/energy/motivation to work on...

    I'm sorry about your cat :( .I love my kitties, and will be sad when they start to pass (All 4 are within a year of age of each other).

    How do you find the time/energy/motivation to work on projects outside of work? This has always been a point of struggle for me. I program all day, then come home and just can't get myself pushed to work on my own projects. I have a location-based resource tycoon/economy sim mobile game that I haven't touched for nearly 3 weeks that I really need to work on...

    1 vote
  6. Comment on What games have you been playing, and what's your opinion on them? in ~games

    appropriateinside
    Link Parent
    Hm, this is kind of up my alley. I'm actually working on a game that has an economy focus, so this could be a good look into how others have achieved this. However, I'm wary of F2P games as they...

    Hm, this is kind of up my alley. I'm actually working on a game that has an economy focus, so this could be a good look into how others have achieved this.

    However, I'm wary of F2P games as they often sacrifice enjoyable mechanics for the purpose of driving you towards spending money. I'd rather pay $30 for a game that I can enjoy than be pushed towards spending hundreds just to overcome artificial obstacles.

    How is it on that front?

    4 votes