hook's recent activity

  1. Comment on How Nintendo has hurt the Smash community in ~games

    hook
    (edited )
    Link Parent
    By default copyright prohibits everything that involves copying, distributing, publishing, modifying etc. etc. It gives the copyright holder (= often, but not always, the author) exclusive rights....
    • Exemplary

    By default copyright prohibits everything that involves copying, distributing, publishing, modifying etc. etc. It gives the copyright holder (= often, but not always, the author) exclusive rights. For everything else you either need a license or the law needs to include a limitation or exception (or fair use doctrine in USA).

    Below I will use the Slovenian Zakon o avtorski in sorodnih pravicah [ZASP] (eng. translation Copyright and Related Rights Act (PDF)) as an example, because I am most familiar with that one, and discussing copyright in eSports is not very high on my priority list, so I don’t intend to bother searching through the US legislation for relevant section numbers and especially case law (practical things about civil law countries, not relying on case law that much helps with searching). Things should be pretty similar in USA though. To simplify, I will leave out moral rights as well (most don’t apply to software anyway).

    Regarding playing the game, the normal/intended use of a copyrighted work is allowed by law (ZASP, §46), which is why a company needs to have you agree in an End User License Agreement that you are getting less rights as allowed by law, if they want to restrict your right to use to e.g. a number of computers, time, limit to school work etc.

    Regarding the necessary temporary copying of the game in order to make it run, the law allows free use for such temporary reproduction (ZASP §49.a), to the extent it is strictly necessary for its normal and legal use.

    Regarding public transmission (§27), Right of public communication by means of phonograms or videograms (§28) and (re)broadcasting (§§30-32.a), ZASP explicitly states that is an exclusive right of the copyright holder.

    Finally, a game is not a stencil. Just as a film is not a stencil. You can quote it (§51), you can critique and parody it (§53) just as any other work though. A stencil’s intended use is to be used for recreating shapes, a film’s intended use is to be watched, and a game’s intended use is to be played.

    A game might be used as a tool to create new works of art (think machinima) and in that case you do own copyright in the final work, but just that (thin) layer; the art, assets and game engine are still well within the realm of its original copyright holder. But simply playing a game falls well within its “intended use”, and it would be very hard for it to pass the originality muster needed to qualify for a new copyrighted work (even from a very skilled player). That being said, you probably can use a game to have an artistic performance, especially if parts of the game are an integral part of it e.g. needed for critique or parody.


    P.S. Is copyright dated and needs fixing? Hell yeah! But that’s what the law currently says. And don’t even get me started on how copyright (and trade mark) law applies to GitHub forks *shivers*

    4 votes
  2. Comment on How Nintendo has hurt the Smash community in ~games

    hook
    Link
    Interesting details, but it is apparent that Nintendo just does not know how to handle eSports – they don’t get it in Smash, they sure as hell dropped the ball on ARMS. So far the franchise that...

    Interesting details, but it is apparent that Nintendo just does not know how to handle eSports – they don’t get it in Smash, they sure as hell dropped the ball on ARMS. So far the franchise that got the best out of it was Splatoon, and even there things are not entirely rosy I think.

    Also, the fact that Nintendo is super protective of their IP is nothing new.

    4 votes
  3. Comment on Celeste: Is Madeline canonically trans? in ~games

    hook
    Link Parent
    Oh man! I hope you pull out fast and well.

    As for continuing the conversation, I'm going to pause on this only because I'm not sure what my next few days look like.

    Oh man! I hope you pull out fast and well.

    2 votes
  4. Comment on The secrets of Monkey Island’s source code in ~games

    hook
    Link
    This URL (and somewhat shorter article) seems to be up though: https://gamehistory.org/gallery/making-of-monkey-island/ But thank you for a really interesting read! Monkey Island™ is a great gem...

    This URL (and somewhat shorter article) seems to be up though:
    https://gamehistory.org/gallery/making-of-monkey-island/

    But thank you for a really interesting read! Monkey Island™ is a great gem and the history around it was fun to read.

    6 votes
  5. Comment on Celeste: Is Madeline canonically trans? in ~games

    hook
    Link Parent
    To quote famous anonymous people on the internet (OK, the last one I think might have been Linus Torvalds): I think we were both guilty in this regard, so let’s call it even. No hard feelings on...

    To quote famous anonymous people on the internet (OK, the last one I think might have been Linus Torvalds):

    Words are hard!

    On the internet, no-one can hear you be subtle.

    I think we were both guilty in this regard, so let’s call it even. No hard feelings on my end, I hope the same is true on yours :)

    But since in hindsight I was playing a devil’s advocate a tiny bit as well (vocational disability, I’m afraid), I think the fact that you went full on with counter-arguments was good for the discussion. I’m a relatively tough cookie, but did not want to make you (or others) feel bad in the difficult process of trying to understand the world around us all.

    If you are willing to discuss this further, I’m happy to oblige. I think we scratched quite a bit of the surface, but there may be more depth to it all (even if we’re bound to go off-topic a bit).

    (Also, with “litigate” I do hope you did not literally have to go to court. That would be sad to hear.)

    6 votes
  6. Comment on Celeste: Is Madeline canonically trans? in ~games

    hook
    Link Parent
    (I apologise for not replying sooner, but it’s been a very busy week.) I have Analogue as well and am looking forward to taking it for a spin. I’ve been postponing it for years because of the hate...

    (I apologise for not replying sooner, but it’s been a very busy week.)

    I have Analogue as well and am looking forward to taking it for a spin. I’ve been postponing it for years because of the hate theme, but it’s definitely on my to-play :)

    In the similar vain, I started playing 2064: ROM, where I’m also not very into the game, but it’s apparent that most (all?) of the important characters have their own (for the lack of a better word) quirks that stray from the norm. And, at least so far, it seems like that fits the game, theme and everything perfect.

    Regarding the “forced representation”, I did perhaps use the term too loosely and I definitely agree with what you said. I don’t see why a character must (or must not) be a minority, or even if that they must (or must not) play their stereotype or that the fact that they are a minority be their important trait. See e.g. Madeline in Celeste vs Jack in Will & Grace (if we stay in the LGBT+ field) – extremely differently portrayed, but both from popular culture.

    Perhaps what I find potentially problematic with the “forced representation” is that it often extenuates a specific group, while completely ignoring others. Sometimes it seems like there is a fashion trend which is the “minority du jour” this season. And this is where I think some people might find it forced.

    Even other minorities, in some cases. As an anecdote, Kaya Yanar, a German comedian with Turkish roots, once said that he was confronted by the Greek minority why he makes fun of Turks, Indians, Germans, etc, but never makes the Greek the butt of his jokes.

    The problem then of course is that you cannot include all minorities into a single piece of art. And even if you could, the next problem would be that of how you would “fairly” represent each of them (and how you define “fair”), as well as the mainstream.

    I guess, in the end, the question is who the target audience is, and what the message is. But that just means we’re back to square one, only that this dilemma is not a public discourse, but an internal struggle of the creator(s).

    Again, I firmly believe it is important that the general population (esp. those growing up) is exposed (not the best word, I know) to all sorts of minorities and that these are not some scary bogeymen. But I also have a bit of a defect that I try to put myself into the shoes of others, so I try to also understand why people who oppose it think that way. This is why my comments in this thread have somewhat conflicting messaging. I’m merely thinking aloud, not trying to convince anyone of anything or debating what’s right or wrong, as this is a topic I, personally have no horse in, and am just trying to understand things better. And to understand things better, sometimes one must ask tough and even controversial questions.

    And, no, I don’t see any reason why you – or anyone else – should need justification to exist. I am somewhat taken aback that you came to a conclusion to even ask that in your response. If anything in my rambling triggered that, I profoundly apologise! No-one should need to justify their existence or be forced to be one way or the other, as long as they don’t hurt others.

    4 votes
  7. Comment on Celeste: Is Madeline canonically trans? in ~games

    hook
    Link Parent
    Thanks for the link, I’m glad that this was not just “cis thinking” on my side. I read some of the more prominent comments as well. Now encouraged by not being completely destroyed, I’ll continue...

    Thanks for the link, I’m glad that this was not just “cis thinking” on my side. I read some of the more prominent comments as well.

    Now encouraged by not being completely destroyed, I’ll continue with my braindump – and that’s all it is, it’s blend of several messy subjects (gender, identity, realism in video games, equal rights, (over/under)representation, …) – so my comment will be messy and, again, no harm or insult intended.

    Regarding representation, I’ve more mixed feelings really.

    On one other hand, it does make sense for marginalised(?) groups to be represented in art, so people get used to them existing and being normal.

    On one hand, I can totally understand the feeling against forced representation (heck, I even heard trans people complain about that), as sometimes it’s quite painfully forced. Just as when you look at a generic SitCom and see “ah, it‘s time for that one black kid and that one asian kid to have their 2' in this episode”.

    Where to draw the line? Well, damned if I know! I guess that’s why it’s an art and why it’s messy and tricky and sometimes works and sometimes doesn’t – depending on timing and cultural context it is observed in.

    But TBH, this situation in games, just as in any entertainment medium, is nothing new and IMHO pretty inherent – how many elves, (asexual) orcs and talking dog/cat/lizard-people have you met in the street (Zuck doesn’t count, SCNR)? And the same goes for job/class representation – IRL we have a real lack of space cowboys, assassins and dragon slayers, but cleaning ladies and office workers are severely underrepresented in games (and literature) as well, and then we can cut the population in any way we want – genders(+), nations, jobs, religion, age, health, etc. etc.. Stories are better if they’re fantastic, and that translates into games as much as any other medium.


    This is probably a tiny bit off topic, but while writing this comment I was reminded of my play-through of Digital: A Love Story and my experience of how at some point I realised I was developing a crush on not just an NPC within a game, but one that I was increasingly aware of that even within the game she’s likely an AI.

    It felt a bit weird … but then again, it’s a game, it’s a fantasy world, where dragons exist, where pieces of bread are alive and where a plumber is saving a (human) princess of mushroom people, while riding a dino and eating mushrooms (sic!), to name just the more common tropes.

    The bottom line for me is that, the main character being a woman (Samus Aran), gay (Sylvando?), or trans (Madeline) should be the least surprising part.

    But then again, it’s easier to be opposed to something that we are somewhat familiar with, but it’s just that tiny bit different from what we’re used to, compared to something that’s completely different. E.g. people can have literal wars over small differences between two major religions of the same family (e.g. Catholic vs Islam; even Roman-catholic vs Protestant, Shia vs Sunni), but if you bring in something completely different, it’s just “m‘key, odd“. Someone once said how messed up it is that we can have strong feelings over whether others should be eating pork or not, but when hearing about Eskimos’ eating habits we have no such feelings.

    4 votes
  8. Comment on Celeste: Is Madeline canonically trans? in ~games

    hook
    Link
    I have yet to finish the game (I’m stuck at a tricky level), but like it very much. I realise this comment might be interpreted in a way to gel some the wrong way, and it’s not intended as such at...

    I have yet to finish the game (I’m stuck at a tricky level), but like it very much.

    I realise this comment might be interpreted in a way to gel some the wrong way, and it’s not intended as such at all.

    My response to the trans-ness of the main character – both when I read just the title, and after I finished the article – is “’key, cool, so what?”. I don’t think it adds to or subtracts from anything meaningful in the game, and if it helped the dev(s) or anyone else cope with their own issues, without causing harm to anyone else, that’s fine with me. It seems to me many people can identify with the anxiety Madeline experiences, because what exactly her issues are is not made too obvious. Which IMHO for a game is pretty good.

    That being said, I am honestly surprised how much people stress the story in this game, when it is a masterpiece of platforming. It took me a long time until people in person and here on Tildes managed to convince me it’s an actually good game, and not just a story arc.

    And above all, whose business is it anyway what’s underneath the (pixel) clothes of either Madeline or Maddy? Glad to see they both seem happy in the end.

    8 votes
  9. Comment on The original roguelike, Rogue, is releasing on Steam in ~games

    hook
    Link Parent
    I very much agree. I would probably draw the line somewhere between Dungeons of Dredmor and Crypt of the Necrodancer. A similar thing I recently noticed is a stricter definition of what is a...

    I very much agree.

    I would probably draw the line somewhere between Dungeons of Dredmor and Crypt of the Necrodancer.

    A similar thing I recently noticed is a stricter definition of what is a Shoot'em'up.

    https://m.youtube.com/watch?v=YbKi60sKwiY
    https://m.youtube.com/watch?v=u2jCu-4DVZM

    2 votes
  10. Comment on Different types of 3D platformers in ~games

    hook
    (edited )
    Link
    Judging by the votes, there seems to be some interest in this topic, but I see a lack of comments. Unfortunately, I am not very experienced, and have played only Mario Odyssey and Snake Pass for...

    Judging by the votes, there seems to be some interest in this topic, but I see a lack of comments.

    Unfortunately, I am not very experienced, and have played only Mario Odyssey and Snake Pass for any serious length. So, to kick things off, I will share this intetesting video on modern 3d platformers as well as this other video on movement and flow in them, a genral video on what makes a good 3D platformer, and a video on notable early 3D platformers up to Mario 64.

    1 vote
  11. Different types of 3D platformers

    Spurred by this (sub)thread on the topic of 3D Mario All Stars, I thought it would be interesting to discuss different types of 3D platformers, comparing them and perhaps even managing to group...

    Spurred by this (sub)thread on the topic of 3D Mario All Stars, I thought it would be interesting to discuss different types of 3D platformers, comparing them and perhaps even managing to group the similar ones together.

    I hope such a discussion might lead people to try some other games that they haven’t before based on what they have enjoyed before.

    Some example topics, to kick-start the discussion:

    • how the character feels/controls (e.g. their momentum, jump, move-set)
    • audio-visual package
    • story and general ambience/feeling
    • completionist goals
    • specific game mechanics
    • any other reason why one is a “must play” and how is it similar or different to others
    8 votes
  12. Comment on Super Mario Bros 35th Anniversary Direct in ~games

    hook
    Link Parent
    The level design in Mario Odyssey (only 3D I properly played), I actually like. The character controls are what I don't as much. Too bad there is no demo for A Hat in Time. Thank you for the...

    The level design in Mario Odyssey (only 3D I properly played), I actually like. The character controls are what I don't as much. Too bad there is no demo for A Hat in Time. Thank you for the warning though.

  13. Comment on Super Mario Bros 35th Anniversary Direct in ~games

    hook
    Link Parent
    I like Mario Odysssey, I just don’t love it. Regarding 2D Marios I recognise their importance in gaming, but hold no nostalgia towards them (I was a PC gamer as a kid), and if we’re talking about...

    I like Mario Odysssey, I just don’t love it. Regarding 2D Marios I recognise their importance in gaming, but hold no nostalgia towards them (I was a PC gamer as a kid), and if we’re talking about older platformers I prefer the momentum of other characters like Sonic, DK, Rayman, even Zool. (Madeline in Celeste is in its own league of course, and a completely different type.)

    Thinking a bit back, from all the 2D Marios I tried so far, I think I liked Super Mario Land on GameBoy the most.

    2 votes
  14. Comment on Super Mario Bros 35th Anniversary Direct in ~games

    hook
    Link Parent
    I definitely agree that Odyssey’s (and 64’s AFAICR) controls are much better than 2D Mario. I beat the NES original on the Switch Online, just to honour Mario. Yesterday I tried both the 1 and 3...

    I definitely agree that Odyssey’s (and 64’s AFAICR) controls are much better than 2D Mario. I beat the NES original on the Switch Online, just to honour Mario. Yesterday I tried both the 1 and 3 on the SNES All Stars and while it may have been a tiny bit better, I still did not like it.

    Odyssey plays a lot nicer, and I did beat it already, and the game definitely oozes quality and charm, and the attention to detail is amazing. I draw my hat before everyone who can slide and throw 3D Mario around in those wonderful multi-jump ballets, but me and Mario somehow don’t get along that well.

    I probably should have rephrased my question more in the sense of “how would you sell these three games to someone who finished Odyssey, recognises its superb qualities, but neither loves it nor holds any nostalgia towards those games?”

    1 vote
  15. Comment on Super Mario Bros 35th Anniversary Direct in ~games

    hook
    Link Parent
    I agree that Mario has some momentum and there’s nothing wrong with that. Sonic and Donkey Kong have it as well (probably even more so), but for some reason Mario’s momentum just isn’t my cuppa,...

    I agree that Mario has some momentum and there’s nothing wrong with that. Sonic and Donkey Kong have it as well (probably even more so), but for some reason Mario’s momentum just isn’t my cuppa, while I totally understand DK’s and Sonic’s (although, truth be told, Sonic 1’s level design made his momentum quite annoying at times). And DK definitely has more gravitas to him, while Sonic builds up momentum quite slowly, which in theory should arguably be worse, but I like them more. I guess the momentum with those two matches their characters.

    I haven’t played A Hat in Time yet, but it’s on my wishlist. What I did play already was the demo of Super Lucky’s Tale and loved it. Those controls seem perfectly spot on to me for a 3D platformer.

    Ultimately, it’s not Mario, it’s me. I just wanted to know what makes these 3D Mario games so great and see if it makes sense for me to try them out. I quite like the premise of both Sunshine and Galaxy.

    1 vote
  16. Comment on Super Mario Bros 35th Anniversary Direct in ~games

    hook
    (edited )
    Link
    To someone who never played a 3D Mario game before Odyssey (apart from 64 a bit in a shop), how would you pitch the 3D collection? I know they’re groundbreaking classics of their own times, but...

    To someone who never played a 3D Mario game before Odyssey (apart from 64 a bit in a shop), how would you pitch the 3D collection? I know they’re groundbreaking classics of their own times, but neither the NES nor the Switch versions I really love – Mario just feels like constantly on ice to me. I know I’m in the minority …

    I probably should have rephrased my question more in the sense of “how would you sell these three games to someone who finished Odyssey, recognises its superb qualities, but neither loves it nor holds any nostalgia towards those games?”
    4 votes
  17. Comment on What games have you been playing, and what's your opinion on them? in ~games

    hook
    Link Parent
    I recently grabbed City of Brass, which I feel actually is a proper 3D FPS-ish (well, sword and whip) rogue-like. Can't say much about it yet, as I just started, but so far those skelletons in the...

    I recently grabbed City of Brass, which I feel actually is a proper 3D FPS-ish (well, sword and whip) rogue-like.

    Can't say much about it yet, as I just started, but so far those skelletons in the medina are whooping my arse.

    3 votes
  18. Comment on What games have you been playing, and what's your opinion on them? in ~games

    hook
    Link Parent
    I’m currently 98% through my 100% run and am a bit stuck at one of the two secret bosses. I need a short break from the game, but I found it definitely worth re-playing so soon after my first...

    I’m currently 98% through my 100% run and am a bit stuck at one of the two secret bosses. I need a short break from the game, but I found it definitely worth re-playing so soon after my first play-through. I hope to beat it on 100% this or next week though.

    The optional quests and secret bosses definitely add to the story.

    I think its 10 h length (my first run took me a leasurely 16h) is about perfect for this game. The pacing is perfect.

    The only complaint I have, if I had to nit-pick, would be that while some NPC are very affected by the impending doom near the end of the game, most of them seem completely oblivious and just repeat the same lines as if nothing happened.

  19. Comment on Email sucks in ~tech

    hook
    Link Parent
    Damn, you are correct. I apologise for spreading false info. I swear, I remember seeing a presentation about the history of e-mail protocol and there they also in short discussed how SMS are...

    Damn, you are correct. I apologise for spreading false info.

    I swear, I remember seeing a presentation about the history of e-mail protocol and there they also in short discussed how SMS are (loosely) based on the e-mail protocol as well, showing different similarities. But that was years ago and I can’t find it anymore, so it seems I either misremembered or the presentation overstated the (few?) similarities.

    As a return favour, I can confirm that this is my memory of the Twitter reason as well.

    1 vote